"Making a simple building
with a roof, a light, and a spawn point."
"Note: If you are stuck on part of this
tutorial and have no idea what to do email me and I will help you."
Putting Down The Floors:
Before you start!!!
Click on the Level button directly above your map display(that big white
space). You see that little yellow square on your map display? That
determines map boundries. Hold the up arrow key down for a moment or
two. Now look at the panel on the left. Click on the Set Top button.
Now click on the screen. It got alot bigger than it was! Just resize
it so that you leave about 20 squares in both directions. This is just
to be sure we have plenty of room.
Getting to the floor tiles.
First things first. Start up the editor and click on level editor. "OW!!
My eye's all this WHITE!!" Yup thats the void. Now we need to put
down a few floor tiles for our building. Click on the TILE button,
now look on the left side of the screen. For this tutorial we will be
using the Ruined City tiles. Double-click on the folder Ruined
City. Ok we're making floors right? Double-click on the Ruined city
floors folder. Lets make a nice carpet. Double-click on the CarpetedFloor
folder. "Wow finally got to some floor tiles. Now down to business.
Making some floor space.
Now we can make the floor for our building. We COULD do this the easy
way and just drag out a square, but we aren't, Nope. You have to learn
how to build maps ;). On the left hand panel see the ones that look
like they are in tact and not torn up? Click on one, now hold down shift
and click on each tile that looks in tact. Now that you've done that
go to the map display and pick a spot somewhere near the center of the
yellow square. Now click, don't be afraid it won't hurt. Good, you have
your first tile down. Now the building in this tutorial will be 10 floor
squares tall and 10 wide. Now carfully place tiles side by side starting
from the first one until you have ten tiles in a line. Like so:
Ok now we just need to finish it. Start at the
tile at the very top and make another line. Continue to do this until
you have a floor that is 10x10. Be sure it's inside the yellow box.
If it's hanging out just move the yellow square so the floor is inside
of it. Now we have our floor!
Putting up the walls:
Are you with me?
Now if you just started with the empty map that it gave you when you
first came in then you'll be fine. But if you went to File, New, we
have a problem. Well sorta. When you start a new one it sets the floor
tiles at -1 instead of 0. So look at the big mutli-colored bar to the
right of the map display. If it says 0 your ok. If it says -1 then do
1. Click on the Select button.
2. In the map display click and drag over your floor making sure that
the green selection box is over all of the tiles.
3. Let go of your mouse button.
4. Push and hold down Ctrl and then push the page up hey ONCE.
5. That will put your tiles on the same level with the rest of us.
6. Look at the multi-colored bar on the right and click on the little
mark above the one you are one. It should then say 0.
Finding the walls.
Here we go. Click on the Tile button. Now look in the left hand
panel. Right above the tile windows there should be a button named Up.
Click on it 2 times. Now you should have a list of:
Ruined city floors
Ruined city objects
Ruined city stairs
Ruined city walls
Double-click on the Ruined city walls folder. Lets make a nice
brick building. Double-click on the Type6 folder. That wasn't
near as long as the first one!
Putting up the posts
Ok. Go to that little multi-colored panel on the far right. Click on
the mark just above the one your on, it should now say 1. Good! Now
we want to go to the left hand panel and scroll down to the very bottom
of the wall list, see those grey colored square posts? Click on one.
Now for the tricky, proper, wall placement. Go to the very tippy top
tile. Now wait on the instructions or the rooves won't lay correctly.
Ok to correctly place the walls one unit must hang out over the edge
of the floor. Now place the gray square corner piece in the very top
corner. It should have half of it off the upper right edge and also
have a piece hanging off of the upper left edge. For explination's sake,
just line the little blue box on the bottom of the post to where the
blue squares upper edges line up with the edge of the floor. If you
having trouble here is an example:
"But Golden, what are those little blue
boxes?" Well, those show you the height from the ground floor.
The blue box for your wall is 1 unit from the ground floor, now don't
get scared it's supposed to be. That 1 unit is from 0 to 1 and the ground
floor itself is aligned with the very top of 0 but JUST under 1. So,
yes, they are sitting correctly. Now you want to put a post at each
of the other 3 corners. And make sure that it has only that one piece
touching the floor.
Putting the walls in..
Whenever you put walls up it's always best to start at either the upper
right or upper left side so that your view won't be blocked while putting
in walls. Still with me? Good! Now choose a wall that head from the
upper right to the lower left or . I like the solid ones personally.
So for now lets use one of those. The walls can be a pain in the arse
sometimes so bare with me. Ok get the solid facing one and go to the
post at the very top. Line the wall up with the post. That shouldn't
be too hard to do but I'll explain it anyway just to be thurough. just
make sure the upper right or UR, lower left or LL, and top are in line
with the post's UR, LL, and top. and it will be placed properly then.
