Search found 151 matches

by Sirgalahadwizard
Fri Jan 23, 2004 3:51 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Need SPAS Shotgun info.
Replies: 27
Views: 11820

I'd say minimum strength is kinda ambigious. It takes very little strength to pull the trigger, or to cock the gun. To use it without it hurting you every time is I think the bigger question. Fallout 2 did a much better job of this - FOT just makes it to where you cant use it if you dont have the st...
by Sirgalahadwizard
Tue Jan 13, 2004 2:19 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Ideas you can steal from me
Replies: 32
Views: 14190

Heh, I always get in on good discussions like this pretty late. So I guess i'll put in my two cents starting from the beginning. I like the idea for more melee weapons. In fact, in some of my mods i've incorporated more of them and made them a tad bit more powerful than normal (because I feel they w...
by Sirgalahadwizard
Thu Jan 08, 2004 7:59 pm
Forum: Fallout Editing
Topic: Converting FRMs with FRM2BMP while preserving palettes
Replies: 5
Views: 10989

Step 1: Take a screenshot of Fallout... or in some way get an image from fallout that contains Fallout's palette (go hunt down game images on the web if you have to... dont remember where I got my palette). Step 2: In your fav. photo editing software, load that image and save the palette. If you're ...
by Sirgalahadwizard
Tue Dec 02, 2003 4:52 pm
Forum: Fallout Editing
Topic: Morrowind Engine
Replies: 10
Views: 9770

Why not just program your own port of Fallout2 if it's going to take that much work? Surely making up something that can use isometric gfx shouldn't be a problem... and i'm sure you could get the code from various people for accessing the original FO2 gfx (since there's programs to unpack the dat fi...
by Sirgalahadwizard
Mon Dec 01, 2003 1:20 am
Forum: Fallout Editing
Topic: Mapper questions? look here first.
Replies: 9
Views: 36347

As listed in DAC's mapper tutorials... the proto editor in the mapper can be made usable. My question is with the extraction of .frm files. Mostly all I want to do is modify existing critters... specifically their armor stats. I get tired of messing with each one in my Hex Editor (which is faster th...
by Sirgalahadwizard
Mon Dec 01, 2003 1:02 am
Forum: Fallout Editing
Topic: Burst Cone
Replies: 3
Views: 4757

From what i've observed, burst attacks seem to actually make ToHit rolls against everyone in their affected area, starting with the characters closest to the middle of the cone (and not in front of other characters). It seems that the cone is about 30 degrees to either side, or something like that.....
by Sirgalahadwizard
Tue Nov 11, 2003 6:29 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Camo Pipboy & New Fonts?
Replies: 14
Views: 6161

Heh, i'm trying to make up new fonts too (well, named the same as the old ones, but different gfx). I'm using GIMP... and it appears that the .png *looks* like it's just alpha. But I noticed that inbetween each character is a completly blank line. On further investigation, strangely enough, that bla...
by Sirgalahadwizard
Sun Nov 02, 2003 1:52 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Weapons and Game Balancing.
Replies: 26
Views: 14271

The weight for weapons is unloaded. It's practically the same idea in Fo1/2... except that you can't stow loaded weapons (except via bugs) in FOT (so it normally isn't noticed). I noticed the same thing for larger weapons as well - particularly the really big ones. The M2 browning supposedly weighs ...
by Sirgalahadwizard
Sat Nov 01, 2003 7:29 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Weapons and Game Balancing.
Replies: 26
Views: 14271

What i've found is that the loss of accuracy for Short range seems fairly linear. Long range is skewed, as if the loss of accuracy is logarithmic (losing range slowly until near the end of the range). I'm guessing, if it's any clue from the FO2 scoped rifle, that Scoped range is like Long range exce...
by Sirgalahadwizard
Fri Oct 31, 2003 3:58 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Need help making a campaign.
Replies: 12
Views: 7704

Damage Modifiers: As I feared. I was hoping that the editor placed the name of the ammo variant and then placed the respective modifiers right after it (in 4byte or 1 byte or whatever-byte chunks). That'd work WONDERS for me if I could mess around with those - cause BI got the entire list of modifie...
by Sirgalahadwizard
Fri Oct 31, 2003 3:34 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Weapons and Game Balancing.
Replies: 26
Views: 14271

