<strong>[ Game -> Preview ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>
<p><a href="http://www.eurogamer.net/article.php?ar ... 752&page=1" target="_self">Eurogamer</a> has posted their preview of Fallout 3. Highlights:</p><p>On how the story relates to Fallout 1 and 2 (apparently it doesn't):</p><blockquote><p><em>It's not a direct continuation of the plot of the first two, but set in the same world, 30 years after the events of Fallout 2.</em></p></blockquote><p>On NPC interaction:</p><blockquote><p><em>One example given to us was the sheriff of the first city you
encounter, Megaton. Should you choose to follow him to his house (you
know, sneaky-like), when he gets home and sees his son you'll hear him
have a father/son style chat with him. This isn't a cut-scene or a
set-piece - it's two NPCs recognising each other and talking
accordingly. (Oh and if you kill him and steal his clothes, some people
might mistake you for him).</em></p></blockquote><p> More on enemy scaling:</p><blockquote><em>Firstly, the first time you enter a zone, it will level itself
appropriately. But, go back later and it will stay at the level it
first generated.</em></blockquote><p> </p><p>On children:</p><blockquote><p><em>What else, what else? Oh, killing children! Well, not necessarily. As
BioShock worries the censors with the possibility of infanticide,
Bethesda isn't sure where to go with it. This is a world featuring
children. You have weapons. You are free. So can you kill the children?
They honestly don't know, at this stage. And as lead producer Gavin
Carter told us, "For BioShock it's a central part of the game. The big
choice is whether you're going to kill these little kids or not. Is
that something we need to worry about so much in Fallout? I'm not sure
it is." (Read more of his thoughts in next week's interview).</em></p></blockquote><p>Read the whole thing <a href="http://www.eurogamer.net/article.php?ar ... 752&page=1" target="_self">here</a>.
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Eurogamer Previews Fallout 3
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