More Auto Assault previews

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Mr. Teatime
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Joined: Mon May 19, 2003 12:07 pm

More Auto Assault previews

Post by Mr. Teatime »

<strong>[Game -> Interview]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... itle=Scott Brown">Person: Scott Brown</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... l">Company: NetDevil</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... title=Auto Assault">Game: Auto Assault</a>

And <a href="http://pc.gamezone.com/news/03_01_05_02_11PM.htm">it's on GameZone</a>. <strong>Scott Brown</strong>, the Project Lead on <a href="http://www.autoassault.com">Auto Assault</a>, answers some questions:

<blockquote>
<p align="left"><em><strong>Q: With the game getting so much
closer to launch, and the hours of the dev team getting longer, what aspects of
the game are sustaining you and filling you with excitement? &#160;</strong></em></p>

<p align="left"><em><strong>Scott:</strong> Being able to destroy
just about everything you can see is still really fun. Each time we log in to
the game to test something we end up playing and just driving around blowing
things up, trying to make jumps and seeing how far you can throw infantry bodies
we run over. Can't get enough of it!</em></p>
</blockquote>
There's not really much interesting information in the interview. It
seems the game's gimmick is to have everything destroyable, but it'll
just respawn after five minutes anyway if it's like other MMORPGs, so
what's the point?

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