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Duck and Cover Forum Index
Author Message
  Topic: Pete Hines Down Under tour
requiem_for_a_starfury

Replies: 4
Views: 3005

PostForum: In The News   Posted: Tue Jul 01, 2008 9:59 am   Subject: Re: Pete Hines Down Under tour
we’ve made mention before that the Enclave are around, there’s Talon Company, and the Brotherhood of Steel has a splinter group as well.Talon Company? Any relation to Talon Squad from FOT? Gee attempt ...
  Topic: Character Reputation Points
requiem_for_a_starfury

Replies: 2
Views: 4211

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Jun 13, 2008 3:08 pm   Subject: Character Reputation Points
Savior of the Wasteland, 1001 reputation points
Guardian of the Wastes, 601 reputation points
Shield of Hope, 301 reputation points
Defender, 101 reputation points
Warrior, ...
  Topic: Work around for squad member tagnames!!!
requiem_for_a_starfury

Replies: 8
Views: 7139

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Mon Jun 09, 2008 12:48 pm   Subject: Work around for squad member tagnames!!!
Aha, so you're saying that each time my squaddie comes from the recruit pool he/she has a tagname and it is functional until the squad respawns on a new map? Hmm, Interesting. I have already wrote in ...
  Topic: Mapping problem -> players cannot move... ;/
requiem_for_a_starfury

Replies: 16
Views: 11655

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sun Jun 08, 2008 5:32 pm   Subject: Mapping problem -> players cannot move... ;/
I'm not a multiplayer mapper, so these might seem obvious sticking points. But make sure you've set the right game type in the level editor and you've upped the max number of players from the default ...
  Topic: Work around for squad member tagnames!!!
requiem_for_a_starfury

Replies: 8
Views: 7139

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sun Jun 08, 2008 5:18 pm   Subject: Work around for squad member tagnames!!!
Thanks for reminding me, it's the bloody spawn points not the world map that strip the tag names when you reload. Even using the goto mission command strips the tag names, so there goes an idea of a w ...
  Topic: Work around for squad member tagnames!!!
requiem_for_a_starfury

Replies: 8
Views: 7139

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sun May 11, 2008 2:07 am   Subject: Work around for squad member tagnames!!!
Yeah it's not so much the identifying individuals, but acting on that identifier that is the problem. For instance you can also try using race if you have only a small collection of oddballs that can ...
  Topic: Aliens questions
requiem_for_a_starfury

Replies: 13
Views: 9023

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Apr 04, 2008 10:48 pm   Subject: Aliens questions
You really think you're going to be able to implement all that without the source code? Mad-Doctor definately.

Anyway since moving the deathtrap doesn't work there's a very simple if time consuming ...
  Topic: Aliens questions
requiem_for_a_starfury

Replies: 13
Views: 9023

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Thu Apr 03, 2008 1:41 am   Subject: Aliens questions
Serious shit indeed, like re-writing half the engine. You are talking about not only getting the game to recognise a special art effect as an individual location on a level but then to do damage if an ...
  Topic: Aliens questions
requiem_for_a_starfury

Replies: 13
Views: 9023

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Apr 02, 2008 8:42 pm   Subject: Aliens questions
There aren't any 'core text files' well not in the sense you mean.

Good news is you can set up the triggers for the first map, and then save and import them into every other map, before adding leve ...
  Topic: Aliens questions
requiem_for_a_starfury

Replies: 13
Views: 9023

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sat Mar 22, 2008 11:21 am   Subject: Aliens questions
Don't you remember [url=http://fallout.wikia.com/wiki/Wanamingo]these critters from FO2? IIRC someone made a model of them for Thorgrimm's civ mod.
  Topic: Aliens questions
requiem_for_a_starfury

Replies: 13
Views: 9023

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sat Mar 22, 2008 1:03 am   Subject: Aliens questions
20th Century Fox are very protective of their IP by all accounts, especially with new Aliens games on the way. So you'd be better off doing an Aliens inspired mod rather than a direct conversion. Have ...
  Topic: Cold, Heat, Hunger, and other Elements Simulated on Maps
requiem_for_a_starfury

Replies: 1
Views: 3516

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Dec 28, 2007 12:34 pm   Subject: Cold, Heat, Hunger, and other Elements Simulated on Maps
There's already a system in place that can deal environmental damage, Deathtraps. Check mission 16 to see how they are set up, but place death traps around the map with a tagname and then either have ...
  Topic: Download new objects for Fallout tactics.
requiem_for_a_starfury

Replies: 7
Views: 6752

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Mon Dec 24, 2007 11:37 am   Subject: Download new objects for Fallout tactics.
Some of those look really good, and I'm tempted to replace some of the furniture in my maps. Though that means rebuilding the occlusion data and that takes forever. icon_no

But (and yes there is a b ...
  Topic: INDIANOS:My speech tree for Fallout Tactics
requiem_for_a_starfury

Replies: 35
Views: 22218

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sun Dec 23, 2007 5:44 pm   Subject: INDIANOS:My speech tree for Fallout Tactics
why do you even bother..Well there aren't that many people left modding. With a little practice and some lessons in good taste he might produce something worthwhile.
  Topic: INDIANOS:My speech tree for Fallout Tactics
requiem_for_a_starfury

Replies: 35
Views: 22218

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sun Dec 23, 2007 11:59 am   Subject: INDIANOS:My speech tree for Fallout Tactics
Do you always get so agressive when someone disagrees with you? Try that in the real world and your nose will get broken so many times your mug will end up uglier than your avatar.

I bet if you wer ...
  Topic: INDIANOS:My speech tree for Fallout Tactics
requiem_for_a_starfury

Replies: 35
Views: 22218

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Dec 21, 2007 1:27 pm   Subject: INDIANOS:My speech tree for Fallout Tactics
Your opinion doesnt count (requiem and sniperpotatoe) it is shit.Sniperpotato has done more for the community than you ever will. I might not like multiplayer but there are others that do, at least he ...
  Topic: INDIANOS:My speech tree for Fallout Tactics
requiem_for_a_starfury

Replies: 35
Views: 22218

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Dec 21, 2007 11:56 am   Subject: INDIANOS:My speech tree for Fallout Tactics

I have write 13 posts requiem 1803 the problem is that i take attention because of my work each time .
(this is the reason why requiem hates me so badly). Read all his messages at all my topics Act ...
  Topic: Amazing new speech tree system!!!
requiem_for_a_starfury

Replies: 15
Views: 14353

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Dec 21, 2007 1:51 am   Subject: Amazing new speech tree system!!!
Yeah you pointed out the problem, only in trying to defend your system by attacking this one. If you really were trying to be helpful you would of contacted Magnum or posted in this thread in the firs ...
  Topic: INDIANOS:My speech tree for Fallout Tactics
requiem_for_a_starfury

Replies: 35
Views: 22218

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Dec 21, 2007 1:43 am   Subject: INDIANOS:My speech tree for Fallout Tactics
Did you even read my whole post or are you just thick?

I didn't say the player's response isn't important, I said recording it to the log isn't important. Why? Because the log screen is optional. ...
  Topic: Amazing new speech tree system!!!
requiem_for_a_starfury

Replies: 15
Views: 14353

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Dec 21, 2007 12:59 am   Subject: Amazing new speech tree system!!!
One thing that should be noted is that world text entries like holodisc entries need a title to keep them seperate in the pipboy log screen. That title can be the player's option from the previous bra ...
 
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