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Fallout 4 Responses: What do you think of it?
I'm enjoying it! 23%
I like it, but I have a lot of the same frustrations from Fallout 3 23%
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I'm dissatisfied and/or hoping Obsidian gets another shot 46%
 
Total Votes: 13
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News Archives - Page 89 of 234; Showing news items 1,321 through 1,335 of 3,501 total news items
 
Interplay Attempts to Pimp DAC [ Company -> Update ]
Posted by King of Creation | Related News Items Sat 02 Dec 2006, 12:52 AM
More info on Company: Interplay | More info on Game: Fallout: Online

Interplay is trying to pitch a Fallout MMOG to investors, and in the course of doing so, drops our name.

THE FALLOUT BRAND IS ONE OF THE MOST RECOGNIZED GAMING BRAND BY CONSUMERS.

THERE ARE SEVERAL DEDICATED FAN SITES AROUND THE WORLD EVIDENCING A LOYAL FAN BASE ESTIMATED TO BE OVER 350,000 PEOPLE (www.nma-fallout.com, www.duckandcover.cx, fanmadefallout.com, www.teamx.ru, www.nwsgames.net, nukacola.com, www.nuclearcleansing.com).

DUE TO THE SUBJECT MATTER OF A POST NUCLEAR APOCALYPTIC WORLD RESULTING FROM THE COLD WAR (1945-1990), ALL CONSUMERS 20 AND OLDER WILL HAVE SOME TIES TO FALLOUT AND WILL BE INTRIGUED TO FIND OUT IN THIS VIRTUAL WORLD: "AND WHAT IF THE NUCLEAR WAR REALLY HAD HAPPENED?"

...

The Fallout MMOG will be developed in the highly recognized Fallout post Nuclear Apocalyptic world giving consumers an ongoing virtual experience of today's life as if the cold war, which lasted for the best part of the second half of last century, had led to a nuclear disaster.

...

o Interplay will effectively be the first MMOG pure play western public company

o Interplay's management was involved in the World of Warcraft project at Vivendi
...
- LAUNCH OF FALLOUT MMO Q3 2010

- REACH 1 MILLION SUBSCRIBERS DURING THE FIRST YEAR

- PROFITABLE YEAR 2

- REVENUE OF 160M$ PER YEAR AFTER FIRST

- NET INCOME OF OVER 50M$ PER YEAR STARTING YEAR 3

Check out the whole SEC filing here.

Spotted @ No Mutants Allowed
There are 452 comments on this article. Click here to comment.


^ Support DAC!
New Template by St Toxic [ Community -> Update ]
Posted by DarkUnderlord | Related News Items Mon 27 Nov 2006, 2:49 AM
If you can't see it, scroll down, look in the right-side menu for "Change Template" and choose "St Toxic". Enjoy.
There are 44 comments on this article. Click here to comment.
WTF STALKER still around [ Game -> Preview ]
Posted by Mr. Teatime | Related News Items Thu 23 Nov 2006, 8:05 PM
More info on Game: S.T.A.L.K.E.R: Shadows of Chernobyl

Apparently so. Gamespot have done some hands-on impressions of STALKER, which I thought was established to be vaporware 8 years ago.

As we played through the level for the first time, we found ourselves dying quite frequently, with the opposition cutting through us when we were out in open positions. However, once we began to push the military forces back, the stalker allies moved forward and became more aggressive. Moving away from the area, we could see the A-Life technology in action as a military helicopter flew in to replenish the armed forces in the area. Shortly afterward, a THQ representative demonstrated to us that with a little exploration, you can avoid the fire fight altogether and find the underground opening that would have been revealed if you had extracted the allied leader.

...

While S.T.A.L.K.E.R. is big on ideas, it currently looks a little dated when compared to its next-generation contemporaries. The protracted development period has clearly been used to polish the A-Life system and branching storyline, and you have to scratch beneath the surface to see these advancements. Thankfully, the game finally looks close to completion, and THQ seems relatively certain that it will see the light of day next year. While S.T.A.L.K.E.R. has more bad endings waiting for its players than it does good, hopefully the game itself will have a happy conclusion after all those years of work.

