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Pizzahut Lover
Cakester Alt; I'm going places in life


Joined: 12 Apr 2011
Posts: 233

PostPosted: Fri Apr 20, 2012 3:34 pm Reply with quoteBack to top

Refusing to post on DAC as regularly as I should. I not only know what you know I now know what you don't. In all its forms, I have wedded you with the truth. Careful, this isn't a blessing.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5194

PostPosted: Fri Apr 20, 2012 7:07 pm Reply with quoteBack to top

Actually, the frequency you should post on DAC is never.
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SenisterDenister
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 23 Apr 2007
Posts: 2763
Location: Cackalackyland

PostPosted: Sat Apr 21, 2012 2:06 am Reply with quoteBack to top

Wheelie
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Pizzahut Lover
Cakester Alt; I'm going places in life


Joined: 12 Apr 2011
Posts: 233

PostPosted: Sat Apr 21, 2012 10:22 am Reply with quoteBack to top

Here are some examples of how we could layout our vehicle interior. We can map the player and his party to the floor . functionally it wouldn't be too difficult to program in features. windows rolling up down. having npcs fire out the window.




the idea is that to the upper right and left we also include views of different sides of the vehicle so as we move we can navigate around enemies and also know how to position our friends in the car.






http://i.imgur.com/Dz5do.png







http://i.imgur.com/gp1fK.png




We could also have the interior bump around a bit based on what the wheels hit. front and back say how we would rotate a plane (floor). so the ui would follow.
Unbuckle animations and more is also conceivable.

http://i.imgur.com/0oclo.png
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Wolfman Walt
Mamma's Gang member
Mamma's Gang member


Joined: 15 Mar 2003
Posts: 5138
Location: La Grange, Kentucky

PostPosted: Wed Apr 25, 2012 11:19 pm Reply with quoteBack to top

I was hoping this thread was going to be a suicide note. I am disappoint.
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