Inside the Vault with Joe Sanabria

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King of Creation
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Inside the Vault with Joe Sanabria

Post by King of Creation »

<strong>[ Person -> Interview ]</strong> - More info on <a href="http://fallout.wikia.com/wiki/Inside the Vault">Community: Inside the Vault</a> | More info on <a href="http://fallout.wikia.com/wiki/Joe Sanabria">Person: Joe Sanabria</a> | More info on <a href="http://fallout.wikia.com/wiki/Fallout: New Vegas">Game: Fallout: New Vegas</a>

<p>This week's <a href="http://bethblog.com/index.php/2010/04/2 ... a/">Inside the Vault</a> is with Obsidian and <em><strong>Fallout: New Vegas </strong></em>Senior Artist <strong>Joe Sanabria</strong>. Here are the highlights:</p>
<blockquote>
<p><em><strong>What&rsquo;s your job at Obsidian?</strong></em></p>
<p><em>I&rsquo;m a Senior Artist here at the studio, which is what they call you when you get gray hairs and have been doing this for a few years.</em></p>
<p><em>My job in a nutshell is to make Fallout: New Vegas look good. I focus on the visual development of the game and define the artistic direction.</em></p>
<p><em>...</em></p>
<p><em><strong>Any fun facts you&rsquo;d like to share about Obsidian?</strong></em></p>
<p><em>At around 4pm they unlock the doors and a few Obsidianites will wander around the Irvine Spectrum, which is an outdoor shopping center across the street, for about 20 minutes and then return to their desks.</em></p>
<p><em>...</em></p>
<p><em><strong>You were an artist in NYC and now you work in the OC. How do the scenes compare? </strong></em></p>
<p><em>Well, technically it&rsquo;s upstate NY and not the city where I grew up. But I was no stranger to the streets of Manhattan, in particular Washington Heights.</em></p>
<p><em>But getting to the question, I don&rsquo;t think it&rsquo;s a fair comparison. There are so many museums and galleries in Manhattan, I think that just the work in the Met alone is probably larger than all the museums and galleries of OC combined.</em></p>
</blockquote>
<p>Check out the whole interview <a href="http://bethblog.com/index.php/2010/04/2 ... re</a>.</p>
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TwinkieGorilla
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Re: Inside the Vault with Joe Sanabria

Post by TwinkieGorilla »

King of Creation wrote:My job in a nutshell is to make Fallout: New Vegas look good. I focus on the visual development of the game and define the artistic direction
yikes. how'd you like that? to wake up every morning knowing your job was as hopeless as Sisyphus'?

Joe Sanabria, he fought an un-winnable war. R.I.P.
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Post by S4ur0n27 »

Image
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TwinkieGorilla
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Re: Inside the Vault with Joe Sanabria

Post by TwinkieGorilla »

Joe Sanabria wrote:I focus on the visual development of the game and define the artistic direction.
Image

hey joe....FOCUS HARDER.
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Re: Inside the Vault with Joe Sanabria

Post by Manoil »

TwinkieGorilla wrote:hey joe....FOCUS HARDER.
Que L4D2 trailer
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Taco-Hero
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Post by Taco-Hero »

Fighting the good fight.
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SenisterDenister
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Post by SenisterDenister »

Joe Sanabria worked on Neverhood and Skullmonkeys. He's got a +1 in my book.
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cazsim83
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Post by cazsim83 »

Actually, the visual stills were one of the few excellent things about Fallout 3 - not necessarily canon, but they were still excellent.
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Post by Frater Perdurabo »

SenisterDenister wrote:Joe Sanabria worked on Neverhood and Skullmonkeys. He's got a +1 in my book.
Never knew that Neverhood had a sequel. Any good?
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Post by TwinkieGorilla »

cazsim83 wrote:Actually, the visual stills were one of the few excellent things about Fallout 3 - not necessarily canon, but they were still excellent.
not if there were creatures/npc's in them they weren't.
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Post by SenisterDenister »

Frater Perdurabo wrote:
SenisterDenister wrote:Joe Sanabria worked on Neverhood and Skullmonkeys. He's got a +1 in my book.
Never knew that Neverhood had a sequel. Any good?
It was on the playstation and was a platformer over the point'n'click game that was Neverhood. Still really fun though.
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