Fallout 3. Brace for impact.
- Mr. Teatime
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Fallout 3. Brace for impact.
<strong>[ Game -> Update ]</strong>
<p>Ok, so all those questions that people asked Matt Miller of GameInformer to ask Bethsoft have come out. You can read them <a href="http://uk.gamespot.com/pc/rpg/fallout3/ ... pid=918428" target="_self">over on Gamespot</a>. You can also watch GameInformer's interview with Todd Howard and Istvan Pely (an art guy) spread over three parts: <a href="http://www.youtube.com/watch?v=s8tMPOeTcYw" target="_self">here</a>, <a href="http://www.youtube.com/watch?v=dRpun7dn ... ed&search=" target="_self">here</a> and <a href="http://www.youtube.com/watch?v=zE3xEea_ ... ed&search=" target="_self">here</a>.</p><p>Choice quotes:</p><blockquote><p>
Q: Is this another Oblivion but with a Fallout theme?
A:
In short: no. Sure, Fallout 3 plays primarily from a first-person
perspective like Oblivion, and conversations with NPCs use a similar
style of dialogue tree, but combat, questing, character creation and
most importantly the tone and style of the gameplay shares more in
common with Fallout 1 and 2 than Oblivion.</p><p><span class="postbody">How’s the V.A.T.S. combat system work again?
A: I talk about this a good bit in the July magazine article, but to be
clear, Fallout 3 plays in both real time and a paused tactical combat
mode. It’s not really turn based, however.
Instead, you can pause the real-time action in order to make aimed
ranged or melee attacks on your opponents, smashing their legs to slow
them down, or perhaps shooting an arm to hurt their weapon aim. Like in
the original Fallout games, doing these aimed shots take action points,
but since there are no turns, those AP recharge over time after
unpausing the game. You can shoot in real time, but that will then slow
your recharge rate. In practice, this means players have the option
to play the game very much like an RPG, but with a good bit more action
than traditional RPGs.</span>
</p><p>Q: Will Fallout 3 be as open-ended as Oblivion?
A: In many ways,
Fallout 3 is being designed to be more open-ended than Oblivion,
offering choices to players that alter the course of the game world in
dramatic ways. In Oblivion, for instance, you either do the Dark
Brotherhood missions or not. But imagine if you had the choice to
either become the leader of the Dark Brotherhood, or infiltrate it and
bring it down from the inside. Alternately, pretend you had an unstable
nuclear bomb, and you put it outside the Dark Brotherhood hideaway and
blew it up. That’s the level of open-endedness they’re shooting for
with Fallout 3.</p><p>Q: How is the story going to work, how many quests are there, how much branching is there, etc?
A:
I received a bunch of questions from you all on this point, and it
shouldn’t surprise you to learn that I don’t really have the answers.
With over a year of development ahead, I’m sure even Bethesda doesn’t
know all the details about exactly how many quests will be in the final
version. However, you can certainly look at the story elements that
were included in the magazine article and draw a few conclusions. In
the demo that was narrated throughout the article, the character chose
to arm and detonate a nuclear bomb in the town of Megaton. This choice
effectively closed off a whole slew of events and quests that could
only be found in Megaton. Go back to that town afterwards for the rest
of the game and all the people, homes, and shops will be gone, replaced
by a big irradiated hole in the ground. However, having blown up
Megaton, a previously unfriendly settlement that your employer is
affiliated with might open up, and new quests, (probably some pretty
evil ones) might become available. Had the character not blown up
Megaton, there are all sorts of quests there that would open up in
Megaton, but that other town and its quests might never become an
option. You might be asking yourself: “Well, wouldn’t that mean I could
have a dramatically different playthrough the second time through?”