If it gets released, I am predicting a horrible buggy mess with ambitions far higher than the implentation. I'm also happy to be proved wrong in this case.

Spotted @ Evil Avatar
There are 36 comments on this article. Click here to comment.
New Poll [ Community -> Update ]
Posted by King of Creation | Related News Items Thu 23 Nov 2006, 6:51 PM

I felt like putting up a new poll, so there ya go. It doesn't really have much to do with anything.

As for the last poll, most people thought St. Toxic's piece, titled "The Future," was some form of awesome, while 30% claimed to be in love St. Toxic. Congratulation.

No new Pic of The Week this time, cause nothing new has come up.

There are 9 comments on this article. Click here to comment.
Herve Still Intends To Develop FOOL [ Game -> Update ]
Posted by King of Creation | Related News Items Thu 23 Nov 2006, 2:43 PM
More info on Game: Fallout: Online

In recent SEC filings, Herve Caen managed to just wish away Interplay's debt, and now fully intends on developing the Fallout MMORPG that he's been talking about.

Apparently Interplay is trying to get funds through some sort of shady offshore dealings:

Interplay Entertainment Corp. (IPLY.OB) today filed a Form 8-K with the SEC announcing the Company has engaged a Paris-based investment bank to conduct an offshore Private Placement of its common stock. The offering of newly issued shares for an amount of at least (euro)20 million and up to (euro)50 million in total will be reserved exclusively to non US based accredited investors.
He intends on using this to fund production of FOOL:
Having significantly reduced our debt over the past two years, we are now in an improved position to raise capital. This private placement will be another critical step toward the funding and development of our Fallout property into a Massively Multiplayer Online Game, which represents our plan for growth in the coming years.

How in the name of God is Interplay still able to do this?

Spotted @ No Mutants Allowed
There are 13 comments on this article. Click here to comment.
More Fallout 3 Developer News [ Game -> Update ]
Posted by King of Creation | Related News Items Thu 23 Nov 2006, 2:37 PM
More info on Person: Joel Burgess | More info on Company: Bethesda Softworks | More info on Game: Fallout 3

Fallout 3's Lead Level Designer has been revealed as Joel Burgess, and NMA has done a nice piece on him:

· In addition to working as a level designer on Oblivion, Joel'sBloodrayne 2, Aeon Flux and... ehrm, not much else.

· He was in a band named Roller Chair Derby. They had a song named "Wasteland".

· He appears to be a proponent of randomized content: Post #1, Post #2

· He's a fan of targeted shots in FO1: Post #3
impressive resume also includes

Look at Fallout 1 as an example. In that game, a headshot could blind your enemy, or you could go with my favorite and blow out kneecaps, slowing movement speed. So for that game it was about a lot more than damage returns; it also affected enemy behavior. Also - that was totally based on character skill. No amount of reflex with the mouse could help a spear-chucking troglodyte steady a sniper rifle.
Furthermore, Joel has announced that BethSoft is hiring additional level designers to work on Fallout 3. For some reason, the announcement was made on The Elder Scrolls Forums, a popular hangout of Fallout modders and developers:
Some of you folks may know of me from previous posts, as a level designer on Oblivion. I'm honored to be lead level designer for Fallout 3, and I'm looking for a few good lackeys. Those of you who have seen me around probably are also aware of my love for the mod community, so I'm very excited at the prospect of hiring modders.

So here's the deal - we're looking for people who can make great dungeons. Did you play Mehrunes Razor and say "I can do that"? Maybe you've played a quest mod that had some spectacular gameplay areas built into it? Those are the kinds of people I'm interested in. Post your name or the name of somebody who you'd reccomend, and any links to their work. Bonus points for resumes.

Please keep this thread on-topic, btw. Feel free to open additional threads for discussion, and even link to them within this thread, but this thread should be reserved for potential candidates, their info, and why they're the right person for the job.

Here are the qualifications.

LEVEL DESIGNER -- Rockville, Maryland

Design, build, and script levels for future Elder Scrolls and Fallout products. Includes working in our proprietary toolset to design, build, light, and script game areas.

