Ad blocker detected: Our website is made possible by displaying online advertisements to our visitors. Please consider supporting us by disabling your ad blocker on our website.
1.5.0.15 version history wrote:- SPR Fixed bug which didn't render the image anew if sprite animation was
already selected and you selected the matching sequence; also fixed italics
- SPR Added attributes editing for sprites
- SPR Added flag to see wether an animation was compressed
- SPR Made it so guibig and guismall no longer draws the bounding box
- ZAR Fixed bug loading
- Changed colour/open/save dialogs to only support one instance.
- ZAR Added view of bg colour ref for
- FRM Added view of ID and triggerframe
- FRM Fixed single direction loading bug
- FRM Fixed way I was figuring out how many directions it had
- ALL: Added "Palette Preview"
What would it take to be able to import different palettes for different frames? That is the problem I ran into with Spray. I was trying to make a switch that would be a green color when on and red when off. So it only had two different frames but because of the palette difficulties I couldn't finish it.
See that new "palette preview" option? Well, that's the idea I had so you could work with palettes with more ease... I just need to add an Import and export function...
This reminds me that when creating a new tile, the palette's only updated once you save the tile, and it uses the palette from the first tile in the animation.