Requests/Questions/Stuff

Mapping & modding Fallout Tactics and reviewing maps thereof.
Locked
User avatar
Max-Violence
Wandering Hero
Wandering Hero
Posts: 1221
Joined: Thu Apr 18, 2002 4:15 am
Location: In my own personal vault
Contact:

Post by Max-Violence »

Hey, I've a GREAT idea! How's about a patch to fix the laggy play on Win ME machines? What a great idea!

/hope
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
User avatar
Red
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2085
Joined: Wed May 15, 2002 11:58 am
Location: Nowhere (important anyway)
Contact:

Post by Red »

Max_Violence (I'm sorry but that signature comment just begs it), they haven't patched to fix legfit bugs in a while, and you think they might patch to get a better performance?
...
User avatar
Max-Violence
Wandering Hero
Wandering Hero
Posts: 1221
Joined: Thu Apr 18, 2002 4:15 am
Location: In my own personal vault
Contact:

Post by Max-Violence »

No, I don't think they're going to, but I hope they will.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
User avatar
Chaos Horror
SDF!
SDF!
Posts: 12
Joined: Fri Jun 14, 2002 11:22 am
Location: ohio

Post by Chaos Horror »

Someone told me to try posting this on this topic:

I was wondering if you could make a .zar pic show up in the pipboy readout?
User avatar
Jimmyjay86
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2102
Joined: Thu Apr 18, 2002 4:02 am
Location: Wisconsin
Contact:

Post by Jimmyjay86 »

This topic is more or less a wishlist for FOT2 or a patch. The only zar you can see in the pipboy is the map. What are you trying to do?
User avatar
Red
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2085
Joined: Wed May 15, 2002 11:58 am
Location: Nowhere (important anyway)
Contact:

Post by Red »

There, made a new thread here, which documents how [I remember you're supposed] to use the img tag. Note that it might not work in the pipboy...
...
Flamescreen
Vault Hero
Vault Hero
Posts: 1017
Joined: Thu Apr 18, 2002 5:30 pm
Location: Stone of Light Land
Contact:

Post by Flamescreen »

Thanks for helping our friend there, Red. It was I who encouraged him to post here, in case Section8 knew about it. It is also a questions thread after all...
User avatar
GrimJim
Scarf-wearing n00b
Scarf-wearing n00b
Posts: 31
Joined: Sat Jul 06, 2002 12:31 am
Location: NewYork
Contact:

Weapon Damage multiplier

Post by GrimJim »

Does the Ammo usage also apply to Damage multiplier???
EXAMPLE:

MIN DAM: 15
MAX DAM: 20

SINGLESHOT:
AMMO USAGE:1
DAMAGE MULTIPLIER:1

BURST:
AMMO USAGE:5
DAMAGE MULTIPLIER:1.2


we'll just say the shots hit with the min damage(15)..
Now for singleshot its just 1(15x1)=15 damage.. But is burst damage 1(15x1.2)=18 or 5(15x1.2)=90??? seems like the ammo usages isnt really used for damage, is this correct :?:
GrimJim,
NOT to be mistaken with "The Brothers Grimm"
"What's so funny about a Floating TankTurret?"
"Please don't make me hurt you"
"So you don't want to barter ah, that's ok, I'll just kill you then take it off your dead body =)"
User avatar
OnTheBounce
TANSTAAFL
TANSTAAFL
Posts: 2257
Joined: Thu Apr 18, 2002 8:39 am
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
Contact:

Re: Weapon Damage multiplier

Post by OnTheBounce »

GrimJim wrote:Does the Ammo usage also apply to Damage multiplier???
The Ammo Usage isn't directly applied to the damage that you do. Rather, it is the number of shots that are in a burst and each is resolved as a seperate attack. This is largely why low-damage, high-RoF weapons like the Minigun are worthless against a target w/high Damage Threshold, barring an Armor Bypass critical hit.

OTB
"On the bounce, you apes! Do you wanna live forever?!"
User avatar
Max-Violence
Wandering Hero
Wandering Hero
Posts: 1221
Joined: Thu Apr 18, 2002 4:15 am
Location: In my own personal vault
Contact:

Post by Max-Violence »

Does the "Fortune Finder" perk actually work? My guess is, "no," but I just want to be sure. What about Mysterious Stranger, Cautious Nature, Bend the Rules, Break the Rules, and Death Sense?

Also, in the Entity Editor, there's what looks like room for 10 additional perks. What's the deal?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
User avatar
GrimJim
Scarf-wearing n00b
Scarf-wearing n00b
Posts: 31
Joined: Sat Jul 06, 2002 12:31 am
Location: NewYork
Contact:

Vehcile weapons and other related stuff

Post by GrimJim »

I posted this stuff on NMA-fallout.com, but was told by some lil birdy :crazyeyes: to post them here insted, so here they are...

when i make a vehicle weapon, it wont show up on or near the vehicle, the only one that works is the tankturret......... I used "SPRAY" to adjust the space between the gunsprite so it would be next to the Vehicle, but doesnt show up in the game, why??
EXAMPLE: I adjusted the M60 to the left, then edited the BUGGY
weapon option to have a gunner and MAINWEAPON set to the M60 i just made, I made sure the image/sprite for the M60 was right and everthing, but it won't show up......... any help?


Is there a way you can make Turrets into vehicles, so that you can get in them and use them, like a "GunTurret" i don't want them to move around the map. Just want em like an GunInplacment can anyone help me out here?

