Search found 10 matches

by rastic
Mon Mar 05, 2012 12:57 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Signs entity
Replies: 34
Views: 72780

Entity located in \core\entities\Special\Generic\Signs can be easy used for show text when player drag mouse over it. All what need is edit it in entity editor. In "Display name" define some name . Than in \core\locale\game\items.txt add text node to this entity like name_sign1 = {Some tex...
by rastic
Fri Feb 18, 2011 11:52 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Signs entity
Replies: 34
Views: 72780

simple just stop watching this topic i wasnt ask u or any other hater for help
by rastic
Sun Feb 13, 2011 12:05 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Signs entity
Replies: 34
Views: 72780

ok just tell me for god why the hell u are thinkg that i am so idiot who s comming here spam something about catalogue/new phone/... etc ??? because i was intrested if there is any way how show floating text on table ??? i saw here lot of stupid topics but i dont see reason for flame on me ... i nev...
by rastic
Thu Feb 10, 2011 9:36 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Signs entity
Replies: 34
Views: 72780

The sad thing is that if you just gone ahead with the pitch, I might be interested, I'm currently in the market for a new phone/laptop/mexican pharmaceutical/penis. i dont know why u just stop a post this shits ... u didnt answered on my question and at first your post here just show how bored u ar...
by rastic
Thu Feb 10, 2011 9:03 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Signs entity
Replies: 34
Views: 72780

i rly dont know whats wrong with my post and sorry that i am asking i was just looking for some help here but i see was bad choice
by rastic
Tue Feb 08, 2011 10:07 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Signs entity
Replies: 34
Views: 72780

Re: Signs entity

I'm pretty sure that's just for random billboard-type scenery And yes, phones. If you don't post the list then it really isn't worth my time no i was asking seriously, for random billboard-type scenery ??? and than why its entity if dont have any function (show text or smething) i was think is ther...
by rastic
Mon Feb 07, 2011 5:40 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Signs entity
Replies: 34
Views: 72780

Signs entity

for what good is exactly this entity
(located core\entities\Special\Generic\Signs)

i was think thats can show some text or info in game but i have no idea to which *.txt file i need type that info

so is there any way how use this entity to show some text ?
by rastic
Sat Sep 11, 2010 6:50 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Refresher on Holodiscs and papers etc...Please!!
Replies: 7
Views: 32059

Holodisks, they will load into pipboy without a title, but you need the title to set it up properly, especially if you want more than one per map or going to use them in generic mission.txt so they are readable from any map. In the speech file/generic mission file you just need; title_holodisklabel...
by rastic
Thu Sep 09, 2010 6:42 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Bunker trouble
Replies: 2
Views: 18839

thats dire problem... i was searching on web something about bunker etc, but its looks like no solution for this. So i will remove bunker status of map and will try build it as normal mission... i was just hoping that i will found someone who know whats wrong anyway thanks for answer its good to kno...
by rastic
Wed Sep 08, 2010 6:36 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Bunker trouble
Replies: 2
Views: 18839

Bunker trouble

I did nice small bunker for my campaign, everything work nice... just i cant visit bunker more than two times. After second visit of bunker player cant, just stay on exit grid and nothing... i created simple test campaign for discovery of problem and its looks that my bunker cant hanlde more trigger...