Pete's Karma

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PiP
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Pete's Karma

Post by PiP »

<strong>[ Game -> Interview ]</strong> - News related to <a href="http://www.duckandcover.cx/archives.php ... ry=12">Top Story: Fallout 3 news</a> | More info on <a href="#Fallout 3">Game: Fallout 3</a>

<p>Our favourite Bethesda PR guy, Pete Hines, has been <a title="download the interview" target="_blank" href="http://www.gamerzines.com/downloading-p ... rviewed</a> by <a target="_blank" href="http://www.gamerzines.com/pcgzine/">PCGZine</a> and had this to say:</p><p> </p><blockquote><p><strong>PCG</strong>: <em>Players can expect different
outcomes if they thread a neutral path in Fallout 3. Will you be
tripping conservative players up with disproportionately good/evil
outcomes if they try to mind their own business?</em>

<span class="postbody">

<strong>Hines</strong>: <em>Yes, whether your karma is good, evil, or
neutral, you&rsquo;ll experience different things. At one point in the game,
if you&rsquo;re evil, the good guys try to kill you, or if you&rsquo;re good the
evil guys try to kill you. If you&rsquo;re neutral, everybody leaves you
alone. So there are drawbacks and advantages for neutral just as there
are for good and evil players, and we&rsquo;ve spend a lot of time working on
the gameplay options and outcomes for that &ldquo;grey&rdquo; area in between as
sometimes the most interesting choices can be found there.</em></span></p></blockquote><p>Spotted @ <a href="http://fallout3.wordpress.com/">Briosafreak's Fallout 3 Blog</a></p>
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Post by Dreadnought »

1st and +1
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Post by Thor Kaufman »

stop the shitty news posts >:(

Post about enemas or something
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Post by Dreadnought »

eNeMA
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Post by entertainer »

But one think we&#8217;ve learned over the years is if we work really hard on pleasing ourselves and making a game that we really enjoy playing, we can find some other folks who will enjoy playing it too.
Indeed...
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Re: Pete's Karma

Post by Blargh »

At one point in the game.

. .

Evidently, such profundity would only be cheapened, were it replicated or dispersed. :drunk:
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Post by cazsim83 »

I thought Bethesda was into "order" and "chaos", not "good" and "evil" :?

Regardless, this may be one topic I am pleased to hear - Oblivion seemed so bland no matter what you did, and as for joining a "faction" so people would like you, and others would hate you ... :rofl:
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Post by VasikkA »

Every action game masqueraded into an RPG boasts with good, evil and neutral paths. I guess it makes quest design easier. I wish they'd drop the karma system, and just have outcomes.
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Re: Pete's Karma

Post by jetbaby »

PiP wrote:At one point in the game, if you’re evil, the good guys try to kill you, or if you’re good the evil guys try to kill you. If you’re neutral, everybody leaves you alone.

O M F G



That is so groundbreaking.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!

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Post by Dogmeatlives »

I always want to be evil but then I always end up being good... te he he.. aren't I just full o' the dickens?


Lame. When I play Fallout, my character survives. He isn't some Disney villian and he isn't a knight in shining armor. He does the shit that has to be done. It's black and white with these boys though, ain't it.

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Post by Caleb »

why wouldn't the evil people attack the neutrals? or other evil people?

crime = the worst thing about it is you can't trust your associates?

or perhaps a religious zealot who believes himself the second incarnation, and his task to smite anything not completely good? oh well...so much for moral gray area....
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Post by cazsim83 »

Caleb wrote:oh well...so much for moral gray area....
If it had a moral gray area, that would imply that it was a Fallout game, Caleb. We don't want that, do we?
jetbaby wrote: That is so groundbreaking.
Bethesda stopped being groundbreaking with Daggerfall.
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Re: Pete's Karma

Post by S4ur0n27 »

jetbaby wrote:
PiP wrote:At one point in the game, if you’re evil, the good guys try to kill you, or if you’re good the evil guys try to kill you. If you’re neutral, everybody leaves you alone.

O M F G



That is so groundbreaking.
I'm sure tons of people, after reading this, will think Bethesda invented something.
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VasikkA
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Post by VasikkA »

You people are so wrong; Bethesda always finds new innovative ways to let you down.
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Post by Dogmeatlives »

VasikkA wrote:You people are so wrong; Bethesda always finds new innovative ways to let you down.
Like with Oblivion, the game mags were let down but didn't even realize it till they previewed Fallout 3. Now that's innovation. Incredible! :drunk:
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Post by Superhaze »

Wait.. what? you didnt like the interactive museum/virtual chore simulator?
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Re: Pete's Karma

Post by Reknorak »

S4ur0n27 wrote:
jetbaby wrote:
PiP wrote:At one point in the game, if you’re evil, the good guys try to kill you, or if you’re good the evil guys try to kill you. If you’re neutral, everybody leaves you alone.

O M F G



That is so groundbreaking.
I'm sure tons of people, after reading this, will think Bethesda invented something.
I actually had to read that line a few times, that's some deep games design right there, also admitting their scope of characters translate into good guy bad guy neutral guy like there's some kind of switch inside us all. At least this gave me a chuckle before i realized how sad it is.
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