Apokalypsos FAQ release and website update

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Stainless
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Apokalypsos FAQ release and website update

Post by Stainless »

<strong>[ Game -> Update ]</strong> - More info on <a href="#Lethal Concept">Company: Lethal Concept</a> | More info on <a href="#Apokalypsos">Game: Apokalypsos</a>

<p><a href="http://www.lethalconcept.com/" target="_blank">Lethal Concept's</a> debut project <a href="http://www.apokalypsos.com" target="_blank">Apokalypsos</a> recently had a rather comprihensive FAQ released for it, as well as more concept art and a main website update. The FAQ in itself is rather detailed and really worth a look.</p><p> </p><blockquote><p><em>Base attributes for each character will include the following:</em></p>
<ul><em><strong>Strength</strong>: Game mechanics and inventory &ndash; load and carry weight, melee damage, weapons handling, and a portion of fatigue resistance.</em></ul>
<ul><em><strong>Awareness</strong>: The perception of the senses; contributing factor to enemy detection, range of visibility, and weapons accuracy at distance.</em></ul>
<ul><em><strong>Intelligence</strong>: Deduction, cunning, and ability to memorize and grasp complex processes involved in manufacturing, repair, and healing.</em></ul>
<ul><em><strong>Constitution</strong>: Resilience, resistance to fatigue,
sickness, the elements, and key to withstanding the worst of various
substances and damage types.</em></ul>
<ul><em><strong>Allure</strong>: A measure of beauty and charm &ndash; of the body, of language. Factors in the aggression, commerce; coercion of man or beast.</em></ul>
<ul><em><strong>Prowess</strong>: Coordinated movement and grace, the agility and ability to reload and find targets more quickly; to run and jump with speed.</em></ul></blockquote><p> </p><p> For those too lazy to navigate the site; FAQ can be found <a href="http://www.apokalypsos.com/faq/2007/faq.html" target="_self">here.</a>
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New Concept Art & Forum Updates

Post by Sigoya »

Greetings DAC,

Just passing on the latest Apokalypsos announcement:
It's been a while but the Apokalypsos team is still marching forward with new developments and a little something for the community to enjoy. Concept Art section is featuring now five new characters: Rebels paramilitary commanders Huda and Jobard, Reformers leaders Chasca and Poco Caliente, and Camp Zero's biggest pimp & underlord Big Vane. In addition to that we've also slipped by a bird's eye view of Camp Zero and Chicago's terrorist nuclear attack.

On the forum front, we've streamlined the main topics and moved all Apokalypsos related threads under "The Project" section, plus we've added a Post Apocalyptic Media topic, so we can discuss our favorite post-apocalyptic movies, books, music and art. If you are on LinkedIn, don't forget to add P.A.M under your groups and help us promote Project Apokalypsos!

If you haven't noticed yet, our Lead A.I. programmer MaNiaC will be sharing his knowledge and experiences while working on Apokalypsos right here in the A.I. Dev Diary. MaNiaC promised us a weekly entry, so feel free to troll his threads if he starts slacking!

Finally, I would like to thank our small but loyal brood of followers, and extend the invitation for all aspiring developers, artists, designers and programmers to check our project and help us in making it a reality!
Cheers,
Sig
Last edited by Sigoya on Sun Aug 10, 2008 12:20 am, edited 1 time in total.
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Re: New Concept Art & Forum Updates

Post by Smiley »

Sigoya wrote: P.S.: Gay jokes can proceed :censored:
No, they can't.
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Post by SEIV »

Prowesssssssssssssssssssss
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Post by Mismatch »

Strength: Game mechanics and inventory – load and carry weight, melee damage, weapons handling, and a portion of fatigue resistance.

Awareness: The perception of the senses; contributing factor to enemy detection, range of visibility, and weapons accuracy at distance.

Intelligence: Deduction, cunning, and ability to memorize and grasp complex processes involved in manufacturing, repair, and healing.

Constitution: Resilience, resistance to fatigue, sickness, the elements, and key to withstanding the worst of various substances and damage types.

Allure: A measure of beauty and charm – of the body, of language. Factors in the aggression, commerce; coercion of man or beast.

Prowess: Coordinated movement and grace, the agility and ability to reload and find targets more quickly; to run and jump with speed.
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Post by rabidpeanut »

As far as i can see, that is just SPECIAL without luck, and since the luck will come in there on any ''dice rolls'' it is just special with luck = 5.
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Post by Sigoya »

You are correct, SPECIAL is a major influence on the system, with some tweaks and no copyright conflicts. :drunk:
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Post by Wolfman Walt »

I have no problem with it being based off of special since it appears a certain other game's basis off of special will probably be minimal.
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