That’s sort of the idea, I think, at least if Bethesda manages to
successfully implement this idea.</p></blockquote><p>So it ranges from bad to good and back again. The last point sounds hopeful - making a quest hub an irradiated zone but that opens up new quests that you couldn't get any other way (but the MIGHT open up concerns me - will it be possible to get access to both ways ala head of all the guilds?). And, looking at it again, the new quests will probably be 'pretty evil ones'... what happened to shades of grey? If there's an obvious good and evil path... ugh. Yeah, and that nuclear bomb thing...
</p><p>Also, the dialogue is similar to Oblivion (let's hope that's a misstatement: if the dialogue's dead, the game's a complete Fallout failure, no doubt about that), it's real time combat with a gimmick by the sounds of it and blah blah blah. So draw your own conclusions. It seems a mix to me.
</p><p>Spotted @ <a href="http://www.rpgcodex.com">RPG Codex</a></p>
<p>Ok, so all those questions that people asked Matt Miller of GameInformer to ask Bethsoft have come out. You can read them <a href="http://uk.gamespot.com/pc/rpg/fallout3/ ... pid=918428" target="_self">over on Gamespot</a>. You can also watch GameInformer's interview with Todd Howard and Istvan Pely (an art guy) spread over three parts: <a href="http://www.youtube.com/watch?v=s8tMPOeTcYw" target="_self">here</a>, <a href="http://www.youtube.com/watch?v=dRpun7dn ... ed&search=" target="_self">here</a> and <a href="http://www.youtube.com/watch?v=zE3xEea_ ... ed&search=" target="_self">here</a>.</p><p>Choice quotes:</p><blockquote><p>
Q: Is this another Oblivion but with a Fallout theme?
A:
In short: no. Sure, Fallout 3 plays primarily from a first-person
perspective like Oblivion, and conversations with NPCs use a similar
style of dialogue tree, but combat, questing, character creation and
most importantly the tone and style of the gameplay shares more in
common with Fallout 1 and 2 than Oblivion.</p><p><span class="postbody">How’s the V.A.T.S. combat system work again?
A: I talk about this a good bit in the July magazine article, but to be
clear, Fallout 3 plays in both real time and a paused tactical combat
mode. It’s not really turn based, however.
Instead, you can pause the real-time action in order to make aimed
ranged or melee attacks on your opponents, smashing their legs to slow
them down, or perhaps shooting an arm to hurt their weapon aim. Like in
the original Fallout games, doing these aimed shots take action points,
but since there are no turns, those AP recharge over time after
unpausing the game. You can shoot in real time, but that will then slow
your recharge rate. In practice, this means players have the option
to play the game very much like an RPG, but with a good bit more action
than traditional RPGs.</span>
</p><p>Q: Will Fallout 3 be as open-ended as Oblivion?
A: In many ways,
Fallout 3 is being designed to be more open-ended than Oblivion,
offering choices to players that alter the course of the game world in
dramatic ways. In Oblivion, for instance, you either do the Dark
Brotherhood missions or not. But imagine if you had the choice to
either become the leader of the Dark Brotherhood, or infiltrate it and
bring it down from the inside. Alternately, pretend you had an unstable
nuclear bomb, and you put it outside the Dark Brotherhood hideaway and
blew it up. That’s the level of open-endedness they’re shooting for
with Fallout 3.</p><p>Q: How is the story going to work, how many quests are there, how much branching is there, etc?
A:
I received a bunch of questions from you all on this point, and it
shouldn’t surprise you to learn that I don’t really have the answers.
With over a year of development ahead, I’m sure even Bethesda doesn’t
know all the details about exactly how many quests will be in the final
version. However, you can certainly look at the story elements that
were included in the magazine article and draw a few conclusions. In
the demo that was narrated throughout the article, the character chose
to arm and detonate a nuclear bomb in the town of Megaton. This choice
effectively closed off a whole slew of events and quests that could
only be found in Megaton. Go back to that town afterwards for the rest
of the game and all the people, homes, and shops will be gone, replaced
by a big irradiated hole in the ground. However, having blown up
Megaton, a previously unfriendly settlement that your employer is
affiliated with might open up, and new quests, (probably some pretty
evil ones) might become available. Had the character not blown up
Megaton, there are all sorts of quests there that would open up in
Megaton, but that other town and its quests might never become an
option. You might be asking yourself: “Well, wouldn’t that mean I could
have a dramatically different playthrough the second time through?”
