Fun with Puuk

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Mr. Teatime
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Fun with Puuk

Post by Mr. Teatime »

<strong>[ -> Interview]</strong>

There's a pretty <a href="http://www.winterwind-productions.com/m ... 1">general interview</a> with the ex-Black Isle guy, <b>Damien "Puuk" Foletto</b>, up at <a href="http://www.winterwind-productions.com/">Winterwind Productions</a>.<blockquote><i><b>WW: The last crpg released by BIS/IPLY was Lionheart, developed by Reflexive. You worked on the title in an uncredited capacity. What was your involvement?</b>
<br>
<br>DF: My involvement was really small. On occasion I would work with Chris Avellone editing the dialogue for the game.
<br>
<br><b>WW: What were your thoughts on the game's potential during development and the reception it received?</b>
<br>
<br>DF: I thought the original concept of the game was a good one. It read great on paper – an open-ended CRPG using the SPECIAL system and taking place in an alternate earth history where magic and fantasy had become reality. Things went downhill from there once real-time combat was introduced, map notes were never put in, game flow became erratic and all but disappeared after Barcelona, etc. The potential for a good game was there, but it really fell short. It’s too bad, because the core engine and tools were excellent.</blockquote></i>Real-time combat and special don't mix, that's for sure.
<br><BR>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
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Spazmo
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Post by Spazmo »

Puuk bemoans the inclusion of real-time combat in a SPECIAL game? Isn't he the guy who wanted GTA: Fallout or a Fallout FPS or something equally asinine?
How appropriate. You fight like a cow.

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S4ur0n27
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Post by S4ur0n27 »

He probably thinks Fallout without SPECIAL is still Fallout.

Edit - What the fuck is Winterwind Prod. and why does their website look like a CS clan website?
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Sovy Kurosei
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Post by Sovy Kurosei »

He was working on Fallout 3 where they had some kind of real-time/turn based hybrid going on. Or maybe it was real time-time with pause.

I think this is a lesson that Bethesda should take close note of.
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Spazmo
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Post by Spazmo »

They would have it two ways. You could choose to have combat in full TB or RT with pause, and both would have probably been terrible because hybrid systems don't work (see Arcanum and FOT).
How appropriate. You fight like a cow.

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S4ur0n27
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Post by S4ur0n27 »

FOT in RT was pure chaos.
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Jimmyjay86
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Post by Jimmyjay86 »

Did you ever notice that CRPG can also be an acronym for CRaP Game?
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Briosafreak
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Post by Briosafreak »

It`s the interview of a Fallout fan that happens to be a developer, and very revealing at parts, cool.

But these interviews with the aproval of the employee mean that we won`t see any revelation on Quake4, wich is beeing done by the same company he works for, damn...
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Spazmo
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Post by Spazmo »

Quake IV? Really? I thought that Puuk was at EA and Quake IV is being developed at Raven for Activision.
How appropriate. You fight like a cow.

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Briosafreak
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Post by Briosafreak »

Where have you been Spaz? He left EA months ago, he´s at Raven since then.
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S4ur0n27
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Post by S4ur0n27 »

he was in the real life
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Spazmo
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Post by Spazmo »

That cad got a new job without telling me! Well, it's not like I've been carefully following Days of our Puuk in any case.
How appropriate. You fight like a cow.

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Briosafreak
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Post by Briosafreak »

Running away from EA is always good, their headquarters should be named Hell Pit of Doom, blargh
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S4ur0n27
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Post by S4ur0n27 »

Isn't that talking through your hat?
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Post by NeamhShaolta »

Spazmo wrote:They would have it two ways. You could choose to have combat in full TB or RT with pause, and both would have probably been terrible because hybrid systems don't work (see Arcanum and FOT).
What about apocalypse or JA2?
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Spazmo
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Post by Spazmo »

JA2 was just TB as soon as you entered combat. And I haven't played X-Com: Apocalypse but I never heard anything good about it.
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Post by NeamhShaolta »

Spazmo wrote:JA2 was just TB as soon as you entered combat. And I haven't played X-Com: Apocalypse but I never heard anything good about it.
Try Apocalypse.
Kashluk

Post by Kashluk »

Spazmo wrote:JA2 was just TB as soon as you entered combat.
... so was Fallout?
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Spazmo
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Post by Spazmo »

That's my point: games where the combat is only TB work. Games where combat can be TB or real time don't work so well. It's better to go one or the other. Doing both generally turns out badly.
How appropriate. You fight like a cow.

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Post by Kashluk »

Oh, right. I misunderstood what you meant. Well that is true.
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