Search found 175 matches

by ColJack
Sat Jan 24, 2004 3:23 pm
Forum: General Discussion
Topic: missing forums?
Replies: 5
Views: 3069

missing forums?

what happened to the fallout 1 and 2 mods forum?? the fan made forum is still there but the other one aint..
by ColJack
Sat Jan 24, 2004 2:21 pm
Forum: Fallout Editing
Topic: Recruiting for Fallout 2 mod
Replies: 9
Views: 8263

the "new" MR site is still under construction.. use the bottom link in my sig... not the mutantsrising.tk one...
by ColJack
Sun Jan 18, 2004 1:03 pm
Forum: Fallout Editing
Topic: The BIS mod?
Replies: 21
Views: 15959

not in the least bit.. especially since i don't speak dutch... or german or whatever language it is..
by ColJack
Sun Jan 18, 2004 12:57 pm
Forum: Fallout Editing
Topic: The BIS mod?
Replies: 21
Views: 15959

the gambling in VC is very justified.. after all that was a major plot in the game.. the attempted coercion from NewReno for VC to join them to fight off the raiders.. although after finding and reading the translation for the plot... it never mentions that one of the families took over VC... so in ...
by ColJack
Tue Dec 02, 2003 5:52 pm
Forum: Fallout Editing
Topic: Mapper questions? look here first.
Replies: 9
Views: 38294

you shouldn't need to extract anything.. even the .lst files.. ( do I say you do in the tutorial??? ) EDIT: I've just re-read the tutorial and I see where you are getting confused.. the tutorial is primarily for making NEW prototypes with NEW art... ie including your own tiles, or your own inventory...
by ColJack
Tue Nov 25, 2003 12:40 pm
Forum: Fallout Editing
Topic: The Perfect Mod Idea
Replies: 8
Views: 7158

enclave = america's armed forces you div.... and is the same for all official armies... 1 top guy gives the orders.. the rest do what they are told.. it just so happens that apparently, the British armed forces seem to be under the control of President Bush too... i guess Tony Blair must be one of h...
by ColJack
Sat Nov 08, 2003 7:05 pm
Forum: Fallout Editing
Topic: The Perfect Mod Idea
Replies: 8
Views: 7158

I mean, it's not like the Super Mutant army or the Enclave were virtually demolished! The base at Navarro wasn't destroyed by the nuke at the oil rig.. and needn't have been the only outpost on the mainland.. Since Super Mutants survived into Fallout 2, and given the storyline in Broken Hills, then...
by ColJack
Sat Nov 08, 2003 6:48 pm
Forum: Fallout Editing
Topic: The Perfect Mod Idea
Replies: 8
Views: 7158

that's more or less the story that the mod we started is.. i've since left the mod for personal reasons, but it's still going on.. visit my site which is still home to the screenshots for now, but will be changing soon, details on the site... but we set it 30 years after fallout 2, so that your char...
by ColJack
Thu Jul 31, 2003 8:19 pm
Forum: Fallout Editing
Topic: the fallout 2 editor
Replies: 2
Views: 4034

with the release of the editor and script compiler it's now really easy to make maps, and to make scripts as well as modding just about anything..

check out out site for info on our mod.. ( work in progress )
by ColJack
Wed Jul 30, 2003 7:38 pm
Forum: Fallout Editing
Topic: Mutants rising
Replies: 7
Views: 7065

doh.. forgot to answer your original question..

it's a whole new world map with 10-14 locations ( depending on whether certain quests make it in.. )

and yes you will need to have Fallout 2 installed, it will be like a patch..
by ColJack
Wed Jul 30, 2003 7:36 pm
Forum: Fallout Editing
Topic: Mutants rising
Replies: 7
Views: 7065

he means he cannot post to the NMA forums ( ours included ) without registering.. and NMA does not allow "web" e-mail addresses like hotmail and yahoo and the like.. since they do not resolve to an isp and therefore make it impossible to ban an individual for whatever reason.. since they c...
by ColJack
Tue Jul 08, 2003 11:42 am
Forum: In The News
Topic: City Overview: Elko
Replies: 11
Views: 8145

it's only green temporarily... we are having some new tiles made that will transition from grass to dirt..

and yes it is a GECK city, since it's where your tribe settled and the remaining survivors of vault 13..
by ColJack
Sat Jun 28, 2003 1:26 pm
Forum: Fallout Editing
Topic: How to get the .int & .msg connected?
Replies: 3
Views: 5153

sounds about right.. this is how it i think it works.. :? the #define NAME SCRIPT_SCRIPTNAME resolves to a number ( defined in the scripts.h ) as he said.. that number equates to the line number in the scripts.lst file which is where it gets the name of the .msg file ( from the name of the script de...
by ColJack
Wed Jun 25, 2003 3:31 pm
Forum: Fallout Editing
Topic: Tutorial: Setting up for Script Compiling.
Replies: 0
Views: 3010

Tutorial: Setting up for Script Compiling.

people have been asking ho to set up the compiler.. go look..
by ColJack
Wed Jun 25, 2003 12:22 pm
Forum: Fallout Editing
Topic: Fallout Vengence
Replies: 28
Views: 26304

hurry up with that website will ya.. i want to put you in our links section..
by ColJack
Mon Jun 23, 2003 9:13 pm
Forum: Fallout Editing
Topic: Random encounter scripting?
Replies: 11
Views: 14691

Indeed the fill type is to specify that when you enter this tile, the map should "highlight" automagically all tiles left of this one as it's actually just water. ALL HAIL RED!!... once again he slips in a little piece of very usefull information while he thinks no-one is looking.... than...
by ColJack
Mon Jun 23, 2003 9:06 pm
Forum: Fallout Editing
Topic: Random encounter scripting?
Replies: 11
Views: 14691

I agree that you add your encounter to these tables, after first of course defining the encounter itself. ( not needed for special encounters.. see below.. ) I wasn't disputing that, i was disputing the part where you said a table corresponds to an area.. they don't, they are simply a table for the ...
by ColJack
Sun Jun 22, 2003 8:17 pm
Forum: Fallout Editing
Topic: Random encounter scripting?
Replies: 11
Views: 14691

:roll: i assure you that the area has nothing to do with the tables.. there is a description in some of the tables as to where the table is supposed to be used.. ( like enclave patrolls near Navarro, but not arround vault city.. ), but it does not set the area in the table.. the area and frequency t...
by ColJack
Sun Jun 22, 2003 10:49 am
Forum: Fallout Editing
Topic: Random encounter scripting?
Replies: 11
Views: 14691

Each table corresponds to an area in the worldmap no it doesn't... the tables set the likelyhood of a certatn encounter occuring and not the world map area it occurs in... that is set at the end of the list where each square is assigned a table to chose it's encounter from, and it's frequency of oc...
by ColJack
Sat Jun 21, 2003 12:06 pm
Forum: Fallout Editing
Topic: Random encounter scripting?
Replies: 11
Views: 14691

random encounters are set in the worldmap.txt file in encounter tables... it's all very complicated.. the easiest way to get your "random encounter" into the game is to name it the same as one of the existing random encounter.. just realise that the regular random encounters have baddies t...