That’s sort of the idea, I think, at least if Bethesda manages to
successfully implement this idea.</p></blockquote><p>So it ranges from bad to good and back again. The last point sounds hopeful - making a quest hub an irradiated zone but that opens up new quests that you couldn't get any other way (but the MIGHT open up concerns me - will it be possible to get access to both ways ala head of all the guilds?). And, looking at it again, the new quests will probably be 'pretty evil ones'... what happened to shades of grey? If there's an obvious good and evil path... ugh. Yeah, and that nuclear bomb thing...
</p><p>Also, the dialogue is similar to Oblivion (let's hope that's a misstatement: if the dialogue's dead, the game's a complete Fallout failure, no doubt about that), it's real time combat with a gimmick by the sounds of it and blah blah blah. So draw your own conclusions. It seems a mix to me.
</p><p>Spotted @ <a href="http://www.rpgcodex.com">RPG Codex</a></p>
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- Devil times three go climb a tree
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Seriously, if they fuck it up with the dialogues, they'll make POS look like a fucking masterpiece.
See it from this side:
Fallout 3 will cause a hype on POS, people will buy it, and... and... and the entire Interplay staff will... liek... will be rehired and they release a proper Fallout 3 and in the end all will be good and.... *cries*
WHHHHHHHHHHHHYYYYYYYYYYYYY???????!!!!!!!!!!
It's so fucking painfull to see Bethesda raping Fallout.
It's like seeing your ex making out with another dude. At least you can fuck this guy up and break his fingers sperately and warn him, that if he ever looks on her again, he'll get his fingers chopped of, so I can stick them in all kind of holes in his body. Old and new ones.
Greetings, soldiers.
I'll get the weapons, uniforms, equipment and armored vehicles. I need someone who can organise the logistics so we can get the armored vehicles as close as possible to Target Alpha. Which is the Bethesda Softworks HQ in a hollow volcano, by the way. All escaping henchmen/employees are secondary targets, which must be eliminated.
The HQ will destroy itself after we killed the alien demon queen that is leading it's godless crusade against humanity, so we need helicopters to get the men out after the 1:00 countdown with uptempo electronic music in the background.
I also suggest to send Boatright in with this... uh... special bullet proof... uh... piece of armor I created. The armor looks like dynamite and plastique, to distract the enemy. Meanwhile he'll shoot 'ammo' (from his magical invisible undepletable clip) through the rifle into his horrified enemies.
You, as my henchmen, will have to be prepared to die, because that's what will most likely happen to you.
After we succeed and return to the basecamp, we'll have cookies and warm milk at 1900 zulu. Followed by a reading of my anecdodes. This time: STDs, German clubs and the lack of condom machines in bathrooms.
Dismissed.
Also, I want hot chocolade.
P.S.: Bring black sunglasses/goggles, because the uniforms are black, so you can impress thou foes with ye coolness of ye tinted glass.
See it from this side:
Fallout 3 will cause a hype on POS, people will buy it, and... and... and the entire Interplay staff will... liek... will be rehired and they release a proper Fallout 3 and in the end all will be good and.... *cries*
WHHHHHHHHHHHHYYYYYYYYYYYYY???????!!!!!!!!!!
It's so fucking painfull to see Bethesda raping Fallout.
It's like seeing your ex making out with another dude. At least you can fuck this guy up and break his fingers sperately and warn him, that if he ever looks on her again, he'll get his fingers chopped of, so I can stick them in all kind of holes in his body. Old and new ones.
Greetings, soldiers.