I downloaded the 1.27 patch with the editor, but it only came with the map editor(campaign/entity/level), I downloaded a bunch of Sprite Editors like "Spray" and the others off of FREELANCER, but they won't view Actor/Turrets/Vehicle etc.. So, I need a GOOD Sprite "EDITOR" and any other thing that I might want to have, I plan on making some MODS/CAMPAIGNS.. So help me out here.
GrimJim,
NOT to be mistaken with "The Brothers Grimm"
"What's so funny about a Floating TankTurret?"
"Please don't make me hurt you"
"So you don't want to barter ah, that's ok, I'll just kill you then take it off your dead body =)"
User avatar
War Bringer
Vault Dweller
Vault Dweller
Posts: 150
Joined: Thu Apr 18, 2002 2:14 pm
Location: Eden Facility 3 Project: Sigma (Testing) In.The.Center.Of.The.Storm

Post by War Bringer »

doesn't the tankturret have as many frames as the vehicles?
"...Half a man's corpse laid on the hallway floor starring at itself,
probably wondering what had happened to the rest of his body..."
- Brothers Of The Dark

Image
User avatar
OnTheBounce
TANSTAAFL
TANSTAAFL
Posts: 2257
Joined: Thu Apr 18, 2002 8:39 am
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
Contact:

Post by OnTheBounce »

Max-Violence wrote:Does the "Fortune Finder" perk actually work? My guess is, "no," but I just want to be sure.
No, it doesn't. Have you found any money in Random Encounters lately?
Max-Violence wrote:What about Mysterious Stranger, Cautious Nature, Bend the Rules, Break the Rules, and Death Sense?
  • Mysterious Stranger: According to Ed Orman this was never enabled.
  • Cautious Nature: In the RPGs, this perk provided a bonus to your PE for purposes of determining your starting distance from opponents in Random Encounters. Unit placement in FoT REs is controlled by Spawn Points, not any character's PE. So this one "don't werk neether".
OTB
"On the bounce, you apes! Do you wanna live forever?!"
User avatar
Red
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2085
Joined: Wed May 15, 2002 11:58 am
Location: Nowhere (important anyway)
Contact:

Post by Red »

It's interesting... the turrets actually have 16 directions (like projectiles if I remember correctly), while the characters obviously have 8 and the vehicles 32...
...
User avatar
Max-Violence
Wandering Hero
Wandering Hero
Posts: 1221
Joined: Thu Apr 18, 2002 4:15 am
Location: In my own personal vault
Contact:

Post by Max-Violence »

OnTheBounce wrote:No, it doesn't. Have you found any money in Random Encounters lately?
No, but I was wondering if one were to make the entities that spawn in random encounters have money in their inventory, if the perk would boost the amount on 'em.

What about the others?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
User avatar
OnTheBounce
TANSTAAFL
TANSTAAFL
Posts: 2257
Joined: Thu Apr 18, 2002 8:39 am
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
Contact:

Post by OnTheBounce »

Max-Violence wrote:What about the others?
AFAIK, those work.

OTB
"On the bounce, you apes! Do you wanna live forever?!"
User avatar
GrimJim
Scarf-wearing n00b
Scarf-wearing n00b
Posts: 31
Joined: Sat Jul 06, 2002 12:31 am
Location: NewYork
Contact:

TWO GUNS?

Post by GrimJim »

Hey is there a way you could have it that you can use both hands/weapons at the same time, like duel hand guns???? something like that???
:2gunfire: :multi:
GrimJim,
NOT to be mistaken with "The Brothers Grimm"
"What's so funny about a Floating TankTurret?"
"Please don't make me hurt you"
"So you don't want to barter ah, that's ok, I'll just kill you then take it off your dead body =)"
User avatar
OnTheBounce
TANSTAAFL
TANSTAAFL
Posts: 2257
Joined: Thu Apr 18, 2002 8:39 am
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
Contact:

Re: TWO GUNS?

Post by OnTheBounce »

GrimJim wrote:Hey is there a way you could have it that you can use both hands/weapons at the same time, like duel [sic] hand guns???? something like that???
We crucify munchkins around these parts. ;)

OTB
"On the bounce, you apes! Do you wanna live forever?!"
User avatar
Jimmyjay86
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2102
Joined: Thu Apr 18, 2002 4:02 am
Location: Wisconsin
Contact:

Post by Jimmyjay86 »

Hey speaking of munchkins, did we lose Section8 again? I guess it's the dead of winter in Australia right now - maybe he's hibernating under six-feet of snow? Do they have snow in Australia during the winter? When do the penguins fly north to Canberra?
User avatar
Section8
I Make Games!
I Make Games!
Posts: 286
Joined: Thu Apr 18, 2002 1:45 pm
Location: Apartment 223
Contact:

Post by Section8 »

Heh. I've been on holidays, and ducking the 'net. Plus I went to the snow (we don't get much of it, but we've got a few ski resorts.) Plus, penguins don't fly, they just climb into kangaroo pouches. :D

In reverse chronological order -

* No dual wield.

* I don't really know what perks are broken or not. Trial and Error works...

* Sprite rotations - sounds about right.

* Vehicle weapons - we never tried to implement anything other than a tank turret. Anything else can be fired from the passenger seats, and there's perk(s) related to vehicle gunnery, so it fulfilled all of our purposes.

* Usable turrets - *might* be possible with quite a lot of tweaking. I think it would require breaking the sprites into a "vehicle" and a turret, and you might need to replace the tank and it's turret altogether just to get it working, but it *might* be doable.

* Burst damage - exactly right. Each shot is resolved individually, then calculated first against Damage Threshold, and then Damage Resistance.
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Our Host!
Locked