1.5.0.13 Version History wrote:- Optimized loading of vb standard types
- Fixed bug that would crash if you don't select a frame in FRMs
- Fixed crash when encountering negative integer offsets in FRMs (and opt)
- Fixed FR0 to FR5 loading
- Optimized ZAR/SPR/TIL palette loading with buffer
- Fixed & optimized Big Endian long read (even though it didn't cause bugs)
d Fixed typos and added some info to the readme
- Fixed centering of FRM animations
- Moved the Fallout palette selection in the Rendering menu, added hotkey
- Changed layout of menu a bit
- Added "New -> Tile" in File menu
- Rearranged a bunch of tools and added some ToolTips
- Added feature to enable/disable sprite layers
- Added the possibility to copy sprite layers onto the clipboard
Red!Viewer 1.5.0.13 released
- Red
- Hero of the Glowing Lands
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Red!Viewer 1.5.0.13 released
Usual place: Here
...
- Max-Violence
- Wandering Hero
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I just grabbed the .msi version off of DaC.
A quick question, then I have to hit the hay:
Is a .spr -> .til conversion possible now?
A quick question, then I have to hit the hay:
Is a .spr -> .til conversion possible now?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
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So, um... how might one go about doing the conversion? Just load a .spr instead of a .zar, right?
By "layers," what do you mean? Sorry if this is a dumb question - I'm a n00b when it comes to computer graphics 'n such...
By "layers," what do you mean? Sorry if this is a dumb question - I'm a n00b when it comes to computer graphics 'n such...
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Red
- Hero of the Glowing Lands
- Posts: 2085
- Joined: Wed May 15, 2002 11:58 am
- Location: Nowhere (important anyway)
- Contact:
Yeah, just load the SPR, select the frame (and layer), then click on the "Add" button of the "ZAR clipboard".
The Sprites in FO:T have 4 layers, one for each "colour". Colours/layers being Body, Hair, Head and team. Most sprites either use a single layer or only the body and team colours.
Since each layer is actually a ZAR, you can only import one in the ZAR clipboard. well you can import all 4 but then you get 4 different pictures instead of a single one like I'm sure you'd want.
To select a different layer, simply disable all those which you don't want. When "copying" a layer from a sprite it simply goes through layer 1 through 3 and the first that's "enabled" is imported into the clipboard.
The Sprites in FO:T have 4 layers, one for each "colour". Colours/layers being Body, Hair, Head and team. Most sprites either use a single layer or only the body and team colours.
Since each layer is actually a ZAR, you can only import one in the ZAR clipboard. well you can import all 4 but then you get 4 different pictures instead of a single one like I'm sure you'd want.
To select a different layer, simply disable all those which you don't want. When "copying" a layer from a sprite it simply goes through layer 1 through 3 and the first that's "enabled" is imported into the clipboard.
...
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Ah, I get it now.
However, when I save the new .til and open it in the viewer, it crashes. The exact error message:
Run-time error '-2147221494 (8004000a)'.
File or offset of file specified is not a Tile
I'm sure the viewer saved it as a .til, and it has the .til extension, sooo...
This happened when I Exported the spr into a "new" tile, but not when I Exported the spr into an opened tile. Originally, I noticed that all of the Bounding Box entries were zeroes, so I changed 'em to 1's for the depth and length, and 5 for the height (since the tile is/will be a tall, skinny floor lamp).
When I look at the tile in the Level Editor, the "corrupt tile" graphic is displayed (the pink square with an X through it).
'Lil help?
However, when I save the new .til and open it in the viewer, it crashes. The exact error message:
Run-time error '-2147221494 (8004000a)'.
File or offset of file specified is not a Tile
I'm sure the viewer saved it as a .til, and it has the .til extension, sooo...
This happened when I Exported the spr into a "new" tile, but not when I Exported the spr into an opened tile. Originally, I noticed that all of the Bounding Box entries were zeroes, so I changed 'em to 1's for the depth and length, and 5 for the height (since the tile is/will be a tall, skinny floor lamp).
When I look at the tile in the Level Editor, the "corrupt tile" graphic is displayed (the pink square with an X through it).
'Lil help?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006