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First Fallout: Online Newsletter! [ Game -> Update ]
Posted by King of Creation | Related News Items Sat 03 Jul 2010, 8:11 AM
News related to Top Story: Fallout: Online Newsletter | More info on Company: Interplay | More info on Person: Chris Taylor | More info on Game: Fallout: Online

Interplay has sent out its first newsletter for Fallout: Online. Some of you may or may not have received it depending on where you are on the email list. More new images and info after the newsletter:


There are many stories and many more tall tales about life in the wastelands, this is one of them...
A  note from the wasteland
The note continues
A  picture of the wastes...
This email is being sent to you because you registered on the Fallout Online website. If you do not wish to receive these emails, click here to unsubscribe.
Fallout® is a registered trademark of Bethesda Softworks LLC, a ZeniMax Media company, in the U.S. and/or other countries. All Rights Reserved.
©2010 Interplay Entertainment.


Thanks to Austin and Troy for the heads up!


In addition, here is some new info from Chris Taylor:

First, he discusses PvP in the game:

Some thoughts:

  • There will be lots of PvP, but that won't be the only activity.
  • There will be restrictions. Our vision of PvP requires player consent.
  • PvP can occur pretty much anywhere in the world, but not all players can partake in PvP. This goes beyond the /duel command; there is a whole different system in play here. It's not the old EQ-style PVP switch. It's something new. We're just not ready to give details at this time.
  • If you heavily commit to PvP, you will be rewarded. It will be risky, but the rewards are designed to make it worthwhile. If you'd like to dabble in PvP, you will still be rewarded and won't risk as much. We hope to entice more people to be involved in PvP, without making it a requirement.

In another thread, he expands a bit more on player death:

There will be a penalty for "defeat". We plan on making it painful enough that you want to avoid it happening, but not so painful that you log out and immediately throw your keyboard and monitor out the window. Somewhere in between would be nice.

Repeated defeats will be more and more ***************. [EDIT: Oh, snap, the Big Idea filter caught that one, sorry.)

And has also posted a poll on hidden character bonuses:

This poll question involves the character creation phase of the game.

You would create your character in the normal way. But along with everything you do, you’d get one (or maybe more) hidden bonuses. The bonus would be something similar to a Perk, but maybe not that big and/or not even something on the Perk’s list.

This will NOT affect your character creation at all. You would still build it to your specifications.

This bonus may not manifest itself early on. There would be ways to discover what it was, if you couldn’t tell from occurrences in play.

The idea is to insure your character is special and different from any other character out there. (As well as have a secret or two to discover.)

And more concept art from the game's artists Serg Souleiman, Jeff Clendenning and Natiq Aghayev:

Thanks Ausir!

There are 18 comments on this article. Click here to comment.


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