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Cimmerian Nights
Striding Hero
Striding Hero


Joined: 20 Aug 2004
Posts: 1367
Location: The Roche Motel

PostPosted: Wed Jan 26, 2005 11:09 pm Reply with quoteBack to top

Something really lame about FO 1 & 2 that must be changed, was the lack of building blackout. When you enter a building you should not automatically be able to see who and what is behind other closed doors in that building (until of course you open them and look inside, or there are windows w/in your LOS). This is bush league. At the very least this should be an option to increase difficulty - it would make urban fighting a lot more interesting.

I like the iso view, but it has to be implemented realistically.
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POOPERSCOOPER
Paparazzi
Paparazzi


Joined: 05 Apr 2003
Posts: 5022
Location: California

PostPosted: Thu Jan 27, 2005 12:12 am Reply with quoteBack to top

Fog of War can get kinda of annoying sometimes because its never realistic either. I'm assuming your talking about blackout or just invisible characters until you open the door, but if they did that they would pretty much have to do it for everything so you dont see people behind buildings and chit. I like it the way it is.

Bethesda will probably do a FPS so you'll have all your spaztastic realism.
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Mismatch
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 20 Jan 2004
Posts: 2160
Location: Over yonder hill

PostPosted: Thu Jan 27, 2005 12:17 am Reply with quoteBack to top

Quote:
Bethesda will probably do a FPS so you'll have all your spaztastic realism.

dont say that tard
even if probable...
dont say it.
i dont want it to be true...
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S4ur0n27
Mamma's Gang member
Mamma's Gang member


Joined: 01 Jun 2002
Posts: 15128
Location: Villeray

PostPosted: Thu Jan 27, 2005 12:55 am Reply with quoteBack to top

the shitfather has all the rights
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Cimmerian Nights
Striding Hero
Striding Hero


Joined: 20 Aug 2004
Posts: 1367
Location: The Roche Motel

PostPosted: Thu Jan 27, 2005 11:48 pm Reply with quoteBack to top

POOPERSCOOPER wrote:
I'm assuming your talking about blackout


Yeah that's what I meant when I used the term...blackout. And more specifically building blackout meaning within buildings only. I agree with you on the fog of war. But characters being invisible until within eyesight or earshot was one thing FOT actually got right IMO. It adds another dimension tactically.

But yeah, this is all academic if it's a FPS. But I don't see how that makes things more realistic.
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POOPERSCOOPER
Paparazzi
Paparazzi


Joined: 05 Apr 2003
Posts: 5022
Location: California

PostPosted: Fri Jan 28, 2005 8:36 pm Reply with quoteBack to top

It makes it more realistic because you cant see behind walls and the like making all this discussion not valid. Dont give me attitude about the black out shit or I'll cut your throat. I think it would be stupid too see the whole building but not the people in it, you might as well just have fog of war.
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