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Content Listing - Page 6 of 7; Listing articles 51 through 60 of 67 total articles
 
Fallout Tactics developer profile: Stuart van Eysden [ N/A -> Interview ]
Interview posted by Ausir Thu 29 Jul 2004, 8:42 PM
Our interview with Stuart van Eysden about mostly unimportant stuff.

If you could make any game you wanted, what'd it be?

An Abe's Odyssey type platformer.

What are a few of your favourite games?

The Need for Speed and Abe games.

Read: Fallout Tactics developer profile: Stuart van Eysden

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^ Support DAC!
Fallout Tactics developer profile: John De Margheriti [ N/A -> Interview ]
Interview posted by Ausir Thu 29 Jul 2004, 8:42 PM
Our interview with John De Margheriti about mostly unimportant stuff.

If you could make any game you wanted, what'd it be?

Well, we did Tactics and that was something I wanted to do. I would now like to do a MMORPG and have put a lot of effort and M$ in getting MF to develop the technology to do it. I would like to develop a futuristic world, a cross between Blade Runner, The Fifth Element and a book by Stephen Perretti called 'This Present Darkness'. Try figuring that one out :) (BTW I understand Stephen Spielberg has bought the rights to the book). I cannot go into the game too much because I want to make it and I dont want anyone else doing it before me !

Read: Fallout Tactics developer profile: John De Margheriti

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Fallout Tactics developer profile: Gareth Davies [ N/A -> Interview ]
Interview posted by Ausir Thu 29 Jul 2004, 8:42 PM
Our interview with Gareth Davies about mostly unimportant stuff.

What stuff have your worked on in the past?

Lots of Half-Life mods, the most notable, Skynet. I also used to work in a couple of factories before I joined MF

If you could make any game you wanted, what'd it be?

A horror-themed puzzle game set in Hell, where the player must solve puzzles to escape/remain sane…

Read: Fallout Tactics developer profile: Gareth Davies

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Fallout Tactics developer profile: Karl Burdack [ N/A -> Interview ]
Interview posted by Ausir Thu 29 Jul 2004, 8:42 PM
Our interview with Karl Burdack about mostly unimportant stuff.

What do you think will happen to computer games in years to come?

They will continue to become more complicated. Programming and Art teams will grow in size as consumers expect more and more content.

Online gaming will become more commonplace among casual gamers, and story driven single player games will remain popular.

Unfortunately the industry will continue moving toward pleasing the masses, as sales, bugdets and other pressures rise.

Read: Fallout Tactics developer profile: Karl Burdack

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Fallout Tactics developer profile: Matthew Brooks [ N/A -> Interview ]
Interview posted by Ausir Thu 29 Jul 2004, 8:41 PM
Our interview with Matthew Brooks about mostly unimportant stuff.

If you could make any game you wanted, what'd it be?

EA's mutant league hockey 2000

What are a few of your favourite games?

Mutant leauge series, road rash, herzog zwei, TOCA Touring Car.

Read: Fallout Tactics developer profile: Matthew Brooks

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Fallout Tactics developer profile: Lorne Brooks [ N/A -> Interview ]
Interview posted by Ausir Thu 29 Jul 2004, 8:40 PM
Our interview with Lorne Brooks about mostly unimportant stuff.


If you could make any game you wanted, what'd it be?

A game designed to test all skill aspects such as; reflexes, strategy, memory, teamwork, etc. Also has random chaotic situations as in real life. I'd also like to see story and player/character developement play a more crucial role to gameplay than just background story. Oh and it must be fun too.

Read: Fallout Tactics developer profile: Lorne Brooks

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Fallout Tactics developer profile: Jake Badger [ N/A -> Interview ]
Interview posted by Ausir Thu 29 Jul 2004, 8:40 PM
Our interview with Jake Badger about mostly unimportant stuff.


If you could make any game you wanted, what'd it be?

Transport Tycoon 2, 1942 3D, or a team based space sim (like B17 was supposed to be, but in space)

What are a few of your favourite games?

Civilisation 2, Fallout, BG2, Marathon 2, Elite Force, Freespace, Diablo, System Shock

Read: Fallout Tactics developer profile: Jake Badger

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Fallout Tactics developer profiles [ N/A -> Interview ]
Interview posted by Ausir Thu 29 Jul 2004, 8:40 PM
Interviews about trivial things with the Fallout Tactics team.

Read: Fallout Tactics developer profiles

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Fallout Tactics developer profile: Chris Taylor [ N/A -> Interview ]
Interview posted by Ausir Thu 29 Jul 2004, 8:40 PM
Our interview with Chris Taylor about mostly unimportant stuff.

    If you could make any game you wanted, what'd it be?

    I cast magic missile. Er, I have lots of games I would like to make. If it had to be just one, it would probably somehow involve near future alien conspiracy, nudity, psychic powers and submarines. I think.

Read: Fallout Tactics developer profile: Chris Taylor

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Feargus interview from June 28th, 2001 [ N/A -> Interview ]
Interview posted by Saint_Proverbius Wed 28 Jul 2004, 7:01 AM
Feargus did an interview a hell of a long time ago with DAC. Way, way back in the summer of 2001.

3) Continuity is something we discussed at the chat a few days ago, but at the same time, realistically, the Fallout universe would be a society on the mend...How far, technologically speaking, do you envision Fallout 3's universe being as opposed to Fallout 1 where there weren't any running cars?

[Urquhart, Feargus] Speaking off the cuff - I think the world is going to be a little more advanced, but not a whole lot. With the breakdown of everything after the bombs dropped and the leftover technology - the reign of people living for themselves is probably going to survive quite a while. What I mean by that is that for a while in the Fallout universe, the people who will use old technology to control areas instead of re-building them are going to out number the people trying to re-build a new world. So, the world is going to stay somewhat feudal for a while longer.


It's not apocalypse if there's a lot of progress.

Read: Feargus interview from June 28th, 2001

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