Duck and Cover Forum Index


Use these links, buy stuff from Amazon and help us out, nubs.
Amazon.com | Amazon.ca | Amazon.co.uk | Amazon.de
  Duck and Cover  •  FAQ  •  Search  •  Memberlist  •  Usergroups   •  Register  •  Profile  •  Log in to check your private messages  •  Log in

 Support DAC!
 Multi-part areas? View next topic
View previous topic
Post new topicReply to topic
Author Message
Jimmyjay86
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin

PostPosted: Wed May 29, 2002 11:01 am Reply with quoteBack to top

I think I see what you are getting at now - yes that would be a nifty idea and workable although an animation would be cool. I'd say give it a try OTB.
View user's profileSend private messageSend e-mailVisit poster's website
OnTheBounce
TANSTAAFL
TANSTAAFL


Joined: 18 Apr 2002
Posts: 2257
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland

PostPosted: Wed May 29, 2002 11:07 am Reply with quoteBack to top

Jimmyjay86 wrote:
I think I see what you are getting at now - yes that would be a nifty idea and workable although an animation would be cool. I'd say give it a try OTB.


It's basically the same idea as your using a scenery sprite that could be moved by certain events. The only real difference is using an Object entity instead of a Scenery. The Speech Events serve to trigger the movement.

I wish that MF would have implemented the Trapdoor entities. Or, if they are working, then they should have given us some sprites for them.

Another thing that they should have implemented is the extendable bridge. If you haven't seen this sprite, check it out in the mission specific section. It's in the Mission 25 folder.

OTB
View user's profileSend private messageVisit poster's website
Jimmyjay86
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin

PostPosted: Wed May 29, 2002 11:13 am Reply with quoteBack to top

Did you see the trapdoor animation in my Fallout Graphics post? That may be able to transferred over. Yes I ahve seen the extendable bridge - can it be implemented?
View user's profileSend private messageSend e-mailVisit poster's website
OnTheBounce
TANSTAAFL
TANSTAAFL


Joined: 18 Apr 2002
Posts: 2257
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland

PostPosted: Wed May 29, 2002 1:51 pm Reply with quoteBack to top

Jimmyjay86 wrote:
Did you see the trapdoor animation in my Fallout Graphics post? That may be able to transferred over.


Yes, I saw it. I don't know how we'd x-fer it over. I searched all 960 sprites on my HD and there is no trap door. There is a tile for it, but not sprite. W/o anything to use as an example I don't see how we'll be able to fashion a trap door sprite. Then again, I'm still a complete neophyte when it comes to Spray...

Jimmyjay86 wrote:
Yes I [have] seen the extendable bridge - can it be implemented?


Not as far as I can tell. I'm still working on it, though. I'll let you know if I come up w/anything. (It was a while ago that I was working on it, I can't remember if I tried it as a State Scenery entity or not...)

OTB
View user's profileSend private messageVisit poster's website
Jimmyjay86
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin

PostPosted: Wed May 29, 2002 8:01 pm Reply with quoteBack to top

Quote:
Yes, I saw it. I don't know how we'd x-fer it over. I searched all 960 sprites on my HD and there is no trap door. There is a tile for it, but not sprite. W/o anything to use as an example I don't see how we'll be able to fashion a trap door sprite. Then again, I'm still a complete neophyte when it comes to Spray...


I don't see why it couldn't be done, it is essentially a door in a z direction.
View user's profileSend private messageSend e-mailVisit poster's website
Display posts from previous:      
Post new topicReply to topic


Jump to:  



View next topic
View previous topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group