Search found 88 matches

by quietfanatic
Thu Jul 22, 2004 12:51 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Starting character inventory
Replies: 28
Views: 9193

Ah, so you start off with tagged guys with PI 1. I found that it is interesting that when new people jion your team, the sentry buttons don't work, but when you walk onto the world map, or go 'into' the recruits master, the sentry modes work. (I use many actors in some of my missions, and let most o...
by quietfanatic
Thu Jul 22, 2004 11:54 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Need FoT mapping help
Replies: 11
Views: 3700

I didn't spot that tread, but I had already considered that coincidentally. They were race type BOS, so I changed them to raider, and it didn't seem to change anything, so I changed them back to BOS and still, it didn't work. Even more strangely, sometimes the missile launcher entities do have ammun...
by quietfanatic
Thu Jul 22, 2004 11:45 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Starting character inventory
Replies: 28
Views: 9193

Retlaw83 wrote: As for tagnames with characters, I already have my squad holding conversations, screaming at the enemy and making radio calls back to base.
How did you do that? Did you give the spawned actors tagged names in the entity editor or use some text thing?
by quietfanatic
Wed Jul 21, 2004 3:27 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Need FoT mapping help
Replies: 11
Views: 3700

I was here before, but I couldn't access my account for a while, JJ fixed it for me.
by quietfanatic
Wed Jul 21, 2004 2:57 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Starting character inventory
Replies: 28
Views: 9193

Jimmyjay86 wrote:I think that may be hard-coded if you allow the player to create their own character.
Are you sure, I faintly remember reading a guide somewhere which explained how to do what he is suggesting. (or was that just saying what items you start off with based on your stats?, damn memory.)
by quietfanatic
Wed Jul 21, 2004 2:52 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Need FoT mapping help
Replies: 11
Views: 3700

Blocking is a tick box in the top right of the trigger if I remember correctly, which means that the second action will not occur until the first action is completed.

There is another tick box, repeat action which is vitally important for many things, such as switches that open doors.
by quietfanatic
Thu Jan 08, 2004 1:42 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Projects in the making
Replies: 116
Views: 248169

More info on Map

The map does look a bit odd without walls but I like it like that. Concerning the surperior range advantage, use sneak and invisible wall traps are used. Because I'm not a great artist I am setting the map with just plain BOS pipe grate floors, the setting now blasting enemies in an underground inst...
by quietfanatic
Tue Jan 06, 2004 6:02 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Projects in the making
Replies: 116
Views: 248169

thecleansing, single player map under development

I am working on a map inspired by sci fi survival horror stuff such as Aliens and Space Hulk with simple narrow corridors infested with deathclaw sprite monsters and others. Because I don't like wide corridors I have erases (I) the walls leaving the floor, so that you don't miss the bloody demise of...