Search found 88 matches

by quietfanatic
Tue Oct 26, 2004 11:19 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: The Ressurected Stevie D Thread
Replies: 98
Views: 65701

The hub does seem to be down. I wonder what is happening now. this is a placeholder for the subdomain mvmaphub.duckandcover.cx. I do have SenorDelux's 50's walls and floors (painted vault tiles and new floor tiles) and gothic heads (from F1 & 2) and some vault 15 tiles made by Ed the Monkey (tac...
by quietfanatic
Mon Oct 18, 2004 3:38 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Using camoflage for armour based triggers.
Replies: 6
Views: 8095

That's annoying. Otherwise, is there any thing else you can't modify for a prefab? (unless there is another way to give the main, created character a tag name in a campaign.)
by quietfanatic
Sun Oct 17, 2004 2:26 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: original fallout music...
Replies: 10
Views: 9918

Most of the music is actually in F2, otherwise just use the convertor.
by quietfanatic
Sun Oct 17, 2004 2:23 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Using camoflage for armour based triggers.
Replies: 6
Views: 8095

That's great, I was using rad resistance for that scenario before.
by quietfanatic
Sat Oct 16, 2004 1:46 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Critical chance bonus for attack modes
Replies: 3
Views: 4870

Do any weapons in the game use the critical chance bonus? Most of them seem to be set to 0. It is part of the weapon mode, so it should just affect that mode, otherwise you could change the critical chance with all weapons in 'effect'. It could be buggy though.
by quietfanatic
Thu Oct 14, 2004 5:05 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: original fallout music...
Replies: 10
Views: 9918

There are several acm-wav convertors but the best one is here I think. There are also winamp plug-ins if you like to play the acm files without converting them. To have music in a mission, you need to play around with the ambient sound text files. It takes a bit of work, but there is a tutorial here...
by quietfanatic
Wed Oct 13, 2004 3:08 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: The Architect
Replies: 26
Views: 28319

That's right, that will prove very useful.
by quietfanatic
Tue Oct 12, 2004 10:28 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Adding new sounds via BoSEE.
Replies: 2
Views: 28701

Ever grateful. I can only hope that you stick around more than I do.
by quietfanatic
Tue Oct 12, 2004 10:08 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: The Architect
Replies: 26
Views: 28319

Nice tilework there. But how do you get that nifty invisible tile function to work? I never noticed it before. (not the first thing I didn't notice dagnabbit)
by quietfanatic
Wed Oct 06, 2004 6:40 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Music types
Replies: 4
Views: 6383

Go the old stuff. Fred Astaire is good as well.
by quietfanatic
Tue Sep 21, 2004 9:26 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Vending Machines and an Oracle
Replies: 3
Views: 2926

The quartermaster would have to be in a campaign, getting the inventory from the update quartermaster's list trigger. Otherwise, just give an actor with the vendingmachine nuka cola in its inventory. Using widowed speech nodes would probably work for the oracle. In combination with campaign variable...
by quietfanatic
Sun Sep 19, 2004 1:27 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Sprite Clipping Problem @#$#@@#!!
Replies: 16
Views: 8520

That has happened to me with the normal sprites, already in game, but I have no idea how to fix it.
by quietfanatic
Sat Sep 18, 2004 10:32 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: How to Create and put the CAM file into the game
Replies: 1
Views: 2076

As always, read the EDITOR README, use the search function, and then ask questions.

A campaign file is made in the campaign editor when you import a png map and your own campaign.txt file. You also have to use the -path comand and make your own maps and local stuff. To summarize.
by quietfanatic
Sat Sep 18, 2004 10:28 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Information from HOLODISC
Replies: 5
Views: 3301

I think that holodisks do work actually (go the search function).

OTB talks about them here.

At least there is new blood.
by quietfanatic
Tue Sep 07, 2004 6:33 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Addiction To Water?
Replies: 19
Views: 11745

Tc63 wrote:or you could have a minus heal rate
It would have to be a very small value like -.01. The game doesn't seem to like it when the main character dies on the world map either.
by quietfanatic
Sat Sep 04, 2004 2:24 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Mod concept - anyone interested?
Replies: 32
Views: 26568

I haven't looked at the AI tables, but it sounds interesting. When I play the game on insane difficulty the AI is better, but so is the amount of damage. Ouch. It would be nice to some how improve the AI without getting killed by 9mm pistols.
by quietfanatic
Mon Aug 30, 2004 8:48 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Mod concept - anyone interested?
Replies: 32
Views: 26568

Even though the sprite looks better, the Steyr Aug is not an SMG and should be identified as an assault rifle.
by quietfanatic
Fri Aug 27, 2004 5:31 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Character Triggers
Replies: 10
Views: 4523

What would seem best to me is to set a campaign variable as true in the starting map, and then use it to trigger the event at the bunker. ------------ Condition: ------------ always -------- Action: -------- Set campaign variable 'startingsnake' to 'f'. And also: ------------ Condition: ------------...
by quietfanatic
Fri Aug 27, 2004 5:31 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Character Triggers
Replies: 10
Views: 4523

What would seem best to me is to set a campaign variable as true in the starting map, and then use it to trigger the event at the bunker. ------------ Condition: ------------ always -------- Action: -------- Set campaign variable 'startingsnake' to 'f'. And also: ------------ Condition: ------------...
by quietfanatic
Fri Aug 20, 2004 9:42 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Auto Crossbow+Lite Crossbow (entity updated and corrected)
Replies: 13
Views: 6700

I don't know how the ammunition/damage relationship works, if there is one, but otherwise I would give it the range 25 and damage of 6-18, with an accuracy bonus for burst of +5. Max Violence would probably know best about the gameplay balance, but I can only guess. Your work looks very snazzy. I'm ...