Candidate should have:
· Excellent sense of 3D game space and gameflow.
· Experience with designing, building, and populating game levels.
· Experience scripting or programming complex interactivity.
· Excellent communication, documentation, and interpersonal skills.
· Experience with The Elder Scrolls Construction Set a plus.
· Game industry experience a plus.
· Experience using modular kits a plus
· Excellent, proven creative writing skills a plus

Candidate must supply an example of their work in document form complete with images and descriptions of the gameplay space, events, and implementation.
Essential links:

Bethesda hiring level designers
Joel Burgess' website.
Joel Burgess' Mobygames entry

Thanks, Briosafreak and Sander.

Addendum: posting later in the thread, Joel Burgess had a few additionata:+ If you have done work in other games, or have a great WIP you haven't released, still feel free to apply, but folks with released stuff for Oblivion and Morrowind are obviously in the best position to share work.

+ I swung by NMA last night and saw the post. Thanks!

I still think St. Toxic should apply for the Art Department.

Spotted @ No Mutants Allowed
There are 21 comments on this article. Click here to comment.
Mutants Rising is dead, Fan Made Fallout lives [ Mod -> Update ]
Posted by DarkUnderlord | Related News Items Thu 23 Nov 2006, 3:49 AM
More info on Mod: Fan Made Fallout | More info on Mod: Mutants Rising

The Fallout mod that everybody thought sucked anyway has now finally died. Clearly upset by the superiority of Fan Made Fallout, several of the MR team members have jumped their sinking, rat-infested ship and joined with the FMF Project. Here's what Wild_Querty had to say about MR's long-expected demise:

Well since no progress has been made in a long time and no one is posting on the nwsgames.net forums and the team leader disappeared MR is basically dead, well actually everyone who is left agrees that’s it dead, so you could say that it's officially dead.

SNorth did write up a rather nice news announcement that MR is dead, but we couldn’t even agree on what to say in that, so here's my take on it.

Anyway, thanks to all the members of MR who contributed over the last few years (you know who you are!). Even though we didn’t finish the mod (we had a buggy demo completed) we had a bloody good time of it, we made a lot of good friends and learnt a lot about game development, art, scripting, writing, other peoples countries etc... Though it is disappointing we never completed MR it was worth all the hard-yaka just for the good mates we made.

In short, we were far to ambitious and the scripting hamstrung us.

Thanks also to NMA for hosting us in the early days (leaving NMA was probably the beginning of the end for MR as it cut us off from the FO community)

Thanks to the developers out there who made the software tools to let us give modding FO2 a crack (Team-X springs to mind, those guys are bloody legends!).

A lot of the team is currently hanging out http://www.hairy-barbarian.com/forum if you want to stop by and spam us (or say hi). A lot of the boys are still very passionate about game dev, and have a few separate projects on the cooker.

Finally to anyone else out there thinking of getting into the modding scene, go for it! It's great fun and you dont need to be a total computer geck (err geek).

Yes. Fan Made Fallout still have nothing new to show though but there are rumours on the internets found through The Google that they might have something soon... er or later.

Spotted @ No Mutants Allowed
There are 9 comments on this article. Click here to comment.
Fallout 3 Developer updates [ Community -> Update ]
Posted by Mr. Teatime | Related News Items Fri 10 Nov 2006, 8:36 PM
More info on Person: Emil Pagliarulo | More info on Game: Fallout 3

Given there's a 12-page news thread with some developer-community discussion, I figured it appropriate to give a brief summary to keep the things fresh. Emil Pagliarulo, Fallout 3's Lead Designer, has had quite a bit to say, especially considering the Bethesda policy of silence on FO3 at the moment. This has also, so far, included answering some specific questions put to him by people on the forums. Here's some (not all) of what he's said:


At this point, I talk about Fallout 3 excitedly because, well, I'm excited about it. And when you do that, and can't give out any real info, it can sound like a PR spin-job. So I'll do my best to keep that stuff toned down. It's just that I've always liked to be accessible, even when I'm not at liberty to disclose any info; those of you who might know me from Blood and Shadows or TTLG understand how it goes.

In the end, you guys are going to judge Fallout 3 based on its own merits anyway, and that's the way it should be. Doesn't mean we can't communicate and pass the time together while we wait.

