Search found 98 matches

by Thorgrimm
Sat Feb 23, 2008 3:31 am
Forum: Sex, Jet and Rock 'n' Roll
Topic: Blade Runner: The Final Cut
Replies: 84
Views: 28777

I think it's cool how Rutger Hauer improvised that entire line. Rutger Hauer is on record as improvising the "All those moments will be lost, in time. Like tears in rain. Time to Die." but the earlier part of that speech is from the David Webb Peoples draft, according to Hauer himself. (p...
by Thorgrimm
Fri Feb 22, 2008 3:52 am
Forum: Sex, Jet and Rock 'n' Roll
Topic: Blade Runner: The Final Cut
Replies: 84
Views: 28777

"I've seen attack ships on fire off the tannhauser gate" If anyone has ever watched 'soldier' with kurt russel, one of the campaigns in the montage is Tannhauser Gate...interesting. IIRC, the lines are thus: "I've seen things you people wouldn't believe. Attack ships on fire off the ...
by Thorgrimm
Mon Feb 04, 2008 7:16 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Too bad Civ4 is out D: Sucks. @Thorgrimm: Thanks Redeye, np dude. :) @ Susan, yup, a shame about needing to be a C++ programmer to mod it. I tell you what, you do the SDK and Python C++ work, and I will do the XML shit. When you can do that, then you can bitch about it being civ 3 and not a civ 4 v...
by Thorgrimm
Mon Feb 04, 2008 4:09 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Redeye wrote:Link please.

I have done searches and they go to ancient shit.
Sure, below is the link to the DL thread. :)


http://wotg.stgfc.com/phpBB2/viewtopic.php?t=429



Cheers, Thorgrimm
by Thorgrimm
Sun Feb 03, 2008 4:38 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Ok folks there is a new version of the mod up on the Home Page. The version is 1.13 and there are so many changes that you will need to DL the entire thing again. But I assure you, it will be worth the wait. :eyebrow: Still not finished, but closer to being finished than the beta version that was re...
by Thorgrimm
Sun Feb 04, 2007 3:33 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Thanks for the compliments folks.


Here is a screenie of the New Reno Made Man by Navy Dawg. Good Job Dude! I give it two thumbs up. :thumbsup: :thumbsup:


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Þórgrímr
by Thorgrimm
Wed Jan 31, 2007 7:37 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

PiP wrote:it looks a bit like a rock guitar player :chuckel:
Yes he does. :drunk:



Here is a screenie of the Ghoul RPG, he takes the place of the Mortar for the other civs. :)


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Þórgrímr
by Thorgrimm
Wed Jan 31, 2007 4:02 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Here is a screenie of the Ghoul Assault Rifle, he takes the place of Leather Assault Rifle for the other civs.


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Þórgrímr
by Thorgrimm
Tue Jan 23, 2007 7:44 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Here is a screenie of the Ghoul specific Great Wonder Set's Wall.


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Cheers, Thorgrimm
by Thorgrimm
Sat Jan 20, 2007 4:00 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Here is a screenie of the new Science Leader for the Fallout mod.


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Cheers, Thorgrimm
by Thorgrimm
Sat Jan 20, 2007 2:49 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Here is a screenie of the new Ghoul Specific Cafe, Wooz's Joint created by Partizanac for the Fallout mod. Good Job dude!


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vx trauma, what civ were those names for?




Cheers, Thorgrimm
by Thorgrimm
Wed Jan 17, 2007 2:34 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

I've played the mod for a while; in the first game with Enclave I was overrun by deathclaws and now I'm kicking ass with the robots. You've done nice work on the units and environment, especially the irradiated skeletons of cities look delightfully post apoc. Most importantly you've nailed the Fall...
by Thorgrimm
Tue Jan 16, 2007 6:09 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Here is a screenie of the new Rediscovery of Trade Wonder Splash created by Xerxes for the Fallout mod. Good Job dude!


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Cheers, Thorgrimm
by Thorgrimm
Tue Jan 16, 2007 12:19 am
Forum: In The News
Topic: WTF STALKER still around
Replies: 36
Views: 21278

Always knew Dolf was a blowhard, that speech proves it. And we see where his excess hot air got Deutschland to, stomped into a mudhole and only let up under supervision by their 'betters'. :pirate:
by Thorgrimm
Mon Jan 15, 2007 3:17 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

VasikkA wrote:Downloaded this baby last night. I am gonna give it a try when I can.
I look forward to your input. :pirate:




Cheers, Thorgrimm
by Thorgrimm
Sun Jan 14, 2007 10:25 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

What I expect is when I give you something to test you test it. You would be surprised at how many folks thinks that playtesting means playing, it does not. :eyebrow: When testing a civ overall, I want two general reports just touching the bases, not too detailed and then one detailed report a week....
by Thorgrimm
Sun Jan 14, 2007 9:21 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Slaughter, the more eyes comment was about playtesting the mod. I can only test one civ by myself. So I have to watch the ai actions in debug mode. So I had seen there was no probs with the muties building settlers as the ai, so I had assumed that the player could to. :eyebrow: Go to your player con...
by Thorgrimm
Sun Jan 14, 2007 5:40 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Found the problem, You are correct, the AI can build the settler with the tech requirement, but for some reason, even though the civ has the tech from the get go the human can not build it. So I took out the tech requirement and now they are buildable to a human player. Good catch dude. This is why ...
by Thorgrimm
Sun Jan 14, 2007 2:08 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Let me add some coments: Enviroment: 1º - Why workers and settlers can't enter on wasteland terrain, but EVERYONE else can? Sometimes, I find a resource on a wasteland, but I can't build a road to get it because of the wasteland terrain. 2º - You know - The east is just a BIG lot of desert, r...
by Thorgrimm
Fri Jan 12, 2007 1:40 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Mod for CIV 3
Replies: 152
Views: 229875

Finally got all the files that I needed (thanks for the tip, Cthulhu). Played it for a few hours, so these are my comments: Tech Tree - beginning is way too slow. Earlier techs should allow the building of more buildings. Maybe they should be jumbeled around a bit. - description for Tannery is miss...