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cazsim83
250 Posts til Somewhere


Joined: 19 Jul 2007
Posts: 2993
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Posted:
Mon Jun 09, 2008 4:00 am |
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Every update I look forward to this game even more....LOL  |
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Psychoul
Wanderer of the Wastes


Joined: 25 Nov 2007
Posts: 613
Location: Oil Rig
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Posted:
Mon Jun 09, 2008 5:34 am |
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| Wolfman Walt wrote: | | Might give me a reason to reinstall FOT at the very least. |
Thats what i was thinking too :smile: |
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Psychoul
Wanderer of the Wastes


Joined: 25 Nov 2007
Posts: 613
Location: Oil Rig
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Posted:
Mon Jun 09, 2008 5:41 am |
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falloutfan2007
Scarf-wearing n00b


Joined: 01 Sep 2007
Posts: 41
Location: A Deep Dark Corner Waiting For Good Mods
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Posted:
Mon Aug 04, 2008 4:41 am |
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yay this is still mod is still alive, keep up the great work. |
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xkcon
Respected


Joined: 04 Oct 2002
Posts: 83
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Posted:
Mon Aug 11, 2008 7:39 pm |
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Time for another Update. After a brief Hiatus due to health reasons as my mind was elsewhere... (Each day is a Gift!) I am back at work on the Mod and will hopefully be able to get this thing done soon. Right now I am just so relieved to be healthy, and will now get back to working on the mod for atleast a few hours every everyday. In the meantime here is a few more Pics from the Jackson City fight scene.
[img]
[/img]
[img]
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xkcon
Respected


Joined: 04 Oct 2002
Posts: 83
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Posted:
Mon Aug 11, 2008 7:56 pm |
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The fight Scene will include some interesting fighters and will keep track of your win/loss record (I can't tell you what a bitch it was to script that, thank god for the copy trigger feature in the editor...)
Will you have what it takes to become a champion??
[img]
[/img]
[img]
[/img]
As far as an ETA goes, again let me state that I am doing everything myself and trying to balance work on the MOD with my life can be very difficult, (the recent health scare has reaffirmed this). So I suggest that you go and (try to) enjoy Fallout 3. I am assuming that FO3 will kill all interest in this mod, as Fallout Tactics has never really been that popular anyway. Hopefully around the time Fallout 3 has been all played out, I will release this and then you guys will have some new adventures to play. |
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Stevie D
Wanderer


Joined: 05 Aug 2002
Posts: 427
Location: Devon, UK
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Posted:
Fri Aug 29, 2008 1:04 pm |
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Just don't cark it before you finish this, k? |
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Kashluk
Grand MF


Joined: 15 May 2003
Posts: 7512
Location: 25°43'36.25" E , 62°14'0.97" N
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Posted:
Fri Aug 29, 2008 2:47 pm |
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This actually looks really good. Haven't been this interested in Fo:T since it's release date was published. |
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shihonage
SDF!


Joined: 10 Jan 2008
Posts: 10
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Posted:
Wed Oct 15, 2008 12:57 am |
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Looks great, the level design looks inspiring, and the scripting is clearly pushing the limits of FO:T.
Looking forward to seeing it complete. |
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cdoublejj
Respected

Joined: 13 Aug 2007
Posts: 94
Location: cardboard box
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Posted:
Fri Oct 17, 2008 9:09 am |
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Yeah looks good, interesting screen shots too. |
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Forty-six & Two
Wandering Hero


Joined: 09 May 2002
Posts: 1119
Location: Out of sight
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Posted:
Wed Jan 14, 2009 12:23 am |
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hey xk, fallout 3 got boring already.... *taps finger*  |
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xkcon
Respected


Joined: 04 Oct 2002
Posts: 83
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Posted:
Sat Jan 17, 2009 3:09 am |
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Update: Progress has been slow lately due to the holiday season, and I had to take about a month off as I moved out of my old place, and I had to establish an account with a new ISP. The Project is still coming along slowly, but I finished tiling a few new maps, here's a look...
Location 23 (the Forbidden zone)
[img]
This was a Tiling Epic and ended up taking longer than anticipated, it also tested the limits of mapping with twin trade towers that are over 8 stories tall. Incidently the highest level you can place a tile on is 127.
Location 21 (Sleeper Base)
[/img]
This is my tribute to Wasteland, one of the best RPGs of all time
[img]
[/img]
Now that I'm settled into my new place, I'll be able to get back to business as usual, putting in a few hours (hopefully) every day. |
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Forty-six & Two
Wandering Hero


Joined: 09 May 2002
Posts: 1119
Location: Out of sight
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Posted:
Sat Jan 17, 2009 10:00 pm |
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Looks very good, very detailed and realistic city layout on that first one. |
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Redeye
Devil times three go climb a tree


Joined: 07 Mar 2005
Posts: 3909
Location: filth
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Posted:
Sat Jan 17, 2009 10:16 pm |
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I'd reinstall FOT for this. |
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Flamescreen
Vault Hero

Joined: 18 Apr 2002
Posts: 1017
Location: Stone of Light Land
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Posted:
Fri Jan 23, 2009 9:51 pm |
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Damn, xcon, you're still into this thing?
I admire your focus and determination.
It looks great, I'd sure play it. Haven't played FoT for at least 2 years now.
Have a great year btw, I've noticed you say you had trouble. |
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BloodWolf642
SDF!

Joined: 10 Mar 2009
Posts: 11
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Posted:
Tue Mar 10, 2009 12:34 pm |
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holy crap dude you know how many people have been in this thread and said they wanted your mod
i salute you for for your bravery and your determination to do what you want and make this mod even though fallout 3 has came i think your mod will be great     |
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BloodWolf642
SDF!

Joined: 10 Mar 2009
Posts: 11
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Posted:
Tue Mar 10, 2009 12:44 pm |
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and i would like to ask for and update please and if the mod is done a link please and thank you
tribute smile to fallout out games |
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xkcon
Respected


Joined: 04 Oct 2002
Posts: 83
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Posted:
Sat Mar 14, 2009 4:25 am |
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Update: Progress continues slowly but surely, I've been putting in at least a few hours everyday before bedtime. I'm just putting the finishing touches on Sleeper Base, which turned out to be a scripting monster. thankfully I could use ryuga's trigger combining program to save me a bit of time, but even with it, it was still a headache...
Anyways, here's a few more screens
[img] [/img]
[img] [/img]
[img] [/img]
[img] [/img]
This looks like a shrine... but to what?
[img] [/img] |
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Arjuna
Vault Dweller


Joined: 23 Jul 2003
Posts: 118
Location: UK
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Posted:
Sat Mar 14, 2009 4:57 am |
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I've lost my Tactics discs, but I'll buy another copy to play this. |
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BloodWolf642
SDF!

Joined: 10 Mar 2009
Posts: 11
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Posted:
Sat Mar 14, 2009 7:16 am |
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cool dude this mods going to be great to play |
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