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 Charecter images, faces... View next topic
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Booz3
SDF!
SDF!


Joined: 16 May 2002
Posts: 14
Location: Out there.

PostPosted: Thu Jun 13, 2002 12:38 am Reply with quoteBack to top

How can I turn a simple face image or whatever to a working charecter portrait in FOT ??? What size the picture has to be what form has the picture to be saved ??? Anyone please !
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OnTheBounce
TANSTAAFL
TANSTAAFL


Joined: 18 Apr 2002
Posts: 2257
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland

PostPosted: Thu Jun 13, 2002 9:35 pm Reply with quoteBack to top

Okay, here's what you need to do:


  1. Have a JPG or GIF image handy. This should be sized to 100 x 75 pixels (height x width).

  2. Using whatever imaging software you have, convert the image to 256 shade grey scale. (IIRC, JJ86 mentioned something about using actual color images once. Perhaps he can give you some input here.)

  3. Convert the image to PNG format.

  4. Use the FoT Editor's "Convert PNG to ZAR".

  5. Make sure that the ZAR file is has the identical name that is entered in the entity's Display Name field. For instance, if your recruit has "rec_hf01" entered in the Display Name field, you will need to have the ZAR file named "rec_hf01.zar".

  6. The ZAR file will need to be at the following address: C:\Program Files\14 Degrees East\Fallout Tactics\core\gui\char


Some caveats/additional instructions:


  • If you are using a custom directory, substitute whatever you named that directory for "core" in the above address.

  • If you want to make a large portrait for a prefab, the dimensions are 300 x 300. The large file must be stored in the following address: C:\Program Files\14 Degrees East\Fallout Tactics\core\gui\char\big It must also have the same name as what is listed in the Display Name field of the entity file.

  • If you want the portrait to display as a choice for MP game characters or the character generated by the player at the beginning of a campaign you will need to go to the following address: C:\Program Files\14 Degrees East\Fallout Tactics\core\tables . There you will find several TXT files. Add the file name of the portrait you want to add in the appropriate file, e.g. in "male.txt" is it is a human male, in "robot.txt" if the portrait is for a robot.


That should do ya.

Cheers,

OTB
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Booz3
SDF!
SDF!


Joined: 16 May 2002
Posts: 14
Location: Out there.

PostPosted: Thu Jun 13, 2002 9:56 pm Reply with quoteBack to top

THANK YOU !!!
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Red
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 15 May 2002
Posts: 2085
Location: Nowhere (important anyway)

PostPosted: Thu Jun 13, 2002 11:02 pm Reply with quoteBack to top

The PNG->ZAR converter should take care of the of the downsampling/direthering of the image by itself. Although you might not want that as it probably won't do as nice of a job as doing it in photohop for example...
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