Fallout 3 Q&A Part Two

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King of Creation
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Fallout 3 Q&A Part Two

Post by King of Creation »

<strong>[ Game -> Preview ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>

<p>Continued from <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=17980" target="_self">Part One</a>:</p><blockquote><p><em><strong>Q: Will there be character titles that you gain from certain actions / quests?</strong> <em>(Like &ldquo;Destroyer of Worlds&rdquo;)</em>

A: Yes, there will be titles related to your level and your alignment on the sliding scale of Karma/Reputation.</em></p><p><em><strong>Q: How is the AI different from <em>Oblivion</em>?

</strong>A: They have updated the AI a lot to make all of the characters inhabit the world more realistically, in <em>Oblivion</em><em>Fallout 3 </em>will
just have a few hundred. They focused on getting more interaction with
NPC&rsquo;s, and if someone was doing something they wanted to get it on
screen so that it was clear to the player what the NPC was doing. The
dialogue has also been created to be more believable on an NPC to NPC
basis, which was very evident in the demo.</em> they quoted about 1,000-1,500 NPC&rsquo;s while </p><p><em><strong>Q: What about the radio on your Pip-boy?
</strong>A: You can tune in to various of the world&rsquo;s stations (such as Galactic
News Radio) and either listen to it passively as you play the game and
hear about events that are taking place, or even possibly pick up
random signals in the wastelands that could lead to quests or give you
a heads up on some raiders heading your way. Though the radio is mostly
flavor stuff, they&rsquo;ve licensed about 20 songs from the 40&rsquo;s and there
are DJ&rsquo;s in game that talk about what&rsquo;s going on in the game. </em></p><p><em><strong>Q: What is there as far as Melee combat?

</strong>A: They&rsquo;re not talking about this yet, but they did say they
are making ammo scarce in game and so melee will be playing a large
part if you don&rsquo;t manage your resources carefully.</em></p><p><em><strong>Q: Will the storyline feature any current political commentary?

</strong>A: Very little, if any, as it is all centered around the
fictional world of Fallout. There is a lot of in-game propaganda about
China, having invaded during WW3, and some super mutants were carrying
Chinese built rifles.</em></p><p><em><strong>Q: Will there be a lot of old stuff from the Fallout games, and/or will there be a lot of new stuff?

</strong>A: There will be a lot more old stuff than people are expecting, but new stuff as well. </em></p><p><em><strong>Q: Will there be Mutant Powers? </strong>

A: They&rsquo;re not talking about this yet.</em></p><p><em><strong>Q: Will there be unkillable NPC&rsquo;s? </strong>

A: There will be some, but they expressed sadness at this, and said they are putting as few unkillables as they possibly can.</em></p><p><em><strong>Q: Will there be any returning characters from previous games? </strong>

A: Not talking about this yet either.</em>
</p><p><em><strong>Q: What is left to be done for the game between now and fall 2008?

</strong>A: They&rsquo;ve just finished pre-production, though what they
showed us looked like a very complete demo of the game, and that now
they will have a year of solid production then playtesting. They
repeatedly stressed their abundant confidence in the fall 2008 release
date.</em></p><p><em><strong>Q: What does Bethsoft bring to the game?

</strong>A: The idea of free-form game design, experience in developing
that type of game. Todd expressed the idea in a game of, &ldquo;never give
the player a reason to stop&rdquo;. They really wanted to use the best
technology they could to create the game, and create it to a level of
quality so that there is nothing which puts players off from it.</em></p><p><em><strong>Q: How long is the main quest? How much gameplay time before the game ends?

</strong>A: The main quest they estimated at about 20 hours of
gameplay, with about 20 hours more of possible miscellaneous quests and
side stories. They wanted to add as much replay value as possible, and
provide a lot of different choices in misc. quests each time you go
through the game. Based on your decisions, various doors will close and
open to the player.</em></p><p><em><strong>Q: Are they doing a lot of things to make <em>Fallout </em>mainstream?

</strong>A: They&rsquo;re &ldquo;just doing what is cool&rdquo;, they admitted that games
today have a huge emphasis on graphics, but that they wanted to bring
back some retro gaming features (ie - speech trees)</em></p><p><em><strong>Q: Is this just the <em>Oblivion </em>engine?</strong>

A: It is a very supped up version of the same engine, with shorter load times</em></p><p><em><strong>Q: Will there be Random Encounters?</strong>