--------

Quote:
What I would really like to see is for BethSoft to branch-out from its current M.O. -- "OMFG grafiX!", like most game companies nowadays -- and to really focus on the more subtle things with Fallout 3.


Ultimately, what about the best of both worlds? Aren't the two capable of co-existing?

Quote:
We've already heard the demand for such things on this forum: non-linear gameplay, immersion, choices, character development, etc. Ignoring the specifics, I think the majority of people on this forum are just saying one thing: "tell us a story, and make it convincing.


You've just described everything I look for in a game, certainly.

Quote:
When we shall see first concept art of F3?


Hmmm... hard to say. That ball is in our marketing department's court. When you do, God knows you'll have plenty to talk about.

Quote:
That said: Emil, what are the chances of bringing "outside consultants" into the Fallout 3 development process to help write the main story, and to keep it consistent both with itself and with the history of the Fallout universe? As has already been noted numerous times, Fallout-type games are not exactly B.S.'s forte. Perhaps a little bit of employment expansion should be called for.


Honestly, I think you'd be surprised by the types of things that interest our designers (games, literature, what have you), and what they're capable of. There are muscles they haven't even begun to flex yet. So, short answer -- no outside consultants. We all feel very comfortable with Fallout 3 and our combined knowledge of the world.

Quote:
With even the faintest flavour of Elder Scrolls, Fallout 3 really will not be Fallout.



What, to you, constitutes Elder Scrolls "flavor"? Are you referring to "swords and sorcery," "first-person," "topic lists," or something else entirely (or all of the above)? I'm really curious to know where YOU guys draw the distinction.

That last question sounds like a good cue to give some feedback. I'll just mention one last thing taken from one of Emil's posts:

When someone communicates articulately and politely, I'm obviously much more likely to listen. When someone starts spewing vitriol, well, it's hard for me to take anyone like that seriously. But, putting myself in your shoes -- it's your right to bitch. Passion breeds passionate discourse. I'd much rather work on a game that people love and debate than one that no one gives a damn about.

So there you go. I know a lot of flaming's gone on in the past, and to be honest it was deserved with games like Brotherhood of Steel, but I've felt for a while there's a genuine opportunity here for some productive fan-developer communication, if people are open to that - and to be fair, most people seem to be, which is rather nice.

There are 67 comments on this article. Click here to comment.
No More Mel for Mad Max 4 [ Film & TV -> Update ]
Posted by King of Creation | Related News Items Sat 04 Nov 2006, 10:30 PM

Director George Miller still plans on making Mad Max 4, but without Mel Gibson.

"We were about three months off shooting [Mad Max 4] when the Iraqi war came and the American dollar collapsed against the Australian dollar so we lost our budget. Also, we couldn't get the container ships out because of security and stuff," says Miller, confirming that Mel Gibson was attached to reprise his role at that stage.

He'll next shoot a "small film," but says then he'll most likely return to "Max."

"Though I think there will be another Mad Max; the time has gone where Mel can be in it. I think the last opportunity was about four years ago and you know the character's lean and hungry. He was twenty one when he first played Mad Max and he's now in his fifties. Also I think he's much more interested in what's happening behind camera than in front. It needs a lean and hungry actor and he's not into acting so much anymore and I think he just loves producing, writing and directing. But I think if fates allow there will be another Mad Max though it is certainly two films away for me, but the time's gone when Mel can run around the wasteland anymore."

Check out the article here.

Spotted @ Comingsoon.net
There are 18 comments on this article. Click here to comment.
Mafia, Mammoths, Mad Scientists [ Film & TV -> Update ]
Posted by ApTyp | Related News Items Wed 01 Nov 2006, 3:49 AM

Disgraced South Korean stem cell scientist Professor Hwang Woo-suk says he spent private donations for research to pay the Russian mafia for mammoth tissues to clone extinct species.

Hwang, once celebrated as a national hero, was indicted in May on charges of fraud and embezzlement after prosecutors said he was the mastermind of a scheme to make it look like his team had produced stem cells through cloning human embryos.

"Do you know how hard it is to secure four or five animal ovaries at butcher shops? You need to keep the workers there happy," he says.

