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Duck and Cover Forum Index
Author Message
  Topic: New Tactics SP Campaign in the works...
Max-Violence

Replies: 11
Views: 7892

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Nov 01, 2006 2:37 pm   Subject: New Tactics SP Campaign in the works...
Sounds very interesting. I, for one, wait for more info smile
  Topic: doors with two switches...
Max-Violence

Replies: 2
Views: 3894

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Tue Aug 22, 2006 6:10 pm   Subject: doors with two switches...
Have the door and both switches all with the same tagname. Set the door to auto open/close. Have one preserved trigger condition always, action lock door.

Genius! Many thanks!
  Topic: doors with two switches...
Max-Violence

Replies: 2
Views: 3894

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Tue Aug 15, 2006 3:49 pm   Subject: doors with two switches...
I remember running into this problem before when I was making DDch5 (and, possibly, other times as well) but I never found a solution.

The situation is this: I've got a spiffy gate that requires u ...
  Topic: Goo not gooing???!!!
Max-Violence

Replies: 1
Views: 3168

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sun Jul 23, 2006 4:58 pm   Subject: Goo not gooing???!!!
Only thing I can think of is that you need to do another Update Tiles Used to flag the tiles as Animated. Sometimes in the editor they will animate when the screen is refreshed, thereby making it loo ...
  Topic: Speech occured trigger help!!!
Max-Violence

Replies: 1
Views: 2850

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Jul 14, 2006 6:36 pm   Subject: Re: Speech occured trigger help!!!
I am so dumb sometimes....I think I just need sleep!

Laughing REALLY FUCKING HARD If I had a dollar for every time I said that to myself...
  Topic: Sprite Editing
Max-Violence

Replies: 70
Views: 38865

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Thu Jul 13, 2006 5:34 pm   Subject: Sprite Editing
Mapping again already MV?

Yep! icon_dance Finished major tilework (i.e. minimap = rendered). I'm doing the detail tilework now and I've got some of the basic triggers done. Workin' out the nuances ...
  Topic: Sprite Editing
Max-Violence

Replies: 70
Views: 38865

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Jul 12, 2006 7:02 pm   Subject: Sprite Editing
I'd use it if it fit into a project, that's for sure.

Me too! It looks hawt, if only it had a place in my current map... (and Dak sent me the sprite, of course).
  Topic: Refresher on Holodiscs and papers etc...Please!!
Max-Violence

Replies: 7
Views: 8750

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Jul 12, 2006 6:59 pm   Subject: Refresher on Holodiscs and papers etc...Please!!
Lol Req, ringing and wrining are two different things. Bells ring, people wring wet rags and the water falls out. It was a joke icon_razz
  Topic: Refresher on Holodiscs and papers etc...Please!!
Max-Violence

Replies: 7
Views: 8750

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Tue Jul 11, 2006 5:31 pm   Subject: Refresher on Holodiscs and papers etc...Please!!
Ah, now the memory bells are ringing (or is that wringing?). Cheers!

Hey M-V what rock have you been hiding under?

How's it going?

title_holodisklabel = {Prodigal Son's return.}

holodiskl ...
  Topic: Sprite Editing
Max-Violence

Replies: 70
Views: 38865

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Tue Jul 11, 2006 5:28 pm   Subject: Re: Vehicles
Edit: I did a second one with far better graphics and 4 directions, how ever I do not have the artist permission to show that one.

That stinks icon_sad

That police car looks pretty good for one of s ...
  Topic: Refresher on Holodiscs and papers etc...Please!!
Max-Violence

Replies: 7
Views: 8750

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Mon Jul 10, 2006 2:42 pm   Subject: Refresher on Holodiscs and papers etc...Please!!
I wish I could help ya but I have no recollection of how to do holodisks icon_sad I sure hope someone does because I could use the refresher too! icon_confused2
  Topic: Sprite Editing
Max-Violence

Replies: 70
Views: 38865

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Mon Jul 10, 2006 2:09 pm   Subject: Sprite Editing
ecnelioV-xaM

I see someone else has been icon_drunk ing besides me!

I guess it's back to ammo forecasting now.

Ammo what?
  Topic: Sprite Editing
Max-Violence

Replies: 70
Views: 38865

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Jul 07, 2006 6:33 pm   Subject: Re: Vehicle
If you want can dig up a screen shot of one.

Sure icon_smile I'm no artist either but I'd like a looksie.
  Topic: Sprite Editing
Max-Violence

Replies: 70
Views: 38865

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Jul 07, 2006 3:42 pm   Subject: Sprite Editing
It's good to see you back MV, I thought maybe you had died or something....

icon_evil_laugh

But seriously though, all that died was my ability to get some quality time in with the land of make-be ...
  Topic: Sprite Editing
Max-Violence

Replies: 70
Views: 38865

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Jul 05, 2006 7:05 pm   Subject: Sprite Editing
Ahhhh, OK smile Thanks, I didn't even see that.
  Topic: Sprite Editing
Max-Violence

Replies: 70
Views: 38865

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Jul 05, 2006 1:44 pm   Subject: Sprite Editing
Holy Shit, it's MV!
Aiieeee!!!

I guess w/your return after god-knows-how-long my absense of roughly a year pales...

icon_drunk

How ya been? Are you gonna update the Hub anytime soon? I'm goi ...
  Topic: Sprite Editing
Max-Violence

Replies: 70
Views: 38865

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Tue Jul 04, 2006 3:13 pm   Subject: Sprite Editing
Wow, a real-deal FoT sprite editor? Sweetness! I might just have to dig out the maps I was working on when I went poof...

edit: Ooohhh, RedViewer... I remember thee well.

edit again: Ah, cra ...
  Topic: The new people...
Max-Violence

Replies: 50
Views: 14672

PostForum: In The News   Posted: Sat Jul 31, 2004 7:42 pm   Subject: The new people...
I'm not touching the old moderator statuses either, at least until I know who's still around, to keep the old DAC feel.
I'm still here. I think.
  Topic: FoT speech sound files tutorial
Max-Violence

Replies: 7
Views: 10769

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Mon Jul 19, 2004 4:51 pm   Subject: FoT speech sound files tutorial
Good stuff. Any voice actors doing pro-bono work in our midst?
  Topic: MMOGs = Massively Big Suckage?
Max-Violence

Replies: 46
Views: 10053

PostForum: General Discussion   Posted: Mon Jul 19, 2004 4:46 pm   Subject: MMOGs = Massively Big Suckage?
Nobody's mentioned Final Fantasy 11!?!? Sure, it's not all that revolutionary (IMO, MMORPG's are MMORPG's, regardless of the brand-name), but its fun to play for $13 USD/month. SquareEnix puts out o ...
 
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