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 Fixing what's broke - Fallout: Unity View next topic
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Poll :: Is this a good idea?

Finally, sanity!
37%
 37%  [ 3 ]
I know what I hate, and I don't hate this
62%
 62%  [ 5 ]
This is stupid and you're stupid for suggesting it
0%
 0%  [ 0 ]
Total Votes : 8


Author Message
SenisterDenister
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 23 Apr 2007
Posts: 2962
Location: Cackalackyland

PostPosted: Wed Mar 20, 2013 10:30 am Reply with quoteBack to top

salute
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Wed Mar 20, 2013 12:54 pm Reply with quoteBack to top

I'm thinking of making the armor plates brown to match NCR trooper armor. Any opinions?
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fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2160
Location: Shady sands (no really!!)

PostPosted: Sun Mar 24, 2013 7:57 am Reply with quoteBack to top

Very nice, glad to see progress!!!
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Sun Mar 31, 2013 6:25 pm Reply with quoteBack to top

I'm re-working ranger combat armor a little to make it look a lot better, and putting Vault 101 in Goodsprings was a terrible mistake which I've reversed.

I've also plotted out the entire Enclave joining story arc including the Broken Steel missions. I'm moving in mid-May so the estimated release date is pushed back to midsummer.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Sat Apr 13, 2013 4:27 pm Reply with quoteBack to top

Changed the OP to show what I've done and add in new information. Other than adding in General Cotter, the reputation system is going to be the biggest pain in my dick.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Wed Oct 02, 2013 12:25 am Reply with quoteBack to top

I've had to scale back my previous ideas because huge chunks of Fallout 3 are unfixable because of how it's built. Good news is I think I may be able to also swing an NV only version, too.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Sat Oct 26, 2013 8:58 pm Reply with quoteBack to top

I've just finished changing all of Fallout 3's player dialog to sound like something the Courier would say. It felt like Bethesda peeing in my eyes.

Also, improved Reilly's Rangers armor.

http://i.imgur.com/R7fVebQ.jpg
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Wed Nov 20, 2013 9:44 pm Reply with quoteBack to top

Looks good, man.

Looking at the title of the thread, I remembered that DML and I had talked about maybe making a venture into the Unity game engine (what they're using for Wasteland 2), and trying to fuck around with Fallout-y stuff. He wanted a more unique project, but I would be temporarily satisfied with getting to know the engine and producing elements like weapons and character models that share Fallout themes, along with a test map for making sure that they all work. Would anyone else be interested in sampling the engine, or is this something that requires too much time for our busy agendas?
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Fri Nov 22, 2013 11:21 pm Reply with quoteBack to top

With this TTW mod I'm doing and real life, my time is pretty eaten up. I think your best bet is to wait for Wasteland 2's modding tools to come out.

Also, on this front, I estimate I'm about 70% done. I've gotten all the mutant story in - was also able to figure out how to make Germantown let you use your words instead of hitting - and what's left is to add the Vault 87 confrontation with the big bad and a band of Enclave mutineers to make up for the fact I can't change the game to let you side with them until Broken Steel starts.

The vanilla Fallout 3 content is still painful sometimes, but with your character being well-spoken and my new characters routinely pointing out how backwards and messed up DC is, it's livable. The mutant stuff I've added makes it all a lot easier for me to swallow.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Sat Nov 30, 2013 9:48 am Reply with quoteBack to top

Also, if anyone's still paying attention, I just released two TTW mods, basically both of which make you not sound like an idiot in Fallout 3. http://www.taleoftwowastelands.com/content/lone-courier-fallout-unity-dialog-enhancements is one and there's a link to the other inside. This is the first stage of the project being released; figured chopping it up into multiple mods would be a better idea with all the changes I'm making.

Hopefully this weekend I'll get the armor changes on Nexus as a standalone thing.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Thu Dec 05, 2013 3:01 am Reply with quoteBack to top

Much NCR Ranger, wow.

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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Fri Dec 06, 2013 2:20 am Reply with quoteBack to top

wow
much impress
such FEVs
great detailed
wow
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SenisterDenister
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 23 Apr 2007
Posts: 2962
Location: Cackalackyland

PostPosted: Fri Jul 28, 2017 9:53 pm Reply with quoteBack to top

Shame nothing ever came of this.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Fri Dec 01, 2017 2:46 am Reply with quoteBack to top

I got the armor done, it's still sitting around. Then I got real heavy into helping the TTW team, combined with a fuckton of personal stuff.

Then I stabilized with a real job that leaves me little time for modding.
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Redeye
I lied
I lied


Joined: 07 Mar 2005
Posts: 4143
Location: filth

PostPosted: Fri Dec 01, 2017 9:27 am Reply with quoteBack to top

Retlaw83 wrote:
Much NCR Ranger, wow.






Gamma World version (80s)
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