Russians mod Fallout 1 into Fallout 2 engine

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King of Creation
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Russians mod Fallout 1 into Fallout 2 engine

Post by King of Creation »

<strong>[ Game -> Update ]</strong> - More info on <a href="#Fallout 2: A Post Nuclear Role Playing Game">Game: Fallout 2: A Post Nuclear Role Playing Game</a> | More info on <a href="#Fallout: A Post Nuclear Role Playing Game">Game: Fallout: A Post Nuclear Role Playing Game</a>

<p><strong>Fallout Ranger</strong> sends us this news:</p><blockquote><p><em>In huge news for modders, the Russians managed a crazy feat and
imported Fallout 1 to the Fallout 2 engine. If you run Fallout 2 with
this, you will need to copy your original msg files from Fallout 1 to
run it in English.

This is great news, something many modders 9myself included) have
wanted to do, or have wanted someone else to do, for quite some time.

The benefits include the massively improved NPC barter/combat
control options, the "push" option, for when those bastards block
doorways, increased inventory counter limit (99,999 instead of 999) and
the almighty TAKE ALL button.
</em>
</p><p><em><a target="_blank" href="http://webfile.ru/1601598">Link: Fallout import on WebFile.RU</a>.
<a target="_blank" href="http://fforum.kochegarov.com/index.php? ... 9896">Link: discussion thread on Fallout.ru (Russian)</a>. </em>
</p></blockquote>
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Post by entertainer »

Dats gret.
Fallout 3 - By Morons, For Morons
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Post by S4ur0n27 »

Why is everything in russian D;
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Post by SenisterDenister »

They're trying to make up for losing the Cold War.
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Post by Dreadnought »

senisterdenister wrote:They're trying to make up for losing the Cold War.
Shut up, maggot. No TF2 avatars pls.
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Post by DarkUnderlord »

At long last, we'll finally be able to push that GunRunner guard on the plank out of the way. Boy, I've waited years for this moment. YEARS.
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Post by PiP »

neato, makes me wanna play F again :dreamy:
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Post by S4ur0n27 »

You don't need the ruskies for that.
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Post by cazsim83 »

I think I read somewhere you can change some of the message files to be English - you have to copy from your CD (or ROM) or something.
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Post by VasikkA »

What next, they'll mod Fallout 2 into Fallout 1 engine? :?
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Post by SenisterDenister »

Dreadnought wrote:
senisterdenister wrote:They're trying to make up for losing the Cold War.
Shut up, maggot. No TF2 avatars pls.
Well since you said please I'll find a new one.
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Post by Cthulhugoat »

How... eh.
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Post by SenisterDenister »

I'm not changing it again, if you don't like it tough titties.
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Post by cazsim83 »

don't give in senister - "mmmm....never give up...mmm....never surrender"

oh wait...that should've been in the movie quotes thread....
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Post by Goretheglowingone »

dial up sucks... gonna get satellite
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Post by ExtremeDrinker »

So I'm actually interested in this.

Anyone try it? What do I need to do to get started?
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Post by Redeye »

Whatever happened to that Fallout 2 to Fallout Tactics conversion project?


Google's not helping.
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Post by fallout ranger »

I did it, but decided mankind was not ready for it.
does this work
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Post by entertainer »

Who will mod Fallout 1 to Fallout 3 engine?
Fallout 3 - By Morons, For Morons
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Post by fallout ranger »

Woah, woah, woah, woah, woah...woah...woah...woah...woah...woah...woah.....woah.....woah.....woah.....woah............woah..................woah.............................woah...................................................woah, there's going to be modding tools for F3?
does this work
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