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 Modding Party Members - "Removing" the NPC Limit View next topic
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shocktrooper22
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Joined: 02 Jul 2002
Posts: 2

PostPosted: Tue Jul 02, 2002 5:39 am Reply with quoteBack to top

A long time ago, I heard a rumor that one could mod a single variable in a party member's stats so that (s)he would not count towards the player character's Party Limit. Is this possible using the current modding tools (F.*.C.K, DatMan, etc.) or would I need the FO2 source code to accomplish this?

If this is currently possible using any modding tools at all, please walk me through the process, for it would be totally awesome to roam the wastes with Sulik, Vic, Cassidy, Lenny, Marcus, Skynet, Goris, K-9, Cyberdog, Davin/Miria, and even Myron all following at my side icon_mrhappy
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Red
Hero of the Glowing Lands
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Joined: 15 May 2002
Posts: 2085
Location: Nowhere (important anyway)

PostPosted: Tue Jul 02, 2002 7:42 am Reply with quoteBack to top

No, You'd need to recompile all the "follower" NPC scripts. Still doable, but I don't know to what point.

And quite frankly I don't find the idea so cool, but rather annoying...
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Rat Keeng
Vault Scion
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Joined: 16 May 2002
Posts: 224
Location: Dunno. But i can see the ocean from here.

PostPosted: Tue Jul 02, 2002 1:50 pm Reply with quoteBack to top

Imagine spending countless hours pushing 11 NPCs out of the way all the time. I think 4 NPCs are too many, 3 is okay and 2 is suitable, for me anyway.
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shocktrooper22
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Joined: 02 Jul 2002
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PostPosted: Fri Jul 05, 2002 3:24 am Reply with quoteBack to top

>> Imagine spending countless hours pushing 11 NPCs out of the way all the time. I think 4 NPCs are too many, 3 is okay and 2 is suitable, for me anyway.

I have played a game as a goody 2-shoes dragging 7 NPCs (Sulik, Vic, Cassidy, Marcus, Goris, K-9, and Davin) and found it rather entertaining. To prevent having to push them out of the way too often, I just told them to "spread out a bit." That way, I only really had to worry about pushing Davin.

>> No, You'd need to recompile all the "follower" NPC scripts. Still doable, but I don't know to what point.

Bummer! So does this mean that I DO need the FO2 source code to attempt this? Yet I'd still like to look into this further. Where might I find "follower" NPC scripts and what might be a good way to start off recompiling? (i.e. Which files/tools would be good to download for such an undertaking?)
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Red
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 15 May 2002
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PostPosted: Fri Jul 05, 2002 5:30 am Reply with quoteBack to top

No, no need for source. Check out this thread for some more info:
http://www.duckandcover.net/forums/viewtopic.php?t=728
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Blacken
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Joined: 23 Jul 2002
Posts: 86

PostPosted: Sun Jul 28, 2002 2:28 am Reply with quoteBack to top

I don't know about Davin, but I know you can actually make Miria move farther away. Just use Custom in the Combat Control. And don't talk to her anymore, or it resets.
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racufod
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Joined: 27 Oct 2018
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PostPosted: Sat Oct 27, 2018 8:34 am Reply with quoteBack to top

NPC on the day of the final results have been removed the unexpected members that were hidden for the selections. When deduced of the member on phd dissertation writing was checked out by contradict when to be lost out.
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