needs an update to fix a few anomalies....
will get it done by monday am..
Search found 175 matches
- Sun May 25, 2003 5:37 pm
- Forum: Fallout Editing
- Topic: New Tutorial.. Adding Maps.
- Replies: 6
- Views: 6581
- Sun May 25, 2003 12:08 pm
- Forum: In The News
- Topic: Sierra Army Depot is back!
- Replies: 8
- Views: 3926
he just missed a / that's all.. so it put it as a sub-page of DAC, and not as a new page..
just delete the www.duckandcover.net bit..
( or use the link in his sig.. )
just delete the www.duckandcover.net bit..
( or use the link in his sig.. )
- Sun May 25, 2003 9:59 am
- Forum: Fallout Editing
- Topic: New Tutorial.. Adding Maps.
- Replies: 6
- Views: 6581
- Sun May 25, 2003 9:56 am
- Forum: Fallout Editing
- Topic: New Tutorial.. Adding Maps.
- Replies: 6
- Views: 6581
New Tutorial.. Adding Maps.
for those of you that need to know, I have just uploaded a new tutorial to our site..
Adding Maps.. ( should be self explanitory what it's about...)
url is in the sig..
enjoy!
Adding Maps.. ( should be self explanitory what it's about...)
url is in the sig..
enjoy!
- Sun May 25, 2003 9:55 am
- Forum: Fallout Editing
- Topic: New Tutorial up.. Adding Maps!!
- Replies: 1
- Views: 3673
New Tutorial up.. Adding Maps!!
for those of you that need to know, I have just uploaded a new tutorial to our site..
Adding Maps.. ( should be self explanitory what it's about...)
url is in the sig..
enjoy!
Adding Maps.. ( should be self explanitory what it's about...)
url is in the sig..
enjoy!
- Mon May 19, 2003 5:53 pm
- Forum: Fallout Editing
- Topic: two questions..
- Replies: 3
- Views: 4754
i was going to post an appology for you because i miss-quoted you.. you did indeed say that it was the files in the PATCH000.dat that overode those in the master.dat.. so sorry.. and thank you for pointing out that it needs to be in the fallout2\data\data directory.. ( i didn't think about that one....
- Sun May 18, 2003 3:29 pm
- Forum: Fallout Editing
- Topic: two questions..
- Replies: 3
- Views: 4754
2. told ya.... my second question is... the same as the first but to do with the maps.txt file... i put an altered maps.txt file in the data directory but the editor insists on using the one in the master.dat... when i put the altered maps.txt in there, it works fine... ( exit grid thing ) i did ask...
- Sun May 18, 2003 3:25 pm
- Forum: Fallout Editing
- Topic: two questions..
- Replies: 3
- Views: 4754
two questions..
1. how do you get artwork to show up without putting it in the master.dat? I tried to put some artwork from fallout 1 back in the scenery selector.. ( the names are still in the list, the frm's are still there but have been made into "unused art" stickers.. so i thought ( from what Red! to...
- Sun May 18, 2003 10:50 am
- Forum: Fallout Editing
- Topic: Recruiting for Fallout 2 mod
- Replies: 9
- Views: 8263
Recruiting for Fallout 2 mod
We are in the middle of making a sequel to fallout 2 and are in need of more people to push the project along.. We require mapers, scripters, artists, and maybe even a voice actor or two.. ( but let's be honest.. i doubt we'll ever make a new talking head.. ) The site url is in my signature, and the...
- Sun May 18, 2003 10:50 am
- Forum: Fallout Editing
- Topic: Recruiting for Fallout 2 mod.
- Replies: 1
- Views: 3728
Recruiting for Fallout 2 mod.
We are in the middle of making a sequel to fallout 2 and are in need of more people to push the project along.. We require mapers, scripters, artists, and maybe even a voice actor or two.. ( but let's be honest.. i doubt we'll ever make a new talking head.. ) The site url is in my signature, and the...
- Fri May 16, 2003 9:39 pm
- Forum: Fallout Editing
- Topic: loader for fallout2.exe
- Replies: 9
- Views: 8445
- Thu May 15, 2003 6:26 pm
- Forum: Fallout Editing
- Topic: How do i Script???
- Replies: 5
- Views: 5558
- Tue May 13, 2003 10:23 pm
- Forum: Fallout Editing
- Topic: An Idea
- Replies: 4
- Views: 5008
- Tue May 13, 2003 10:12 pm
- Forum: Fallout Editing
- Topic: Exit Grid Tutorial.. now with pictures..
- Replies: 0
- Views: 3760
Exit Grid Tutorial.. now with pictures..
I have "...for dummies"-fied my exit grid tutorial on my website.. it now has pictures.. go look...
( and yes stevie.. by all means nick it and the images to post in the faq.. ( if you can have images.. ))
url in the sig..
( and yes stevie.. by all means nick it and the images to post in the faq.. ( if you can have images.. ))
url in the sig..
- Tue May 13, 2003 7:23 pm
- Forum: Fallout Editing
- Topic: setting up elevators? how?
- Replies: 60
- Views: 40199
- Tue May 13, 2003 7:11 pm
- Forum: Fallout Editing
- Topic: setting up elevators? how?
- Replies: 60
- Views: 40199
OK, dude. If I'm not mistaken, that means the elevator tutorial needs to have some serious, fundamental chages made to it to base it on voice-activation instead? Or something? I'll move onto something else until you gents have this one sorted out. no need to wait.. the table can be edited later.. i...
- Tue May 13, 2003 6:54 pm
- Forum: Fallout Editing
- Topic: How do i Script???
- Replies: 5
- Views: 5558
- Mon May 12, 2003 11:27 pm
- Forum: Fallout Editing
- Topic: setting up elevators? how?
- Replies: 60
- Views: 40199
- Mon May 12, 2003 11:06 pm
- Forum: Fallout Editing
- Topic: setting up elevators? how?
- Replies: 60
- Views: 40199
1. exactly.. it's in the exe code.. and without getting our hands on the scouce code for the exe, we are limited to 24 elevators.. ( we can however hex edit the exe to alter the existing elevators, and their destinations.. it's in one of the threads somewhere.. ) 2. right.. it's the map number that ...
- Sun May 11, 2003 11:58 pm
- Forum: Fallout Editing
- Topic: FAQ Contribution thread (Serious contributions only please)
- Replies: 36
- Views: 94332