|STATIC is a role-playing game that focuses
on a stylistic story with unique character development in a world overcome
with an identity crisis.
A solitary man- a nobody from nowhere held
fast in a complex web of secret mind control experiments and revenge
gone sour. Unravelling this mystery spoken to you from inside your
own head, you'll earn the trust of fellow survivors, confiscate an
arsenal of firearms and track your progress with your ever-faithful
"retro-futuristic" robot companion, "BioBuddy"."
Early in the war, the enemy developed sophisticated weaponry that sank
ships without warning, decimating any chance for retaliation and spelling
In response, the government ran secret tests
called "Project Rainbow" in hopes of counteracting the enemy's
devastating attacks. The goal of Project Rainbow was to use electro-magnetic
waves to displace or make objects (ships) "invisible" to the
naked eye. Project Rainbow concluded with few successes, but one initiative
based on its results, called "Project Mesmerize", began deep
underground in the Eldridge Military Compound. The goal of this project
wasn't to hide a ship, but rather to control the human mind.
Scientists for year have known that brains emit
electro-magnetic pulses of varying degrees. It was hypothesized that
these pulses can be altered and sent back to the brain carrying a strongly
suggestive message, much like a television receives transmission signals.
This function is called psycho-tronic hypnosis.
ELECTRO-MAGNETIC BRACE (EMB)
Without an enhancement like the Electro-Magnetic Brace, the target will
feel nothing more than a slight headache. The EMB is inserted into the
back of the subject's neck, protruding up into the brain ensures the
signal's maximum efficiency.
You can imagine the kind abuse
that comes from mind-control.
By enhancing this signal, the you can influence,
or "control" the subject's very will completely unaware of
the origin of their curious urges. This control is often referred to
as a "suggestion". Flashes of imagery and pleasing words are
sent to the victim's unconscious, associating those feelings with whatever
they are told to do.
For example: Joseph wanders down the hall
feeling refreshed and pleasantly numb. An overwhelming urge to mop the
floor suddenly comes upon him. It's not all that dirty, but he can envision
the delight in cleaning the floor. He feverishly mops his heart out.
In a room not far from him sits a man in a
long gray labcoat speaking into a portable microphone. Softly he says:
You DESIRE to mop the floor. A clean floor holds many treasures. Mop
it and claim your reward.
The above information on Static
was taken from the official