Search found 18 matches
- Mon Apr 11, 2005 6:56 pm
- Forum: Fallout Editing
- Topic: MOD EMERGENCY! SCRIPTER BADLY NEEDED!
- Replies: 33
- Views: 35714
- Thu Apr 07, 2005 1:36 pm
- Forum: Fallout Editing
- Topic: MOD EMERGENCY! SCRIPTER BADLY NEEDED!
- Replies: 33
- Views: 35714
The easiest way to compile scripts now is using Jargo's FSE (Fallout Script Editor), because in the latest version it includes everything (precompiler, compiler, and the editor itself). It doesn't get much easier than this other than writing the script source. http://bug.ii.uj.edu.pl/fallout/tools/F...
- Wed Mar 16, 2005 4:19 pm
- Forum: Fallout Editing
- Topic: MOD EMERGENCY! SCRIPTER BADLY NEEDED!
- Replies: 33
- Views: 35714
- Tue Mar 15, 2005 9:47 pm
- Forum: Fallout Editing
- Topic: MOD EMERGENCY! SCRIPTER BADLY NEEDED!
- Replies: 33
- Views: 35714
- Tue Mar 15, 2005 9:20 pm
- Forum: Fallout Editing
- Topic: MOD EMERGENCY! SCRIPTER BADLY NEEDED!
- Replies: 33
- Views: 35714
- Tue Mar 15, 2005 8:51 pm
- Forum: Fallout Editing
- Topic: MOD EMERGENCY! SCRIPTER BADLY NEEDED!
- Replies: 33
- Views: 35714
You keep saying watcom ... this doesn't do the compile ... all watcom does is precompile, which is merging the header files into the script source. The compile is done by the interplay compile.exe, which comes with the official mapper. There is nothing to learn about watcom for fallout script compil...
- Sat Feb 19, 2005 7:57 pm
- Forum: In The News
- Topic: Fallout 2: Wasteland Merc mod
- Replies: 41
- Views: 18436
- Tue Feb 15, 2005 2:40 am
- Forum: Fallout Editing
- Topic: MOD EMERGENCY! SCRIPTER BADLY NEEDED!
- Replies: 33
- Views: 35714
When entering partial map script area Player Char say <snip> A critter script when talked to it says:<snip> You mean floating text? It is really easy to script those. Create a .msg file with those lines in it, like this: {100}{}{Greetings my master} {200}{}{Good Day mylord} {300}{}{En taro Adun} {4...
- Mon Nov 08, 2004 3:32 pm
- Forum: Fallout 3
- Topic: Isometric, 1st person and Turn based combat.
- Replies: 37
- Views: 27772
I'd like to be able to choose camera view based on my personal preference, or sometimes based on the situation. The turn-based combat in FO tends to make combat more strategic, but then real-time seems more dangerous. I know the majority of FO fans think that anything but isometric camera views and ...
- Tue Nov 02, 2004 5:41 am
- Forum: Fallout Editing
- Topic: Help: No automatic ending of combat and combat rolls
- Replies: 2
- Views: 5496
- Mon Nov 01, 2004 12:07 am
- Forum: Fallout Editing
- Topic: Fallout Modification Tools
- Replies: 0
- Views: 4892
Fallout Modification Tools
Here's a new summary page for modding tools: <a href="http://home.cogeco.ca/~desolation/faq/tools/">Fallout Modification Tools</a> - View screenshots of each tool - Read docs and notes for each tool - Multiple sources for download - Links to most recent versions - Links to my <a href="...
- Sat Oct 30, 2004 4:44 pm
- Forum: Fallout Editing
- Topic: A question of copyright...
- Replies: 13
- Views: 13479
- Sat Oct 30, 2004 4:18 pm
- Forum: Fallout Editing
- Topic: A question of copyright...
- Replies: 13
- Views: 13479
- Tue Oct 26, 2004 10:16 pm
- Forum: Fallout Editing
- Topic: Worldmap extension.
- Replies: 5
- Views: 7909
Wow! 250 and 410MB! Those nasa images look very very cool. After looking at this stuff last I was thinking, what if the world map changed in the middle of your game? Say for example, some nukes dropped and changed the world map, that would be an interesting effect. Based on what you have seen so far...
- Tue Oct 26, 2004 6:43 am
- Forum: Fallout Editing
- Topic: Worldmap extension.
- Replies: 5
- Views: 7909
Topographical maps would look pretty cool for the world map. I had these links from some GPS projects a long time ago, free topos: http://www.topowest.com/ http://www.topozone.com/ http://130.166.124.2/ca_dems.htm http://data.geocomm.com/catalog/index.html http://www.lib.utexas.edu/maps/index.html T...
- Mon Oct 25, 2004 1:27 am
- Forum: Fallout Editing
- Topic: Fallout Modification FAQ
- Replies: 10
- Views: 42407
I think I need update permissions because I want to update it frequently, and don't want to have to bother an admin for every update. I tried pasting the whole thing in here but phpBB doesn't recognize the tags properly. I'd be happy to make it part of DAC if I can get ftp permission to send updates...
- Mon Oct 25, 2004 1:05 am
- Forum: Fallout Editing
- Topic: Fallout Modification FAQ
- Replies: 10
- Views: 42407
- Sun Oct 24, 2004 11:54 pm
- Forum: Fallout Editing
- Topic: Fallout Modification FAQ
- Replies: 10
- Views: 42407
Fallout Modification FAQ
I have sifted through all of the modding archives I can find, and picked out a bunch of useful reference information. Its now a Fallout Modification <a href="http://home.cogeco.ca/~desolation/faq/">FAQ</a>. If you think something should be changed or added, let me know. Happy modding.