Unofficial Fallout Tactics patch vs1.3

Mapping & modding Fallout Tactics and reviewing maps thereof.
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[HpA]SniperPotato
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Unofficial Fallout Tactics patch vs1.3

Post by [HpA]SniperPotato »

I had the idea while I was taking a piss. I'm going to enable most of the other races for use in multiplayer. However, I need character pictures for them. I also need the fixed Heavy Reaver and a fixed Baby Deathclaw that can climb stairs. Tell me any other fixs to the game that I can add before I start to compile this.

I don't plan on using the other robots, civilians, cockroachs, BOS scribes, elders, and gun turrets because they can't fit thru doors or don't have enough animations to be of use.

I also need help finding out the minimum and maximum SPECIAL stat points that can be put into the rest of the characters.

If you would like to help me, please contact me thru msn or PM.

:drunk:


[EDIT] Is this even possible to do? If I editted the table\races file wouldn't I be allowed to make the new units?
Fallout Tactics multiplayer: COOPnet and MegaCOOP map pack
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Re: Unofficial Fallout Tactics patch vs1.3

Post by requiem_for_a_starfury »

[HpA]SniperPotato wrote:I also need the fixed Heavy Reaver
No such thing, but the fixed reaver male is available at TRS
[HpA]SniperPotato wrote:and a fixed Baby Deathclaw that can climb stairs.
You mean ladders surely? But I'm not aware anyone has fixed it. Talk to Dak.
[HpA]SniperPotato wrote:[EDIT] Is this even possible to do? If I editted the table\races file wouldn't I be allowed to make the new units?
Not for multiplayer, not without the source code.
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Post by [HpA]SniperPotato »

shitballs. i can see the races i put in the multiplayer create char area, but it wont let me select them.

yeah ladders, not stairs*

and whichever reaver it was that didnt work*
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Reaver

Post by Dak »

I fixed him months ago. He can be down loaded from TRS.
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