You can mod your campaign any way you wish. Modding is a form of artistic expression, so it's all relative :badgrin: One helpful hint for carrying weight - ammo is heavy. And simply modify armor suits to make you have a smaller carry weight (say, -50 lb or so)... and then make all humans have a mini...
by Sirgalahadwizard
Thu Oct 30, 2003 7:02 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Weapons and Game Balancing.
Replies: 26
Views: 14271

I get your point. Maybe it's just a artistic touch of my own (for the damage range issue) Pistols have their uses - they're damn good at close range, but they dont pack too much punch. Yes, they are lethal however, but they can't usually punch through armor like a rifle can. Rifles are good for long...
by Sirgalahadwizard
Wed Oct 29, 2003 5:34 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Weapons and Game Balancing.
Replies: 26
Views: 14271

The problem with basing damage off of weapon calibre alone is that you're ignoring barrel length. And it also poses the problem of "why use these better items when I can still do the job with this one". Most combat situations IMO in FOT occur at ranges less than 15 tiles, so accuracy usual...
by Sirgalahadwizard
Wed Oct 29, 2003 5:01 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Need help making a campaign.
Replies: 12
Views: 7704

Oooh, I have questions: I renamed the "Depleted Uranium" decriptions for ammunition in ammo.txt to something else... but FOT still displays [Depleted Uranium] as the ammo type. (the new description simply read "Armor Piercing", and "AP++" for the short version... but FO...
by Sirgalahadwizard
Wed Oct 29, 2003 4:44 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Disabling the second hand slot, ideas please.
Replies: 3
Views: 2745

The idea behind the secondhand slot is that it's a holster or it's a sling. As in, switch from a rifle to a pistol... the rifle gets slung on the shoulder and the pistol comes out of a holster. Im assuming that items in your "inventory" are securely strapped or something and take time to p...
by Sirgalahadwizard
Mon Sep 29, 2003 11:30 pm
Forum: Fallout Editing
Topic: Questions about the Skill system in Fallout...
Replies: 2
Views: 4786

As for the lockpick and other skill rolls... Those seem to be like the same kinds of skill checks you see in a tabletop RPG. Depending on the difficulty of the object you're trying to crack (or steal, or unlock, etc) it sets a bar for a certain amount you need to roll. By having a larger skill level...
by Sirgalahadwizard
Mon Sep 29, 2003 11:23 pm
Forum: Fallout Editing
Topic: Questions about the Skill system in Fallout...
Replies: 2
Views: 4786

My understanding of this is rather limited, but here's what i've pieced together so far: It's something similar to a ToHit roll like you see in tabletop roleplaying games. If a targeted shot is done, the entire weapon skill seems to be multiplied before the attack (60% chance to hit the eyes means W...
by Sirgalahadwizard
Mon Sep 29, 2003 4:47 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Weapons and Game Balancing.
Replies: 26
Views: 14271

A good idea i've tried to work into my mod: The seriously good equipment is needed elsewhere for the bigger war - and the characters you run into are minor scumbags so they dont have anything too impressive. Likewise, because they're minor scumbags, they aren't worth risking a supply of heavy weapon...
by Sirgalahadwizard
Mon Sep 29, 2003 1:08 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Projects in the making
Replies: 116
Views: 237160

A great holding place for Mods huh? Okay, i'll describe mine then. Ive been working on a FOT mod for a few months now, perhaps longer (if you factor in all the previous stabs at it). The primary changes are in the weapons, ammo, game balance, etc. I dont have any new maps because i'm not a map maker...
by Sirgalahadwizard
Wed Sep 17, 2003 7:21 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: FO/FO2 Sprites for FoT
Replies: 59
Views: 21480

OTB... you might not wanna hear this... But make sure you get the bounding box stuff correct in the .spr files. Ie, those crazy numbers above the "height" and "width" dimensions in spray. I tried to do a similar project... and noticed that alot of my sprites were "off center...