Tim Cain Talks Fallout

Comment on events and happenings in the Fallout community.
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King of Creation
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Tim Cain Talks Fallout

Post by King of Creation »

<strong>[ Game -> Editorial ]</strong> - More info on <a href="#Tim Cain">Person: Tim Cain</a> | More info on <a href="#Fallout: A Post Nuclear Role Playing Game">Game: Fallout: A Post Nuclear Role Playing Game</a>

<p>Tim Cain, one of the original progenitors of Fallout, has been featured in this month's PC Powerplay. He talks about the original series, as well as Bethesda's upcoming sequal. The following quotes are just a few of the many that were transcribed over at <a target="_self" href="http://www.rpgcodex.com/phpBB/viewtopic ... 15448">RPG Codex</a>.
</p><blockquote><p><em>We set out to make a non-linear game, which today would be called a
sandbox game. We wanted the player to make any kind of character and
then go off into the wilderness in any direction and still be able to
finish the game. Naturally, some characters would be harder to finish
the game with than others, but that was our main goal.


We knew we were making a dark game, based on the horrors that 1950's
science had predicted for a future apocalyptic world. So we balanced
that with humour, by poking fun at those same predictions in a way that
would amuse a modern player.


Once we had settled on a post-apocalyptic setting for our world, we
debated over all the different types we could choose. I remember
debating modern futurism, like alien invasion or cyber warfare, and
even the possibillity that there had been no war at all and this was
all an illusion or a facade, but in the end, we felt that the Cold War
era had the most visceral appeal of all these settings, and most easily
opened itself up for humour.


(...)


After Interplay picked up the D&D license, they almost cancelled
Fallout right then so as not to be working on multiple products that
would compete with one another. But I pointed out that the setting was
so different from orcs and goblins that there would likely be no
overlap in the target audience. Marketing believed me, and Fallout was
saved from termination.


(...)


After playing Oblivion, I have high hopes for Fallout 3 being an
awesome open-ended experience. Bethesda obviously has good people
working there, so I don't want to insult them by offering any advice
that might sound like a pronouncement. I just want to play the game
like any other fan, which means I will be surprised and delighted by
the plot twists and turns and also that I reserve the right to complain
about any deviation from the Fallout canon. </em>
</p></blockquote><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
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Post by atoga »

That was actually pretty interesting, as I learned new and exciting things from reading it. Kudos.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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Post by Urizen »

who's tim cain? and what's this "fallout" that everyone's talking about?
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Post by Thor Kaufman »

rumours?
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Post by Jesus Christ »

Imperial City?
I have returned! (again)
FIGHT ME!
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Post by baby arm »

There's also what Leon said about Arcanum in another issue of that magazine:
We had actually started preproduction on a sequel using the Source engine, which eventually led us to making Vampire : Bloodlines. But there was quite a bit of turmoil going on at Sierra at the time, and it got shelved before it got too far. It had a great premise and was certain to be bug free! It was going to be called "Journey to the Centre of Arcanum."
So why do these guys talk to foreign magazines I've never heard of and not, uh, DAC, I guess.
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Post by Mismatch »

baby arm wrote:There's also what Leon said about Arcanum in another issue of that magazine:
We had actually started preproduction on a sequel using the Source engine, which eventually led us to making Vampire : Bloodlines. But there was quite a bit of turmoil going on at Sierra at the time, and it got shelved before it got too far. It had a great premise and was certain to be bug free! It was going to be called "Journey to the Centre of Arcanum."
So why do these guys talk to foreign magazines I've never heard of and not, uh, DAC, I guess.
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Post by S4ur0n27 »

Adventure Quest will be the best RPG.
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Post by Koki »

Why none of these people have any balls? I know that if you're famous hordes of lawyers only wait for you to make a mistake and call somebody a swell guy, but seriously, is saying "Personally I didn't like Oblivion, and I am worried about Fallout 3" so fucking hard?
Stop this little circle of admiration already. It's gay.
Serious Business.
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Post by S4ur0n27 »

Maybe Oblivion actually is good, and we're just a bunch of retarded fans D:
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Post by Gimp Mask »

Never underestimate the intellect of a bunch of retarded fans!
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Post by vx trauma »

at least DaC tards understand the humongous camp value in fallout. mostly.
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Post by Koki »

S4ur0n27 wrote:Maybe Oblivion actually is good, and we're just a bunch of retarded fans D:
It doesn't fucking matter, it's still light years from Fallout in style of presentation.

And it DOES suck.
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Post by Stainless »

baby arm wrote:So why do these guys talk to foreign magazines I've never heard of and not, uh, DAC, I guess.
Not too foreign for me :dance:
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Post by Thor Kaufman »

Did the german PC Powerplay hold the interview?
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HAH!

Post by Europa13 »

"at least DaC tards understand the humongous camp value in fallout. mostly."

You obviously don't remember V13 or Fallout eXtreme. ';0) heheh.

Raise your hand if you remember Kelly X and the whole Copyright creative content wallpaper fiasco!!!!
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Post by emoutofthevee »

I've red this few days ago and i had a felling that Tim was sucking up a bit. Maybe he wants to get employed by Bethsheda?
:evil_laugh:

Just because Oblivion is not good enough for someone, that does not mean that fallout willsuck too! They will probobly have a diffrent concept because the games are radicly difrrent!
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Post by Alexander »

S4ur0n27 wrote:Maybe Oblivion actually is good
Has anyone actually played Oblivion?
Maybe he wants to get employed by Bethsheda?
Does anyone know if Tim is involved in any projects at the moment or if he is a gainfully employed fluffer at Bathesda?
There are no 'knowns'. There are thing we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. So when we do the best we can and we pull all this information together, and we then say well that's basically what we see as the situation, that is really only the known knowns and the known unknowns. And each year, we discover a few more of those unknown unknowns.
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Post by SearchingForFriends »

tim cain.

reverse:
niac mit

translation:
niacht mit

better translation:
nicht mit(german)

english translation:
not with
-
damn, i have hacked the matrix

that means, fallout 3 will be not with tim cain. WOA IMA GENIUS :dance:
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Post by Megatron »

no wonder you have no friends, dickface :chainsaw:
:chew:
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