Search found 88 matches
- Tue Oct 26, 2004 11:19 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: The Ressurected Stevie D Thread
- Replies: 98
- Views: 65701
- Mon Oct 18, 2004 3:38 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Using camoflage for armour based triggers.
- Replies: 6
- Views: 8095
- Sun Oct 17, 2004 2:26 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: original fallout music...
- Replies: 10
- Views: 9918
- Sun Oct 17, 2004 2:23 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Using camoflage for armour based triggers.
- Replies: 6
- Views: 8095
- Sat Oct 16, 2004 1:46 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Critical chance bonus for attack modes
- Replies: 3
- Views: 4870
- Thu Oct 14, 2004 5:05 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: original fallout music...
- Replies: 10
- Views: 9918
There are several acm-wav convertors but the best one is here I think. There are also winamp plug-ins if you like to play the acm files without converting them. To have music in a mission, you need to play around with the ambient sound text files. It takes a bit of work, but there is a tutorial here...
- Wed Oct 13, 2004 3:08 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: The Architect
- Replies: 26
- Views: 28319
- Tue Oct 12, 2004 10:28 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Adding new sounds via BoSEE.
- Replies: 2
- Views: 28701
- Tue Oct 12, 2004 10:08 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: The Architect
- Replies: 26
- Views: 28319
- Wed Oct 06, 2004 6:40 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Music types
- Replies: 4
- Views: 6383
- Tue Sep 21, 2004 9:26 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Vending Machines and an Oracle
- Replies: 3
- Views: 2926
The quartermaster would have to be in a campaign, getting the inventory from the update quartermaster's list trigger. Otherwise, just give an actor with the vendingmachine nuka cola in its inventory. Using widowed speech nodes would probably work for the oracle. In combination with campaign variable...
- Sun Sep 19, 2004 1:27 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Sprite Clipping Problem @#$#@@#!!
- Replies: 16
- Views: 8520
- Sat Sep 18, 2004 10:32 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: How to Create and put the CAM file into the game
- Replies: 1
- Views: 2076
- Sat Sep 18, 2004 10:28 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Information from HOLODISC
- Replies: 5
- Views: 3301
I think that holodisks do work actually (go the search function).
OTB talks about them here.
At least there is new blood.
OTB talks about them here.
At least there is new blood.
- Tue Sep 07, 2004 6:33 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Addiction To Water?
- Replies: 19
- Views: 11745
- Sat Sep 04, 2004 2:24 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Mod concept - anyone interested?
- Replies: 32
- Views: 26568
- Mon Aug 30, 2004 8:48 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Mod concept - anyone interested?
- Replies: 32
- Views: 26568
- Fri Aug 27, 2004 5:31 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Character Triggers
- Replies: 10
- Views: 4523
What would seem best to me is to set a campaign variable as true in the starting map, and then use it to trigger the event at the bunker. ------------ Condition: ------------ always -------- Action: -------- Set campaign variable 'startingsnake' to 'f'. And also: ------------ Condition: ------------...
- Fri Aug 27, 2004 5:31 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Character Triggers
- Replies: 10
- Views: 4523
What would seem best to me is to set a campaign variable as true in the starting map, and then use it to trigger the event at the bunker. ------------ Condition: ------------ always -------- Action: -------- Set campaign variable 'startingsnake' to 'f'. And also: ------------ Condition: ------------...
- Fri Aug 20, 2004 9:42 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Auto Crossbow+Lite Crossbow (entity updated and corrected)
- Replies: 13
- Views: 6700
I don't know how the ammunition/damage relationship works, if there is one, but otherwise I would give it the range 25 and damage of 6-18, with an accuracy bonus for burst of +5. Max Violence would probably know best about the gameplay balance, but I can only guess. Your work looks very snazzy. I'm ...