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Duck and Cover Forum Index
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  Topic: How to use RedViewer
Red

Replies: 36
Views: 39188

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Mon Mar 28, 2005 5:28 am   Subject: How to use RedViewer
First, RedViewer doesn't support sprite saving (yet).

JJ86 made a sprite making tutorial for SPRAY, albeit it is limited to sprites without any compression (ie: anything else than chracters and veh ...
  Topic: How to use RedViewer
Red

Replies: 36
Views: 39188

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Mar 11, 2005 12:01 am   Subject: How to use RedViewer
I'll make one eventually I guess. As I mentioned, send me something worth converting and I'll work on one as I convert it.

red_nnnno@hotmail.com...
  Topic: Redviewer
Red

Replies: 16
Views: 7300

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Mar 04, 2005 12:30 am   Subject: Redviewer
Better but more complicated to handle. Some stuff takes longer to acheive albeit you have total control over pretty much everything.
  Topic: Redviewer
Red

Replies: 16
Views: 7300

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Thu Mar 03, 2005 10:48 pm   Subject: Redviewer
http://www.gimp.org
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sat Dec 25, 2004 4:53 pm   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Indeed. FOT doesn't support wedges... Though I haven't tested this I beleive that the wedge in HW tiles are in some of the unknown attributes of the tile, idndicating in which direction is the wedge t ...
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sat Dec 25, 2004 5:40 am   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
If it's with TILs then I know about it... For other images, see if you can get them on a specific sprite and tell me on which it happens.
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sat Dec 25, 2004 4:49 am   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
The thing is that ALL images in the game actually use the ZAR format... Sprite are really just a bunch of ZARs tied together in a file by a bunch of "header" infromation... This is why the ZAR clipboa ...
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Dec 24, 2004 1:01 pm   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
PNG->ZAR conversion: I doubt it. I might be able to pull something off with paletted PNGs, if DirectX supports it. The main problem is that I don't feel like dealing with the color downsampling rig ...
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Thu Dec 23, 2004 2:04 pm   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
- SPR Allow changes in animation and sequence names

This assumes that you will be able to save sprites (as changing the names without saving is rather useless).

I can adapt the ZAR clipboard to ...
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Thu Dec 23, 2004 2:29 am   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
I Suddenly had a spur of enthusiasm and wanted to work on Red!Viewer to try to get closer to the 1.7 release... Only to realise that VB doesn't work anymore...

Through some fiddling, I've discovere ...
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sun Nov 14, 2004 9:34 pm   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Nothing horrible I hope.No, quite the opposite, don't worry about me.
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sat Nov 13, 2004 10:12 pm   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Yes abd yes.

For the animated palette, it is imperative that all animation images share the same palette.

To accomplish this, I suggest putting all images of the animation into a single image a ...
  Topic: original fallout music...
Red

Replies: 10
Views: 5431

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Oct 15, 2004 6:35 pm   Subject: original fallout music...
Hm... I wonder which music has the higher quality (ie: were the MP3's build on some high-quality sample or were they build from the ACMs).
  Topic: The connection between *.ssl and *.msg
Red

Replies: 7
Views: 5245

PostForum: Fallout Editing   Posted: Fri Oct 15, 2004 6:32 pm   Subject: The connection between *.ssl and *.msg
The "IQ" is the minimum intelligence required to view an option.
Using a negative value (-4) means that you require an intelligence lower than that.

Setting it to 1 should have made it available f ...
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Sep 29, 2004 10:20 pm   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Run-time error '91':
Object variable or With block variable not setAiiii. I hate that. Basically that means "VB did something it shouldn't have", which means pretty much nothing... Anyway I'm fairly ...
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Sep 29, 2004 7:43 pm   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
The zar clipboard, in earlier versions you could export from the clipboard into a brand new tile, but now in 1.6.0.23 you can only export into a new zar or an existing tile.That's the bug which I foun ...
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Sep 29, 2004 1:45 pm   Subject: Work Update
I've found a very big bug with TIL editing.Sadly it was found so late in the 1.7 change that I can't really apply it to the 1.6 version as a fix, so we'll have to wait for th 1.7 release. The bug foun ...
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Sep 24, 2004 8:50 pm   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
I'll have to agree that your maps are awesome smile

Redviewer code is probably only about 7k codes of line though, not that big a deal.
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Sep 24, 2004 3:02 pm   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
I have sparse comments here and there smile

Even in my last professionnal contract I had to cut corners and guess what flew out the door once the deadline was emminent?

I'm adding a lot of comments ...
  Topic: Red!Viewer 1.7 coming some time - TIL Editing bug found!
Red

Replies: 31
Views: 19327

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Sep 24, 2004 4:40 am   Subject: Red!Viewer 1.7 coming some time - TIL Editing bug found!
1.7.0.0
- Reworked entire layout; now all useless controls for a format are disabled
- CAM In preview mode it now renders the selected square in the upper left
- CAM Optimized rendering so it only ...
 
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