Red!Viewer 1.6.0.1 - Make sure to upgrade to make tiles!

Mapping & modding Fallout Tactics and reviewing maps thereof.
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Red
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Red!Viewer 1.6.0.1 - Make sure to upgrade to make tiles!

Post by Red »

http://red.homeip.net:8080/redviewer.ace

You NEED to make sure to upgrade to this version if you plan to make tiles, as there was a bug in previous versions which made them dissapear. Note that I highlited a workaroudn to resolve this issue, but I HIGHLY recommend to upgrade to this version - whatever version you had before.

NOTE: PLEASE PLEASE PLEASE report to me what you see as a bounding box. To me it looks just black all around. It's supposed to look the same as in software but I can't get it to do that on my computer, and I'm wondering if it's just that my video crad doesn't support it or that I need to do something more. Thanks.
1.6.0.1 revision history wrote:- Fixed bug where the QuickOpen path wasn't saved if the window was open when
you quit, also fixed bug where clipboard wouldn't appear at the proper place
- Fixed bug saving tiles: the tile's rectangle was never set in new tile header
A workaround was to use a tile with the same h/w properties and import the ZAR
into it instead. NOTE: To fix tiles already made, all you need to do is load
and save them again. Great huh?
- Optimized some code here and there, and made a bunch of defines to determine
what to compile and make it not process useless stuff (There's code in there
for software anti-aliasing of non-alpha'd sprites (Fallout and Arcanum) and
hardware paletted and alpha'd textures, but they didn't make it into a release
but I don't want to lose the code as I'd like to re-add it at some point :)
- Added bounding box in Hardware rendering - Yes I know about the issues.
- Made up/down/right/left move the center if no "Edit Center" mode is selected
...
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