Reminiscing about Fallout
||[ Game -> Editorial ]
|Editorial posted by DarkUnderlord
||Fri 04 Feb 2005, 8:39 PM
|More info on Game: Fallout: A Post Nuclear Role Playing Game | More info on Game: Fallout 2: A Post Nuclear Role Playing Game
makes Fallout so good?
It was November '99 and there I was looking
at the back of this computer game package.
This year's Fallout Nuclear Survival kit uses the
technology to keep you alive and kicking in the event of a nuclear
disaster. Just look what the experts are saying:
- Fallout has everything necessary to be the best role-playing game of
all time ~ Next Generation
- Fallout could signale the return of the Old-School RPG.
This one looks like a winner ~ Gamespot.
The game was $20 and had apparently been out for a while now. It's
sequel "Fallout 2" was sitting on the shelf next to it and was also $20
(Both part of the Gamers Collection). The brown packaging of the first
appealed to me more than the purple 'bug' that adorned the second but I
didn't buy them. Instead I made a mental note to come back
the mean-time during a conversation with a friend about "Commandos" I
asked if he had ever heard about "Fallout". He had. It was
said. Had "turn-based combat". That was great I
thought. I had only
just finished playing the second game in the X-Com series: Terror From
the Deep. I enjoyed the challenging turn-based combat in that
went back to the store and bought Fallout 1. I'd buy Fallout
if I enjoyed the first one.
Two weeks later I was suffering some kind
of withdrawal. I'd just
finished Fallout for the second time. Why the second time?
first time through I thought I'd do everything "right". I was
to people, being the general nice guy hero-type. Then I got
Brotherhood of Steel or rather, outside the Brotherhood of
Wanted me to go to "The Glow" and bring something back so off I
I couldn't get in. I swear I moved my mouse all around that
forsaken hell-hole and I didn't find anything. It was a
So I went back to the BoS...
... and died from radiation along the way. So THAT's what
have received a high dose of radiation" messages meant? I
from a pre-Glow visit, used the Rad-X but still couldn't find a way in.
I went back to the BoS again. Nope, they wouldn't let me in
went back to The Glow. I couldn't find a way in
again. I gave up. It
must be some kind of trick. My game from that point on
that I seemed to be missing something, I went straight to the Gun
Runners and used that anger to take them out. Oh God it was
but I pulled it off with a combat shotgun and metal armour.
stupidly, I had been increasing my energy weapons skill right from the
start. Then when I got the 'tag' perk to tag a fourth skill,
energy weapons. They went from something like 114% to the max
instantly. As soon as I got my hands on that Plasma Rifle of
Gabriel's, I was set. The rest of the Gun Runners didn't
chance even though my armour was less than optimal.
After that I found my way into the Cathedral. I took them all
The Military Base was next and with its location taken from a computer,
I walked in and gave them the same treatment. That was
it. It was all
over but I hadn't done it right. Who were this Brotherhod of
Was there really a way into the Glow? I did only what any
human being would. "Getting into the glow Fallout" I think
query in Yahoo (back in the days when google was only for those "in the
know"). It brought up a thread at a place called No Mutants Allowed and I
It wasn't specifically about getting into the Glow but it had the words
I needed to read. "Rope". "Beam". I re-started. I
went back. There
it was. Was I really so stupid as to miss that fairly obvious
poking out there? Apparently so. I continued my
game, I got into the
Brotherhood of Steel. I talked to Vree. I took out
the Military Base.
In the end, I talked to the Master. He committed
Had I really just talked this big bad evil guy into death because his
plans were flawed? Yep. I'd finished the game twice
and my second
experience was completely different to my first time through.
used my speech skills to kill something which took a mammoth shootout
to accomplish before. I'd even visited 3 whole new areas.
which I had skipped at first. The Glow which was an experience in and
of itself. The Brotherhood of Steel.
I turned the computer off and wandered around the house for about an
hour. Kind of lost. I was thinking about what I'd done and
cool" was about the only way I could sum it up without delving into
some sort of psuedo psycho-babble that would make Freud
proud. I hit
the net and went back to that place I had found before and started
posting wild, crazy ideas about Fallout 3. Fallout
3? Damn, that
reminded me... It was December 2000. I went back to the store
bought Fallout 2.
What's missing in Fallout 2?
Finishing the game off was a disappointment. I summed it up
(in my style at the time) in
I've just finished Fallout 2 (Hey, I only bought
it about 2 weeks ago), and I have to say, after FO1 I was left with an
empty feeling. A sense of loss. I kind of felt sorry for the
Vault-Dweller for being booted out. (I also felt sorry that I couldn't
kill the overseer)....
But after FO2.
Nothing. In fact, after I spent a couple of hours
running around the Enclave wondering how to finish it, I was RELIEVED
that I had finished it. You know, like 'Oh thank god that's over!'. FO1
was great. It was new. It had about 3 - 4 ways to finish it. FO2 was
lame. It was just FO1, with more quests, (which built up my hopes of a
spectacular ending) and then a dumb shootout. I mean, I don't get it?
Also, how can you wander around the Enclave
in Advanced Power
Armour and everyone treats you like a soldier. But... as soon as you
talk to the president (who had NO security around him) he *knows*
you're a mutant? WTF? After you kill him, and the soldiers who come
running, and everyone else on the level. Then blow up the computer. (No
hacking into it with a high science skill and setting self-destruct. I
mean, hell, I was expecting that getting the guy to release FEV would
kill everyone one, thinking it had something to do with my high speech
skill, but nooooooo. He does it even if your speech sucks. You can't
even repair the nuclear bomb sitting there and set it off.)
Then, after all that, there's some big-bad ass
packing an 'End Boss
Plasma Rifle' and an 'End Boss Claw'. What is this? Quake? Hell, it's
got a bad storyline (FO1 just G.E.C.K. instead of Water Chip etc...), a
bad ending and an End boss. It MUST be Quake. Why the Hell can't I talk
that Frank Horrigan out of combat? This IS Fallout right? I mean, that
great game where you can talk your way out, shoot your way out,
sneak/lockpick your way out or do something else to save your ass.
Isn't it? Isn't that what the title says 'Fallout 2'? Well.. All I can
say is I was somewhat disappointed. (And what's the deal with getting
the Advanced Power Armour. It's in a locker. Is that it? You walk up to
the guards and say 'Hi I'm a recruit', and then walk down and get your
armour. WTF? Ain't that just a little too easy? I mean, just a
*little*??? Considering that in most cases you've only just gotten the
Hardened Power Armour?)
The ending makes the game. The ending is what makes the
through so worth-while. Fallout rewarded different styles of
making an ending possible that suited your style. Thief
into that high security door and set off the nuclear bomb under the
Master. Intelligent speech type? Talk him out of
his plans once
you've got the right information from Vree. Combat dude or
Shoot the bastard. Those three simple methods were available
most of the quests through-out the game. Speech, Combat and
Apparently it was Tim Cain's mantra during the design phase of
Fallout. I'm yet to play another game like it. By
having those three
simple options available at almost every turn, Fallout has almost
endless possibilities. Play the game again and you find
another way to
do that quest or you get a bit more conversation you didn't know
about. Alternatively, drop your intelligence right down and
different conversations altogether.
By having just three alternative ways to complete quests (and it's
especially important these options are possible during every part of
the main quest) you create a game that becomes a unique experience for