Search found 175 matches
- Sat Jan 24, 2004 3:23 pm
- Forum: General Discussion
- Topic: missing forums?
- Replies: 5
- Views: 3069
missing forums?
what happened to the fallout 1 and 2 mods forum?? the fan made forum is still there but the other one aint..
- Sat Jan 24, 2004 2:21 pm
- Forum: Fallout Editing
- Topic: Recruiting for Fallout 2 mod
- Replies: 9
- Views: 8263
- Sun Jan 18, 2004 1:03 pm
- Forum: Fallout Editing
- Topic: The BIS mod?
- Replies: 21
- Views: 15959
- Sun Jan 18, 2004 12:57 pm
- Forum: Fallout Editing
- Topic: The BIS mod?
- Replies: 21
- Views: 15959
the gambling in VC is very justified.. after all that was a major plot in the game.. the attempted coercion from NewReno for VC to join them to fight off the raiders.. although after finding and reading the translation for the plot... it never mentions that one of the families took over VC... so in ...
- Tue Dec 02, 2003 5:52 pm
- Forum: Fallout Editing
- Topic: Mapper questions? look here first.
- Replies: 9
- Views: 38294
you shouldn't need to extract anything.. even the .lst files.. ( do I say you do in the tutorial??? ) EDIT: I've just re-read the tutorial and I see where you are getting confused.. the tutorial is primarily for making NEW prototypes with NEW art... ie including your own tiles, or your own inventory...
- Tue Nov 25, 2003 12:40 pm
- Forum: Fallout Editing
- Topic: The Perfect Mod Idea
- Replies: 8
- Views: 7158
enclave = america's armed forces you div.... and is the same for all official armies... 1 top guy gives the orders.. the rest do what they are told.. it just so happens that apparently, the British armed forces seem to be under the control of President Bush too... i guess Tony Blair must be one of h...
- Sat Nov 08, 2003 7:05 pm
- Forum: Fallout Editing
- Topic: The Perfect Mod Idea
- Replies: 8
- Views: 7158
I mean, it's not like the Super Mutant army or the Enclave were virtually demolished! The base at Navarro wasn't destroyed by the nuke at the oil rig.. and needn't have been the only outpost on the mainland.. Since Super Mutants survived into Fallout 2, and given the storyline in Broken Hills, then...
- Sat Nov 08, 2003 6:48 pm
- Forum: Fallout Editing
- Topic: The Perfect Mod Idea
- Replies: 8
- Views: 7158
that's more or less the story that the mod we started is.. i've since left the mod for personal reasons, but it's still going on.. visit my site which is still home to the screenshots for now, but will be changing soon, details on the site... but we set it 30 years after fallout 2, so that your char...
- Thu Jul 31, 2003 8:19 pm
- Forum: Fallout Editing
- Topic: the fallout 2 editor
- Replies: 2
- Views: 4034
- Wed Jul 30, 2003 7:38 pm
- Forum: Fallout Editing
- Topic: Mutants rising
- Replies: 7
- Views: 7065
- Wed Jul 30, 2003 7:36 pm
- Forum: Fallout Editing
- Topic: Mutants rising
- Replies: 7
- Views: 7065
- Tue Jul 08, 2003 11:42 am
- Forum: In The News
- Topic: City Overview: Elko
- Replies: 11
- Views: 8145
- Sat Jun 28, 2003 1:26 pm
- Forum: Fallout Editing
- Topic: How to get the .int & .msg connected?
- Replies: 3
- Views: 5153
sounds about right.. this is how it i think it works.. :? the #define NAME SCRIPT_SCRIPTNAME resolves to a number ( defined in the scripts.h ) as he said.. that number equates to the line number in the scripts.lst file which is where it gets the name of the .msg file ( from the name of the script de...
- Wed Jun 25, 2003 3:31 pm
- Forum: Fallout Editing
- Topic: Tutorial: Setting up for Script Compiling.
- Replies: 0
- Views: 3010
Tutorial: Setting up for Script Compiling.
people have been asking ho to set up the compiler.. go look..
- Wed Jun 25, 2003 12:22 pm
- Forum: Fallout Editing
- Topic: Fallout Vengence
- Replies: 28
- Views: 26304
- Mon Jun 23, 2003 9:13 pm
- Forum: Fallout Editing
- Topic: Random encounter scripting?
- Replies: 11
- Views: 14691
- Mon Jun 23, 2003 9:06 pm
- Forum: Fallout Editing
- Topic: Random encounter scripting?
- Replies: 11
- Views: 14691
I agree that you add your encounter to these tables, after first of course defining the encounter itself. ( not needed for special encounters.. see below.. ) I wasn't disputing that, i was disputing the part where you said a table corresponds to an area.. they don't, they are simply a table for the ...
- Sun Jun 22, 2003 8:17 pm
- Forum: Fallout Editing
- Topic: Random encounter scripting?
- Replies: 11
- Views: 14691
:roll: i assure you that the area has nothing to do with the tables.. there is a description in some of the tables as to where the table is supposed to be used.. ( like enclave patrolls near Navarro, but not arround vault city.. ), but it does not set the area in the table.. the area and frequency t...
- Sun Jun 22, 2003 10:49 am
- Forum: Fallout Editing
- Topic: Random encounter scripting?
- Replies: 11
- Views: 14691
Each table corresponds to an area in the worldmap no it doesn't... the tables set the likelyhood of a certatn encounter occuring and not the world map area it occurs in... that is set at the end of the list where each square is assigned a table to chose it's encounter from, and it's frequency of oc...
- Sat Jun 21, 2003 12:06 pm
- Forum: Fallout Editing
- Topic: Random encounter scripting?
- Replies: 11
- Views: 14691