A: &ldquo;Maybe.&rdquo; The way it was said meant &lsquo;yes&rsquo;.</em>
</p><p><em><em>A few things were discussed in a more open ended discussion at this point as everyone got tired:</em></em></p><p><em>The game world is very different from that of <em>Oblivion</em>, as
it takes place mostly in DC and the few suburbs around it. There will
be Day/Night and weather in the game, and the game is <u>definitely</u> named <em>Fallout 3</em>.
There was a lot of discussion about the balance between realism and
fun, and how they are hoping to strike the perfect line of balance
between the two. There are no plans to include the original game as an
unlockable. It was discussed that <em>Oblivion</em> had a large focus on scale, whereas <em>Fallout 3</em></em>
focuses on detail and a much smaller scale. There will be collectible
bobble-heads in the game, some of which teach you special abilities or
something like that. There are also vaults other than 101 in the game.</p></blockquote>
<p>Big thank you to <a href="http://www.critical-hits.com" target="_self">Critical Hits</a> for transcribing the Q&A. </p><p> </p><p> </p><p> </p><p>Spotted @ <a href="http://www.critical-hits.com">Critical Hits</a></p>
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Post by Cimmerian Nights »

Q: Will the storyline feature any current political commentary?
A: Very little, if any, as it is all centered around the fictional world of Fallout.
Why would they do political stuff in DC? Dolts.
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Post by King of Creation »

I'm not really sure how complex speech trees are "retro gaming."
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Post by Mechanurgist »

Some of this sounds most excellent, especially the PIPBoy radio.

But Good Lord, speech trees are now considered retro?!? Alas, Babylon.
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Post by Killzig »

Mutant powers? What the fuck? Beastlords?
The answer to your first question is shaddup.
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Post by St. Toxic »

Q: Will there be unkillable NPC’s?
A: There will be some, but they expressed sadness at this
Yes, bu-fucking-hu.
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Post by Ausir »

Killzig wrote:Mutant powers? What the fuck? Beastlords?
Well, there were psychics in the Cathedral in FO1 and Hakunin also had some kind of psychic powers.
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Post by Killzig »

Ausir, stop being an enabler.
The answer to your first question is shaddup.
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Post by S4ur0n27 »

Mechanurgist wrote:But Good Lord, speech trees are now considered retro?!? Alas, Babylon.
How old are the devs, damn it?
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Post by Killzig »

most of them outside of the leads are pretty young, early to mid 20s it seems. At least the ones participating in the ask the devs threads.
The answer to your first question is shaddup.
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Post by Dreadnought »

Truth:

The Children of the Cathedral etc. were all full of shit. All tribals are drugaddicts.

Moar truth:

Hakunins 'visions' might have appeared due to healingpower-abuse or so, simply the guilt in the player character affected by years of hitting the healing powder bong really hard, mirroring the desire to fullfill the quest in a semi-subconcious way, later manifesting in the conciousness, thus causing weird dreams about old demented drugaddicts talking shit.

Also, Bethesda shows us how important father figures in computer games are.
Can you remember the vault dwellers father in Fallout 1 or 2? No? Well...

It makes one think if the heroes of Fallout 1 + 2 were simply bastards everyone wanted to get rid off. :psychosniper:
That's why they had urges like killing children by hitting them with a rock in the groin. Or
Fallout 3 focuses on a kinda good childhood with your daddy, playing ball in the gym of the vault, peeing in the watertank with 10, fucking the 15 year daughter of the neighbours with 12, putting LSD in the watertank with 17, getting butthurt about daddy with 19.
Wooo-hooo...
I'm a young adult, I want a girlfriend, alcohol, drugs, rock'n'roll, a settled future as Vault-douchebag, but my fucking schizophreniac SLASH daddy decides, driven by his midlife crisis, that he simply FUCKS OFF.
YAAAAAAAY!!!! I have my own appartment in the vaaaaault! :P
No... wait! I, a person without any knowledge about the wasteland, wander out and risk my precious young life for some insane dickhead?
LUUUUKE! I AM YOUR FUCKING FATHER!!! WE'RE GOING FISHING ON THE WEEKEND! IF YOU WANT YOU CAN BRING SOME OF YOUR FRIENDS!!! TELL THEM TO BRING BEERS AND MAYBE SOME WEED!!!

Midlife crisis.
Children suffering.
Sexual escapades.
Fallout 3: Don't blame your dad for his midlife crisis, if he didn't blame you for your puberty*... uh... post nuclear something... yeah.

Tank** you.













*
Most Fallout 3 players won't be able to go through this stage of life, because they're swell guy. They kinda jump from 'b00nish consolekid' to 'swell guy'.


**
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Post by Ausir »

The Children of the Cathedral etc. were all full of shit. All tribals are drugaddicts.
I'm not talking about the Children of the Cathedral. I'm talking about those:

http://fallout.wikia.com/wiki/Psykers

It looks like all psykers are insane, though.
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Post by Dreadnought »

Drugs.
���������
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Post by Ausir »

The Master and the Cathedral psykers? Hardly.
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Post by Blargh »

Tampering with the epiphysis cerebri is, almost without exception, a Bad Thing.

I almost felt rather sad for the psykers. Sadder still that one wasn't able to pinch their iron crowns and have them burn out in a spectacular and immediately dangerous manner. Or not. :drunk:
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