Damn, I need photoshop to do anything. Oh well.
Thanks anyway!
Search found 88 matches
- Wed Aug 04, 2004 2:05 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Creating New Weapon Sprites
- Replies: 14
- Views: 7314
- Wed Aug 04, 2004 1:53 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Random!!
- Replies: 8
- Views: 3598
Random!!
A very obvious feature that I foolishly never noticed before is that when you specify a number in the quantity triggers, there is a random check box which enables you to set a range, from minimum to maximum. I believe that this gives us far greater flexibilty for emphasizing RPG elements using the e...
- Wed Aug 04, 2004 9:39 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Encounter creation problem
- Replies: 35
- Views: 16007
- Wed Aug 04, 2004 9:37 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: help needed...
- Replies: 59
- Views: 29100
- Wed Aug 04, 2004 9:33 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Dead Bodies Everywhere
- Replies: 13
- Views: 5373
I just tested the trigger I would use and it works. Condition player 'evil' has exactly equal to '5' deaths at anywhere Action deactivate player 'evil' This successfully removed their corpses, so I would suggest you just make lots of small goups so that when each wave dies, they are removed. Smaller...
- Wed Aug 04, 2004 4:29 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: For Macbeth
- Replies: 29
- Views: 19361
- Wed Aug 04, 2004 4:04 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Dead Bodies Everywhere
- Replies: 13
- Views: 5373
- Tue Aug 03, 2004 6:12 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Encounter creation problem
- Replies: 35
- Views: 16007
Re: RE
Then all you have to do is set their level experience to 0. This reduces their level to 1, thus negatiting the multiplier, and they get to keep their stats you had previously given them. Do you mean that if I set the level to 18 in campaign.txt, then they will stay at level 1? If so, then they can ...
- Mon Aug 02, 2004 5:41 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Encounter creation problem
- Replies: 35
- Views: 16007
Thanks, that is useful and very interesting. It is abit annoying though. If I put the level up to say, 17, wouldn't it greatly increase the experience as well? (I wouldn't want that). If I give them too many shells, they may be encumbered, but I will give them some, even if they keep the infinite am...
- Tue Jul 27, 2004 3:27 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Encounter creation problem
- Replies: 35
- Views: 16007
Re: RE
me have error but I let people die if they go too far forward but give them good reward
- Tue Jul 27, 2004 3:26 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Encounter creation problem
- Replies: 35
- Views: 16007
Re: RE
I prefer to have fairly dangerous encounters so that you die if you are not tough enough, to stop you aroaming ala Fallout 2. I do not think that it would be very realistic if there is an encounter in an area later, but not initially. Still, I would still give a nice experience bonus.
- Tue Jul 27, 2004 3:23 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Encounter creation problem
- Replies: 35
- Views: 16007
Re: RE
I prefer to have fairly dangerous encounters so that you die if you are not tough enough, to stop you aroaming ala Fallout 2. I do not think that it would be very realistic if there is an encounter in an area later, but not initially. Still, I would still give a nice experience bonus.
- Tue Jul 27, 2004 3:22 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Encounter creation problem
- Replies: 35
- Views: 16007
Re: RE
I prefer to have fairly dangerous encounters so that you die if you are not tough enough, to stop you aroaming ala Fallout 2. I do not think that it would be very realistic if there is an encounter in an area later, but not initially. Still, I would still give a nice experience bonus.
- Mon Jul 26, 2004 11:17 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Starting character inventory
- Replies: 28
- Views: 9193
- Mon Jul 26, 2004 10:02 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Encounter creation problem
- Replies: 35
- Views: 16007
I think it is most likely a bug. It would be pretty stupid to give people 0-50 shots randomly and anyway, they didn't have many shots. According to probablitiy, it must be a problem. Even though I have no idea as of yet how to fix it, I just gave them infinite ammo and made their weapons non-lootabl...
- Mon Jul 26, 2004 9:54 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Starting character inventory
- Replies: 28
- Views: 9193
The only thing you'll have to watch out for is if the new map image is near to the original map's dimensions, if so you'll get invisible barriers where the mountains and lakes where on the original map. That is very interesting. Does that mean there is some way to create barriers such as oceans or ...
- Sun Jul 25, 2004 1:35 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Encounter creation problem
- Replies: 35
- Views: 16007
No, I think that it is just that my computer doesn't like evil Brotherhood. The entities have everything they need to be able to use their weapons but sometimes, they just don't have any ammuntion. The main entity has a plasma rifle, high stats and 50 microfusion shells. Sometimes they do that is. I...
- Sat Jul 24, 2004 10:38 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Encounter creation problem
- Replies: 35
- Views: 16007
Encounter creation problem
Problem I tried to make a new random encounter, with 'Rebel' brotherhood troopers, but when I met them on my worldmap in game, they had little or no ammunition for their weapons. here is their entry in campaign.txt Rebels { "Rebels01_Medium;bad;2;3;true;A", "entities/Actors/Rebels/reb...
- Thu Jul 22, 2004 1:14 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: World Map / Folder / File Name
- Replies: 9
- Views: 4502
- Thu Jul 22, 2004 1:08 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Global variable woes
- Replies: 7
- Views: 2993