There are 14 comments on this article. Click here to comment.
Fallout 3 Lead Designer revealed [ Game -> Update ]
Posted by Mr. Teatime | Related News Items Sat 28 Oct 2006, 5:24 PM
News related to Top Story: First News on Fallout 3 | More info on Game: Fallout 3 | More info on Person: Emil Pagliarulo

Emil Pagliarulo from Bethesda has been braving our forums recently and mentioned some info that I haven't heard before:

Anyway, I've been the lead designer on Fallout 3 for quite some time now. It's not exactly the type of offer you turn down, you know? And no, I really can't say anything about anything. But I just wanted to pop on and say hi.

For those who don't know, Emil was used to work at Looking Glass on the Thief games before moving to Bethesda about four years ago. If, like me, you're a fan of that series, you'll know that they pretty much nailed stealth and the games are all classics, even the consolised third one. He's also a fellow beard-wearer and that gets my approval.

So there you go. Fallout 3's Lead Designer, HAI2U!

There are 51 comments on this article. Click here to comment.
Legends of the Wasteland MUD looking for Builders [ Game -> Article ]
Posted by Stainless | Related News Items Mon 23 Oct 2006, 3:54 AM
More info on Game: Legends of the Wasteland MUD

Rovlad has let us know he's working on a MUD (Multi-user Dungeon), and needs some help.

There is currently a project in work, one called "Legends of Wasteland". This is a MUD (Multi-User Dungeon) based on Fallout PnP 2.1.4.

The coding (which is in C, where I'm a bit off profile) is nearing it's completion. The tricky part is, we need "Builders" - people who would spend their time creating zones, rooms, etc. So, I'm giving a shout out. Some experience with MUDs would be more than welcome. Your help would be much appreciated.

For those that are interested, you can contact Rovlad either by email or via his ICQ# 6928535.

There is also a topic on this in GD, which can be found here

There are 0 comments on this article. Click here to comment.
First Real Fallout 3 News! [ Game -> Preview ]
Posted by King of Creation | Related News Items Mon 16 Oct 2006, 1:32 AM
News related to Top Story: First News on Fallout 3 | More info on Company: Bethesda Softworks | More info on Game: Fallout 3

There's a column about Fallout 3 in the December issue of PC Gamer, and it finally reveals at least SOME information about the game that we're all axiously anticipating. Here's a scan:

I am very happy about what this article has to say. They appear to be listening to us. From a setting on the East coast (per our and NMA's poll), to keeping the same type of atmosphere (at least in the concept art), Bethesda looks to be on the right track.

Also check out the mug! Look familiar?

Thanks for the tip Briosafreak!

There are 260 comments on this article. Click here to comment.
D20 Drama UPDATED [ Game -> Update ]
Posted by Mr. Teatime | Related News Items Sun 15 Oct 2006, 1:58 PM
More info on Game: Fallout d20

If, like me, you love a good drama, you might want to check out the (now) unofficial D20 forums here on DaC. Of course, they used to be the official forums but due to overwhelming complaints, which I suspect were just lots and lots of emails sent by a guy called SpoQn, the official forums have moved to a more censured setting.

Anyway, there's lots of entertaining reading to be had. All we need now is an wannabe asian porn star with a dildo fixation to be made moderator and it'll be just like old times!

UPDATE: It's been decided that the DaC D20 forum is in fact the official one, and the ones where SpoQn is a mod are the unofficial ones. So,

WELCOME EVERYONE TO DAC, HOST TO THE OFFICIAL FALLOUT D20 FORUMS!

There are 61 comments on this article. Click here to comment.
Pete Hines Dispells Rumors About Nov. 1 [ Game -> Update ]
Posted by King of Creation | Related News Items Sat 07 Oct 2006, 2:20 PM
More info on Person: Pete Hines | More info on Company: Bethesda Softworks | More info on Game: Fallout 3

So apparently November 1st will not see any announcement about Fallout 3. Pete Hines let us know that

There will not be info on Fallout 3 coming out any time soon.

So looks like we'll just have to keep waiting.

There are 37 comments on this article. Click here to comment.
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