![pirate :pirate:](./images/smilies/icon_pirate.gif)
Here is a screenie of the new Vehicle Rehab Facility Small Wonder just created by Xerxes for the fallout mod. He sent me the Wonder splash and I converted it to the needed buildings icons. Good Job dude!
![Image](http://www.stgfc.com/pnp/Modding-Files/Veh-Rehab.jpg)
Cheers, Thorgrimm
Yup, the raiders and a Slaver civ. they have been seperated into two different minor civs.Slaughter_Manslaught wrote:Man, these deathclaws are sure some TOUGH bastiches! Now, guess what? I'm fighting fire with fire. Let's see if MY deathclaws are Bastichier than theirs.
Oh, and by the way: Raiders are going to be introduced in the game?
No, it provides a steath attack protection. And there are units that have stealth attack.Slaughter_Manslaught wrote:Thor, just a little question (look for this message for possible edits): What a sentry tower does? The same thing as the perimeter defense and the wood palisiades?
Wow... Explain me that little thingie, please? Looks cool...Thorgrimm wrote:No, it provides a steath attack protection. And there are units that have stealth attack.Slaughter_Manslaught wrote:Thor, just a little question (look for this message for possible edits): What a sentry tower does? The same thing as the perimeter defense and the wood palisiades?![]()
Cheers, Thorgrimm
This is the type of feedback I need.Frater Perdurabo wrote:Finally got all the files that I needed (thanks for the tip, Cthulhu). Played it for a few hours, so these are my comments:
Tech Tree
- beginning is way too slow. Earlier techs should allow the building of more buildings. Maybe they should be jumbeled around a bit.
- description for Tannery is missing.
- money is pointless, but you're probably aware of that already.
Environment
- WAY too many Radscorpions, to the point where it makes it pointless to have workers. You need to clear the area for a long time before you can send any workers out of the city.
- some of the textures are difficult to understand and have more of a confusing effect, i.e. the ruined city, etc.
Civs/Units
- that Enclave special unit that you start with (1st army, or something) is extremely imbalanced. I made a little experiment. Restarted the game and just sent him across the map to the nearest civilization. Walked over all of B.O.S's cities without them being able to lift a finger.
- the Unity's ability to produce slaves is too frequent. Either reduce the number of radscorpions or decrease the chance of getting a slave (I think 10% would be a good number).
- a) either too many units and too good ones to start with in the beginning, or
b) teching to later units is way too slow. You need to cherish the ones that you have in the beginning, literally meaning that early game warfare (which I'm a huge fan of) is literally 0.
- how about each Civ starts with 1 city, 1 worker and 1 militia? I know that it would be less true to the background, but it would make it much more balanced and a better game.
- Enclave tanker has way too many move points. Yes, I do remember that moving units across the sea in Civ III was chaotic and next to pointless, but here it's a little overdone. How about 2 move points per turn?
Other
- why is there a horrible loading time after each round? I have to wait for at least 10 seconds T_T
- worker AI is not too great (is it Civ III AI or did you change it a little, because they seemed a little more intelligent in Conquests). For example, tell a Worker to automate. If there is no-one nearby they'll do a job, but if a radscorpion advances, instead of picking a new task, they decide to wait in the nearest town indefinately. Needs some tweaking I think ~~
- the new look. I know that your intention was to make it more Falloutish, but it doesn't really work out. Instead it's quite difficult to read and no offence, but some of it is just plain ugly. However, I know that this is just an early version and such things will probably be fixed sometime in the future.
This is my experiences this far. I'll post some more once I get into the game a little more. By the way, if you need an extra hand on the project, I could help out a little. I don't have any experience with modding, but I've been playing Civ III for years and know the game inside out. For example, I could help you out with those tech trees and stuff. If you already have enough people, it's fine as well.
EnvironmentSlaughter_Manslaught wrote:Let me add some coments:
Enviroment:
1º - Why workers and settlers can't enter on wasteland terrain, but EVERYONE else can? Sometimes, I find a resource on a wasteland, but I can't build a road to get it because of the wasteland terrain.
2º - You know - The east is just a BIG lot of desert, rivers and flood plains. And on the other hand, the coast is quite a lushland. Why?
Civ/Units
1º - Man, I just finished playing it. Decided to stop after a GIGANTIC, I mean, GIGANTIC, army of robots with the same firepower of a Early Power Armor invaded my territory. They would smash me next turn, I bet. And before that, they destroyed the Unity, they fought the Vault Dwellers and took some of their towns, and almost destroyed New Reno. They had a GIGANTIC, MASSIVE empire. Stronger that all civs combined, I think. How in HELL they expanded so much? (I was playing in demigod, will try monarch)
2º - Why the people of the vaults are called "Vaulters" and not "Vault Dwellers?"
ok, started that monarch game:
3º - The Mutants aren't a little near from the robots?
4º - It's just me, or while there's a butload of radscorpions around the coast, there's less of them near the unity?
5º - Then again, why the mutants can't build their settlers? Someone else experienced this issue? I already have patch 1.22, green goo, tribals and anything else it might need.
6º - You could add a bonus, or even strategic resource representing pre-war bases and such. Yeah, I know about the old huts, but they just don't get the "salvage the stuff" thingie, except when you get tech from them.
EDIT: By the way, I eslaved a barbarian unit with a mutant melee, and made it join "The Vats." Funny enough, it appeared of "critter" nationality. There's any issue with that? Or I can join as many critter slaves as I want?
EDIT 02: What a Cathedral of Apocalypse serves for?
EDIT 03: It's possible to change the dialogues of the leaders? I mean, there's some stuff they say that looks quite strange in the fallout world, and all FO fans around would love seeing Richard Grey talking weird, Set saying "Dirt Nap", Maxson using his slang-ish military talk, and Richardson talking in his polite, patriotic way.
Great work on that mod, man!
I was just going to report this when I saw your post. I decided to play Ghouls, and then my Scout dog found the Unity. I said "Hey! WTF?! They CAN build the settlers, but I CAN'T?! WTF?!"Found the problem, You are correct, the AI can build the settler with the tech requirement, but for some reason, even though the civ has the tech from the get go the human can not build it.
VIVA! Now I can kick ass with mutants! Human scum, pray for my arrival be delayed!So I took out the tech requirement and now they are buildable to a human player.
Thanks. More eyes? No thanks, two are enough. And there's the joke on VBR comic about me and the three-eyed guy...Good catch dude. This is why I need playtesters, the more eyes, the better.
Kool! Nothing beats some explosive firepower! When the update is going to be out?Added a Mutant Rocket launcher to the mod.
Sure I do! Where do I sign?Hey Slaughter, would you like to join the team as a playtester?
I knew, I was just joking, hehehe. The joke at the comic is real, through. Hirilarious!Slaughter, the more eyes comment was about playtesting the mod.
I can only test one civ by myself. So I have to watch the ai actions in debug mode. So I had seen there was no probs with the muties building settlers as the ai, so I had assumed that the player could to.![]()
Did that. I'm going in. Let me guess the rules? "If you lose your weapon, you'll spend a week in the box. If you lose your armor, you'll spend a week in the box. If you lose your weapons and armor, I'll kill you MYSELF!"Go to your player control panel on CFC and go to usergroups and apply to join Flamand and Thor's sci fi workshop. But if you join as a playtester I WILL expect reports on the assignments I give you.![]()
All updates are first playtested by the team before releasing. So if you join you have access to the updates first.![]()