Ausir interviews Tony Postma and New "Pic" of the "Week"

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King of Creation
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Ausir interviews Tony Postma and New "Pic" of the "Week"

Post by King of Creation »

<strong>[ Community -> Update ]</strong> - More info on <a href="#Tony Postma">Person: Tony Postma</a> | More info on <a href="#Fallout: A Post Nuclear Role Playing Game">Game: Fallout: A Post Nuclear Role Playing Game</a>

<p>Our very own <strong>Ausir</strong> scored an interview with the illustrious <strong>Tony Postma</strong>, the conceptual artist for <em>Fallout</em>, which he added to <a target="_self" href="http://www.nma-fallout.com/article.php?id=7143">NMA's Fallout Developer Profile Series</a>. You can read the whole interview at <a target="_self" href="http://www.nma-fallout.com/article.php?id=36395">this link</a>, but here are some highlights:</p><blockquote><p><em><span class="postbody">On Fallout 1 (and to a lesser extent, 2) I was
strictly involved in the conceptual design of the look and feel,
particularly the user interface. The team already had an idea of using
retro-atom age imagery and objects, so I kept my concepts in that vein.
I really wanted the interface to look and function like a "real"
device, so I researched and imagined it to be like some computer or car
stereo with a removable face plate but with 1950' vacuum tubes,
bakelite plastics and glass CRT's. I also came up with the idea that
the maps would be from found objects like postcards and period signage
picked up from the sands of the desert

(...)

What specifically inspired Fallout for you? What were the biggest influences?

Urban and Sub-urban America of the 40'-50's....the cars, the
signage, the art, the architecture...all of it. I already had a few
books with photos and documentation of the period. Also the comic books
"Big Guy and Rusty, the Boy Robot" and "Mister X" by Dean Motter help
with the machinery and the mood.</span></em></p></blockquote><p><span class="postbody">Thanks <strong>Ausir</strong>!</span></p><p> </p><p>On a side note, I've changed the "Picture" of the "Week." I use the term loosely, because this one isn't a picture, and I certainly don't change the thing weekly ;-). A few of you may recognize this flash animation as it's pretty old school, but it resurfaced on the boards recently so I thought I'd share it with everyone.</p><p>I give you: <a target="_self" href="http://www.duckandcover.cx/gallery/disp ... 46">Marcus the Singing Supermutant</a>! </p>
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Thor Kaufman
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Post by Thor Kaufman »

Fallout, never forget :single tear:
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Post by DaC-Sniper »

That man has a similar game taste like me. :salute:
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Post by Ausir »

But he should play Fallout ASAP...
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Post by PiP »

I just love how the interface looks (looked), so give my love to that man.
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Post by PsychoSnipers »

Nice interview, why cant bethesda get a concept artist like that, isntead of the crap theyve been shoveling out.
Todd Howard wrote: The spirit of Fallout - we've missed it
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Post by King of Creation »

Remember psycho....Craig Mullins work has nothing to do with the art direction in the game (we hope).
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Post by PsychoSnipers »

And if you belive that, I got some beachfront property in iowa to sell to you ;)
Todd Howard wrote: The spirit of Fallout - we've missed it
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Post by Wolfman Walt »

How much? Is it in Wever or like by Lake Iowa or oooh, even better, Clear Lake Beach? I heard that's a great place to lounge around during the summer.
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Post by VasikkA »

King of Creation wrote:Remember psycho....Craig Mullins work has nothing to do with the art direction in the game (we hope).
It's obvious that Bethesda decided the theme for each picture, but yeah, Mullins' work are mainly used for marketing purposes. The images are more generic in nature setting the tone for the rest of the artwork and presenting the D.C. area as the game location. Specific concept art, i.e. specific objects and NPCs, are made by in-house artists.

As for the Fallout interface, I absolutely loved the individual screens for dialogue/barter as well as the character and PipBoy screen. The dialogue was so well written and designed that it deserved an own screen. It felt as if I've played the game with one of those in-game computers.
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Post by PsychoSnipers »

I gotta agree 100% VasikkA, too bad Betheda will prolly 'update' the interface.

A higher res version of the GUI I could stand, by a bethesda gayed up version will suck.
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Post by Mechanurgist »

So he never played the game. Hrm. If it's the same Postma that did the various lewd pokemon pictures then I think I've corresponded with him before...
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Re: Ausir interviews Tony Postma and New

Post by Frater Perdurabo »

Isn´t this like very, very old? And I´m quite sure that it had even been posted on DaC quite a while ago.
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Post by frissy »

That song...that song...even though it's finnish...still ENOUGH WITH IT ALREADY!
"Reality is that which, when you stop believing in it, doesn't go away."

Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
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Post by S4ur0n27 »

frissy wrote:That song...that song...even though it's finnish...still ENOUGH WITH IT ALREADY!
The other day I was cleaning my house over, and let that damn picture open with the sound very very loud for like 2 hours. I think I speak finnish now.
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Post by frissy »

Well it's not "finnish", it's language that has been a part of the finnish culture. Fuck knows what they sing, only like 1% understand it (no facts, just my bloody drunken opinion).
"Reality is that which, when you stop believing in it, doesn't go away."

Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
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Post by LoneGunman »

That tune has a 77 year old history.

The end result of it is this. Clicky
Image
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Post by S4ur0n27 »

LoneGunman wrote:That tune has a 77 year old history.

The end result of it is this. Clicky
hah! that's where I heard it
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Post by Dreadnought »

Very :jamba:
���������
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Post by frissy »

Actually that's not the original morale breaker. It's the japanese/chinese style anime girl singing it.
"Reality is that which, when you stop believing in it, doesn't go away."

Philip K. Dick (1928 - 1982), Do Androids Dream of Electric Sheep?
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