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Mismatch
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 20 Jan 2004
Posts: 2160
Location: Over yonder hill

PostPosted: Fri Sep 10, 2004 10:13 am Reply with quoteBack to top

Well, I had a thought. it may have been suggested before. I'm not sure. But, since most publishers seem to be stuck with their heads up eachother asses, and thus refusing to be different from eachother. No wonder most games turn out crap nowadays.
So, in my mind publisher is forever synonymous with retard.. Or maybe marketing.
aye.

So, I was thinking about what I could accept.
Other that Turnbased combat.
And, even though tb is the only thing I'd really like. I came up with one thing that, if implemented correctly, just might work.
But probably not.
As stated earlier, it may have been suggested before.

Suppose that you used pause.
And during the pause you gave your character orders, primary, secondary and tertiary.
like,
primary: move to x,y.
secondary: lay down supressing fire.
tertiary: none

With this, as soon as you unpause, your char will walk backwards to this spot you chose, probably a place wih cover, while shooting too keep them enemies calm.
Then, as you are there (Behind cover) your commands could be:
primary: move left (out of cover)
secondary: shoot at closest
tertiary: move left (into cover)

just a thought.
I'd still preffer tb.
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Briosafreak
Wanderer
Wanderer


Joined: 22 Apr 2002
Posts: 455
Location: Portugal

PostPosted: Fri Sep 10, 2004 11:27 am Reply with quoteBack to top

If one gives up already and start acting as RT is inevitable than we might as well pack things up and leave, or make DAC TEH MORROWIND WITH GUNZ oficial forum.

Meh
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Mismatch
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 20 Jan 2004
Posts: 2160
Location: Over yonder hill

PostPosted: Fri Sep 10, 2004 11:34 am Reply with quoteBack to top

I suppose you're right.
this RT thingy makes me weak and scared.
I cry alot too.
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Briosafreak
Wanderer
Wanderer


Joined: 22 Apr 2002
Posts: 455
Location: Portugal

PostPosted: Fri Sep 10, 2004 12:46 pm Reply with quoteBack to top

There there, have a tissue...

...and the swimming suit edition of Sports Ilustrated icon_eyebrow
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Wolfman Walt
Mamma's Gang member
Mamma's Gang member


Joined: 15 Mar 2003
Posts: 5171
Location: La Grange, Kentucky

PostPosted: Fri Sep 10, 2004 3:17 pm Reply with quoteBack to top

I'm pretty sure I can say that this is one of the areas that we're all pretty inflexible interms of we all want the same thing and won't settle for much else. We also don't want a half ass compromise.
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S4ur0n27
Mamma's Gang member
Mamma's Gang member


Joined: 01 Jun 2002
Posts: 15128
Location: Villeray

PostPosted: Fri Sep 10, 2004 5:15 pm Reply with quoteBack to top

oh noes, RTwP

It's trendy nowadays.
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Jimmyjay86
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin

PostPosted: Fri Sep 10, 2004 8:19 pm Reply with quoteBack to top

Making a RT combat system that would have flexibility like that is probably more trouble than it's worth. I would like to see a scripted-style combat but every way I imagine would make it more ungainly than TB combat. Granted many of the TB combat situations in Fallout were just simple un-inspiring fuck-fests but I think if we are able to put a man on the moon 35 years ago we should be able to make a satisfying and strategic combat system which should make anyone happy in today's world.

Strategic combat should never be about perfect timing or the speed with the mouse button!
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Blargh
‹berkommando
‹berkommando


Joined: 09 Nov 2003
Posts: 6316

PostPosted: Sat Sep 11, 2004 3:35 am Reply with quoteBack to top

Jimmyjay86 wrote:
Strategic combat should never be about perfect timing or the speed with the mouse button!


Which is why I disbelieve the claims of many a game to the 'Real-Time-Strategy' genre. icon_drunk
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Franz Schubert
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 25 May 2003
Posts: 2714
Location: Vienna

PostPosted: Sun Sep 12, 2004 11:52 am Reply with quoteBack to top

Jimmyjay86 wrote:
Strategic combat should never be about perfect timing or the speed with the mouse button!

True, but it certainly has it's place in the FPS genre.
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Mismatch
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 20 Jan 2004
Posts: 2160
Location: Over yonder hill

PostPosted: Mon Sep 13, 2004 12:19 am Reply with quoteBack to top

well, In light of the recent news I hope one can call this issue resolved....
It'd make me really happy if smileyface's hints are really hints of turnbased icon_mrhappy
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Briosafreak
Wanderer
Wanderer


Joined: 22 Apr 2002
Posts: 455
Location: Portugal

PostPosted: Mon Sep 13, 2004 1:14 am Reply with quoteBack to top

We don`t know that, maybe it`s just his personal views...
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Mismatch
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 20 Jan 2004
Posts: 2160
Location: Over yonder hill

PostPosted: Mon Sep 13, 2004 10:34 am Reply with quoteBack to top

Briosafreak wrote:
We don`t know that, maybe it`s just his personal views...

if so, he's a pee-face.
he can't bloody say such things without meaning them, now can he?
that would just be plain evil.
and well, no. He seem to be more of a fondler than evil.
so I choose to believe him.... until further facts are revealed...

EDIT:
and now further facts have been revealed.
I suppose one shouldn't be too suprised.
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T-900
Vault Elite
Vault Elite


Joined: 29 May 2002
Posts: 361
Location: Somewhere nearby.

PostPosted: Tue Sep 14, 2004 11:20 pm Reply with quoteBack to top

Realtime with Pause would.. work, technically, but it wouldn't be fallout. Turnbased is the only way. Fallout *is* turnbased.. that's just the way it is.

FOT's combat was that of a Jagged Alliance style game, it wasn't fallout.

TURNBASED DAMNIT! IT WILL NOT BE FALLOUT WITHOUT IT!!
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fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2160
Location: Shady sands (no really!!)

PostPosted: Tue Sep 14, 2004 11:28 pm Reply with quoteBack to top

T-900 wrote:
TURNBASED DAMNIT! IT WILL NOT BE FALLOUT WITHOUT IT!!


AGREED!!!!! icon_drunk
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