Tile flags and Red's editor

Mapping & modding Fallout Tactics and reviewing maps thereof.
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Max-Violence
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Tile flags and Red's editor

Post by Max-Violence »

Hey Red - is it possible (using the existing editor or "yet another version" of it :D) to assigncertain flags for a tile when Update Tiles Used is.. uh... used?

E.g. if we make a new type of Window or Ladder tile, is there a way to make the game import the respective flags like it does with the "normal" tiles?

Just a thought/idea for a new version :mrgreen:
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http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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Red
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Post by Red »

Yup, that's what the flags are there for, or as I called them, attributes - as I don't know what they mean yet.

I was hoping you people could help me out with that part actually, figuring out what each attribute means for each version.

Open a window tile check it's values and try to replicate it in a new tile, if it works, email me :) red@duckandcovert.net

That "100" value is "cover". As in "provides cover to NPCs", so a tile with 100 cover means you can't shoot through it, while one with 0 means you can shoot thorugh it without penalties. Note however that the actual game doesn't provide in between values, so using anything else then 0 or 100 is to be tested...

The first value is usually the material (wood, metal, etc)

The rest, I really don't know...

Make sure to get 1.5.0.16, as it's settings are quite handy!
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