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Tim Cain, master of Fallout and King of the land.
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Fallout 4 Responses: What do you think of it?
I'm enjoying it! 25%
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Total Votes: 8
Populating fallout with thousands of 12 year old Bethesda fanboys simultaneously trying to set off hidden nukes would have been a terrible idea.


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Content Listing - Page 7 of 7; Listing articles 61 through 67 of 67 total articles
 
Killzig's interview with MCA [ N/A -> Interview ]
Interview posted by Saint_Proverbius Wed 28 Jul 2004, 12:49 PM
Killzig did an interview with Chris Avellone back on Febuary 19th, 2002. This is it:

Killzig: How do you feel about some of the bad blood between a few of the elder Fallout fans and some of the Black Isle team? You've been personally involved in some of the disagreements, do you think relations are repairable? Can you trace it back to some sort of origin? Or is it as natural as cats and dogs at this point? Have you ever seen a love-hate relationship like this with other developers and their fans, or is this a rare thing for you?

Chris Avellone: I don't see it so much as bad blood as just two groups that are passionate about the Fallout genre. I know the people here at BIS feel just as strongly about Fallout as some of the fans do, and if future games end up being better because of the debate between the two groups, everyone wins as far as I'm concerned.


BRING ON THE BLOOD.

Read: Killzig's interview with MCA

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Tim Cain talk on FO3 from March 9, 2002 [ N/A -> Interview ]
Interview posted by Saint_Proverbius Wed 28 Jul 2004, 12:38 PM
A chat log from March 9th, 2002 between Killzig and Calis and Tim Cain on the subject of Fallout and it's future - specifically Fallout 3.

Killzig: Here's a silly question, if you were on the FO3 team what area would you use as your starting point for the story?

Tim Cain: Well, Killzig, I have already written a design for Fo3, but I have sworn not to talk about it. If I see any of it in the next game, I can rest assured that it is coincidence.


The irony is that Interplay sold the rights to Fallout to Bethesda over Troika because they had more money. However, if the design of the game was already done by Tim Cain, then Fallout 3 would already be in production and on the shelves a lot sooner considering Bethesda doesn't even have a team in place to come up with a design even though they've been trying to buy it for nearly eight months now.

Read: Tim Cain talk on FO3 from March 9, 2002

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Fallout 3 chat log from June 16th, 2001 [ N/A -> Interview ]
Interview posted by Saint_Proverbius Wed 28 Jul 2004, 12:09 PM
An old chat log that took place back in 2001 about Fallout 3, which everyone thought Black Isle would be doing.

<JC|V13> Is SPECIAL a cornerstone of the Fallout series or is it expendable?
<BIS_ChrisA> Cornerstone
<BIS_Darren> Cornerstone
<BIS_ChrisA> Character Creation is what makes Fallout Fallout
<FalloutsChris> Ohhhh. I'll be different and say that for RPGs and tactical games, it's a cornerstone. But if we ever need to do Dogmeat on Typing, it's expendable. Seriously, it would depend on the game and genre.
<FalloutsChris> I cannot imagine a Fallout RPG without SPECIAL, however.
<FalloutsChris> Okay, if we did a high level 4X strategy game set in the Fallout universe (think Civ), SPECIAL might not be required.


Yup, SPECIAL is important.

Read: Fallout 3 chat log from June 16th, 2001

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Chat log from the development of Fallout 2 dated May 21st, 1998 [ N/A -> Interview ]
Interview posted by Saint_Proverbius Wed 28 Jul 2004, 11:24 AM
Our oldest chat log from the creation of Fallout 2. Here's a dumbass question from someone we all know:

Exitium|WZ - Feargus, do you suppose I could help out in the creation of Fallout 2? *cough Id love to cough*. Like we had that talk on #baldursgate =). Oh and serious question, do we actually live a life in the game? As in get married, sleep, eat, drink and all that unimportant stuff left out from Fallout 1. 1 more question after this...
Feargus - Umm, we are making a game. :)
Exitium|WZ - Oh and about the Fallout 2 Editor, will you still release it? There are some of us here who have talents to adventure beyond other peoples abilities..such as the Unwashed Villagers =)
Feargus - I am not a big believer in the sleeping, eating, etc.. stuff that some RPG's put in there.
Exitium|WZ - Feargus, yeah I know, im talking about helping you guys with weapons =)
Feargus - That seems a lot like micromanagement that people get bored with.
Exitium|WZ - True.
Exitium|WZ - I hate micromanagement.
Feargus - Some of that stuff is going in.
Exitium|WZ - Say, is that offer to help you guys with characters and item names still on?
Feargus - Sure, just e-mail me at furquhart@interplay.com
Meghan - Thanks Exitium :)


Dear lord.

Read: Chat log from the development of Fallout 2 dated May 21st, 1998

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Fallout 2 chat log from June 10th, 1998 [ N/A -> Interview ]
Interview posted by Saint_Proverbius Wed 28 Jul 2004, 11:12 AM
Another chat log from the development of Fallout 2. This one features Feargus Urquhart answering questions from the fans.

El_Pagano - El_Pagano - any easter eggs? any hints to them?
Feargus - There are a lot of them in there, but finding them is half the fun.


It's like watching a trainwreck in slow motion.

Read: Fallout 2 chat log from June 10th, 1998

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Fallout 2 chat log from September 16th, 1998 [ N/A -> Interview ]
Interview posted by Saint_Proverbius Wed 28 Jul 2004, 11:04 AM
One of the old chat logs from before the release of Fallout 2. This chat log was dated September 16th, 1998.

Sulla - I always liked the conventional weapons better in Fallout, I thought the energy weapons were not as fun as the flamethrower and the submachine guns. Will the conventional weapons have a longer "shelf life" in the game? And who did Ron Perlman voice act in Fallout? Killian? Gizmo? Tandi?
Meghan - Killian I think.
Matt_IPLY - I understand, there's a certain visceral thrill to throwing a lot of lead downrange, the smell of the burning cordite, the hot brass
Matt_IPLY - oh my, I need a moment here... ;)
Matt_IPLY - uh, yes, there are a lot more slug-throwers in the game
Krys_IPLY - Take your time, Matt
Sulla - also Arbesh, or whover the leader of Shady Sands was....sounded like the Taco Bell Dog
Matt_IPLY - and a lot more heavy weapons too :)
Meghan - I loved the flamethrower. I laughed myself out of my chair the first time I saw someone run around on fire and then fall down (yes, I'm sick)
Meghan - :)
Matt_IPLY - Ron Perlman's biggest role in F1 was as the narrator at the beginning and end of the game
Sulla - ok thanks
Meghan - Oh, that's right.. it was McGuyver who did Killian :)
Krys_IPLY - Richard Dean Anderson
Meghan - Thanks Sulla :)


Remember, these are the people responsible for all the lame things in Fallout 2.

Read: Fallout 2 chat log from September 16th, 1998

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Fallout 2 post release chat log [ N/A -> Interview ]
Interview posted by Saint_Proverbius Wed 28 Jul 2004, 10:26 AM
The Fallout 2 post release chat with Black Isle Studios, still in it's infancy.
Mikem3 - Is there any way to save the deathclaws? Or is the game made not to?
Feargus_Black_Isle - They pretty much die, no matter what you do.
Meghan - Thanks Mikem3 :)

Good. They were better off dead. The interview can be read here.

Read: Fallout 2 post release chat log

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