I'll get the weapons, uniforms, equipment and armored vehicles. I need someone who can organise the logistics so we can get the armored vehicles as close as possible to Target Alpha. Which is the Bethesda Softworks HQ in a hollow volcano, by the way. All escaping henchmen/employees are secondary targets, which must be eliminated.
The HQ will destroy itself after we killed the alien demon queen that is leading it's godless crusade against humanity, so we need helicopters to get the men out after the 1:00 countdown with uptempo electronic music in the background.
I also suggest to send Boatright in with this... uh... special bullet proof... uh... piece of armor I created. The armor looks like dynamite and plastique, to distract the enemy. Meanwhile he'll shoot 'ammo' (from his magical invisible undepletable clip) through the rifle into his horrified enemies.
You, as my henchmen, will have to be prepared to die, because that's what will most likely happen to you.
After we succeed and return to the basecamp, we'll have cookies and warm milk at 1900 zulu. Followed by a reading of my anecdodes. This time: STDs, German clubs and the lack of condom machines in bathrooms.
Dismissed.
Also, I want hot chocolade.
P.S.: Bring black sunglasses/goggles, because the uniforms are black, so you can impress thou foes with ye coolness of ye tinted glass.
Last edited by Dreadnought on Wed Jun 20, 2007 10:52 am, edited 1 time in total.
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- Thor Kaufman
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- DaC-Sniper
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Todd is a OH SHIT I HEAR THE ICE CREAM TRUCK!!!!!111!1111oneone.
Good, that there are certain other good games around.- He wants you to see the game in first person and in third person because he wants the players to feel the world but he doesn't want to reward player with twitch play because stats really matters.
- It's going to be violent. they spent time making the kills gorier and gorier so when you blow a bad guy's head, you'll say "yes!"
Stop reading here. You suck.
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- Cimmerian Nights
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This V.A.T.S. shit is real time combat with a pause function.. who do they think they are? INcredible! I haven't been able to do that in a game since EVERY FUCKING FPS I have ever played!
Wasteland Radio, with Charlie C.
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http://www.youtube.com/watch?v=s8tMPOeTcYw
Todd talks, hilarious.
R.I.P Fallout.
edit: dont miss the second one
http://www.youtube.com/watch?v=dRpun7dnQ9E
the half-end is :elvis_thrust:
Todd talks, hilarious.
R.I.P Fallout.
edit: dont miss the second one
http://www.youtube.com/watch?v=dRpun7dnQ9E
the half-end is :elvis_thrust:
Last edited by DaC-Sniper on Wed Jun 20, 2007 2:54 pm, edited 1 time in total.
Stop reading here. You suck.
The Site for Fallout Fallout 2 Fallout 3 Cheats Love Tricks Screenshots Mad max Fan Art Base Official NMA Hate
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- Cthulhugoat
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Watching Todd Howard talk makes me feel wierd inside. Not in a good way, in an upset tummy sort of way. Yuck!DaC-Sniper wrote:http://www.youtube.com/watch?v=s8tMPOeTcYw
Todd talks, hilarious.
R.I.P Fallout.
edit: dont miss the second one
http://www.youtube.com/watch?v=dRpun7dnQ9E
the half-end is :elvis_thrust:
Wasteland Radio, with Charlie C.
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Watching Todd in those videos, it was clear that what he had to say was nothing more than talking points drawn up by the PR dept. If I want to interview someone, I want to interview someone who is building the game, not a PR zombie who knows nothing about it at all (read: Pete Hines)
<a href="http://www.duckandcover.cx">Duck and Cover: THE Site for all of your Fallout needs since 1998</a>
So it's an FPS that you have to PAUSE to AIM. Do you have to close your eyes and blindfire? Because I think part of the "FPS Experience(TM)" is the whole "aiming" thing.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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- johnnygothisgun
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Re: Fallout 3. Brace for impact.
1554 wrote:conversations with NPCs use a similar
style of dialogue tree
hahahahaha, where did our optimism go
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