If lining them up is tough for you click on the View button and
go down to Show Tile Bounding Box and click that. That should make it
EASY. Now just keep this up all the way down the line. Use the window,
solid, partially broken walls how ever you like. Just make sure they
are full walls not the ones broken at the top. If you keep with the
brick wall section at the bottom of the list you should be fine. UH
OH! we have a space that the normal wall wont fit in at the end! well
that is easily fixed. Got to the bottom of the list, now click on the
brick wall tile to the left of the grey post tile. "Hint: It's
the one on the bottom row, second to the right." Now line that
piece of wall up in that space between the post and the other brick
wall. It should fit it quite nicely. Now we will do the upper left or
UL side of the building. Now go to you tile list and select the brick
wall that goes from the upper left (UL) to the lower right (LR). I think
you know what to do here. Line em up from one post to the other. You'll
get to use that one short piece again. Now you have 2 sides left and
they work just the same as the upper 2. I'll get to doors in my next
tutorial. so don't worry about those yet. Do you have all the walls
done? Good! If you have little white lines all over you lovely building
click the View button and go down to Show Tile Bounding Box
and click it. Now hit the R key. OoOoOoOoOo, it has shading. Well all
the walls are up! If you want to make rooms inside your building you
can but myself and the others are going to move on to the next section,
Finding the Caps
This has to be the easiest thing to do in the whole tutorial. Go to
your tile list, now scroll to the top. Double-click on the CAPS
folder. Small aren't they? Lets make them bigger. Look right above them
and you'll see Tile List Scale: change that 0.5 to a 1. Much
Putting the Capping on top of the wall.
A thing to remember is that walls are 12 units tall, and also that from
0 to 12 is one story. Then that would mean the roof is 13, and so is
our capping. so go to the multi-colored bar on the right and click on
the mark that seperates the orange from the green. It should say 13.
If it doesn't then keep looing for it. It's not in the orange, and not
in the green(sounds like a riddle haha). Now that you have that done
go to the tile panel on your left and select a one. These are much
like the walls exept you can start on any side you like. But for now
select a long one. You see that long blue box when you drag it onto
the screen? That is how high off of the ground floor it is. Now remember
the one unit thing that I blabbed on about? Well this is why we had
to do it. Take that long peice and go to the bottom corner post. Line
up the outside corner of the capping with the outside corner of the
post. If it looks like it's sitting on top of the post and it fully
covers the top side of the brick wall then you did it right. Now all
you have to do is keep them aligned and take them all the way around
and use the small filler pieces if you have a spot the long one wont
fit in. The upper left and upper right Capping won't cover the whole
topside of the brick wall, It should however cover half of it. When
you're done it should look like this:
If it does, GOOD! If it doesn't look ANYTHING
like it then email me and I'll guide you though. Well on to the next
Roofing, the easy way:
Finding the roof.
First off, remember that Up button? Well it's right above your
tile list. Click it once. It will take a while to go down a directory.
Click that Up button 2 more times. Ok now you should be in the,
floors, objects, stairs, walls directory. Double-click on the Ruined
city floors folder. Now double-click on the Concrete folder.
Last one I swear. Double-click on the LightConcrete folder.
Getting your "roof" on. ; )
Scroll down the tile list until you run across a whole bunch of complete
light grey tiles. Click one, hold down shift and click on the rest of
the light grey ones. Now go on out to you map display window. Go to
the top corner, see that dark area on the other side of that cap? Ok.
Align the upper right and left sides of the tile with the light area
of the Capping. Remember. The darker area of the Capping will be completely
covered by your roof tile. After you place that first one, just do like
you did with the floor. And be sure that the multi-colored bar says
13. If you aligned the tiles right the upper area should look like this:
If it looks like the above and you have the roof
covered then you are almost finished with the building.
Making the roof POP!
This part is easy, click on the Tools button. Now go to New Occlusion
Data and click it. I will ask if you want to rebuild PVS. Click Yes.
After it's done you will be taken back to the editor. Go to the multi-colored
bar on the right and take it down to 1. now move you mouse over the
building. Cool, eh? Well it IS a little dark in there. We need some
light. On to the next segment, lighting.
Lighting it up:
Getting to the lights.
Easy enough, click on the Entity button. See the list box on
the left? Look for, then double-click on the lights folder. Good.
Scroll down the list to the bottom, and find the file named small
white light and click on it.
Now go to the map display and put that small white light inside the
building. Now press your R key. Ignore the light from the one in your
hand. The other one is kinda small though isn't it? We need more light.
Editing Light Properties
Click the Entity Edit button that's above your map display. Now
click on the light that you just made. See that list to your left? If
you have a scroll mouse just click in it and scroll down until you find
the phrase Radius (meters). Change that 2 into anything you want.
Setting it to 8 looks good, it leaves the corners kinda dark. There
are a bunch of other things to play with in this list. A little farther
down they have a light color picker. It can make for some interesting
looking rooms. A little farther below that is the Use Arc checkbox.
Check it and play with Arc (degrees) value. you should be able
to figure this out pretty easy. Well all this light and noone to look
at it. That brings me to the next segment, Spawnpoints.
Finding the spawn objects..
Click on the Entity button. Now, click the Up button. Double-click
on the misc folder. Now you have several different types of spawns
SinglePlayerSpawn - Used for single player only
SpawnGeneric - Can be used in multiplayer to
SpawnPlayer - Used to spawn specific player groups.
SpawnRevisit - Used in single player. Sets a
spawn when returning to a mission.
SpawnTeam - Used to spawn a specific team.
We will use SpawnGeneric for our spawnpoint. So
click it and find an area in your building to place it, and viola! But
there is still one more thing you need to do if you want to walk around
in it using custom mission. But I will get around to that in the next
If you need any extra help or information email
Also reply with your Questions, Comments, or
Rants. I want to know what people think about it. I have more planned
but I'm not going to bother if people aren't interested.
to the Tutorial Index