Joystiq outlines FO3 details in nice bullet points

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King of Creation
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Joystiq outlines FO3 details in nice bullet points

Post by King of Creation »

<strong>[ Game -> Preview ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>

<p><a href="http://www.joystiq.com/2007/07/01/more- ... r-bomb-at/" target="_self">Joystiq</a> offers a very nice bullet-pointed set of features in Fallout 3. <a href="http://www.joystiq.com/2007/07/01/more- ... r-bomb-at/" target="_self">Check it out</a>:</p><ul><li><em>The game takes place 30 years after the events <em>Fallout 2</em>. The events of the much-maligned <em>Fallout: Brotherhood</em> and <em>Fallout: Tactics</em> never happened in the universe of <em>Fallout 3</em>.</em></li><li><em>The game will feature a day/night cycle and changing weather.</em></li><li><em>There will be 21 collectible bobbleheads hidden throughout the game for Easter egg lovers.</em></li><li><em>The
game will feature 20 licensed songs from the '40s that will be played
through radio stations accessible via your on-arm PIP-Boy and radios
peppered throughout the game world.</em></li><li><em>There will be no drivable vehicles in the game, but you can travel between locations through subway tunnels.
</em></li><li><em>There are children in the game, but the team isn't sure yet if they will be killable as they were in the previous <em>Fallout</em> games.
</em></li><li><em>The game will have no multiplayer mode and no demo is currently planned.</em></li><li><em>Downloadable content and player-created mods are being considered, but nothing has been finalized.</em></li><li><em>The game will feature nine to 12 endings based on how you've played it.</em></li><li><em>The
game's version of Washington D.C. will include iconic landmarks and the
general topography of the real city, but will not be a street-by-street
recreation. The downtown area represents about one quarter of the
in-game map.
</em></li><li><em>There will be fewer non-player characters in <em>Fallout 3</em> than in <em>Oblivion</em>, owing to the game's post-apocalyptic setting. Almost all the NPCs will be killable.</em></li><li><em>You'll be able to hire mercenaries to aid you as in the first <em>Fallout</em></em> game. You won't have much direct control over them.</li><li><em>Among
other statistics, the demo's loading screens contained a mysterious
metric of "corpses eaten." "We're not talking about that stuff,"
Executive Producer Todd Howard said when asked about the stat.</em></li></ul>What is it with Bethesda and bobbelheads?
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Post by Goretheglowingone »

hmmm, canniblism? intresting...

oblivion with guns AND eating people.
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