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News Archives - Page 87 of 234; Showing news items 1,291 through 1,305 of 3,501 total news items
 
Pete Hines in Shack News [ Game -> Interview ]
Posted by King of Creation | Related News Items Thu 08 Feb 2007, 3:19 PM
More info on Company: Bethesda Softworks | More info on Game: Fallout 3

Pete Hines was interviewed by Shack News about Bethesda, Oblivion, Fallout 3, and some other stuff. Not much new has been said, although there were some interesting bits. Here are some snippets:

Shack: So you're pretty far into development, I'd think?

Pete Hines: We're a fairly good ways away. Projects reach different stages of development based on how many people are working on them. You can have eight people working on a project for a year and a half and still consider yourself in preproduction just because they spend so much time speccing out what they want to do and how it's going to be implemented. But yeah, we've got a full team working on it now. Of course, as we said with all of our stuff, we don't believe in showing it or even talking about it until we can say, "This is what we're going to do." That time is not that far off.

Shack: This year?

Pete Hines: Oh yeah, yeah. It actually shocked us how long ago it was that we announced that we got the rights to Fallout 3. It surprised all of us! We all said, "Really? That long ago?" [laughs] All we had really done back then was announced we acquired it. Nobody was working on that. We just had to put something out because Interplay is publicly traded.

...

Shack: Have you spoken at all to the original creators of the franchise--who from what I know already had less complete involvement with Fallout 2 than with the first game--in any capacity?

Pete Hines: We have, on an individual basis. Some of those folks have contacted us on varying levels, whether it's a "Hey, good luck" or a job inquiry or what have you. Not really formally though, no. Again, it's one of those things where I have a lot of respect for those guys. I was a huge Black Isle fan, and all those RPGs coming out of Interplay at the time. I loved Baldur's Gate, Fallout. It was fantastic. Way back when, when I wrote for the Adrenaline Vault, Interplay was one of my companies. I used to cover all their stuff and play everything they put out. I still have my shrinkwrapped copies of Baldur's Gate and Planescape. They did great stuff for which I will always have tremendous respect. But at the same time, if we're going to move forward, we're really going to have to move forward. We can't just say, "Well, let's ask these guys what they think." As Fallout fans and guys who make roleplaying games and have for over a decade, we have pretty good ideas about what we want to do and how to do it.

Shack: Is there somebody at Bethesda who is really driving the vision of Fallout 3, like Todd Howard, or is it more a situation where it's the company vision?

Pete Hines: It's the vision of a group of folks. Much like The Elder Scrolls, it starts with Todd Howard who drives everything, but then there's definitely the lead designer, lead artist, lead programmer. More than anything, those team leads are the guys who champion for things, saying, "This is what it has to play like, this is what it has to look like, this is how the systems have to work." It's definitely a group of folks but at the end of the day it falls on Todd to set the pace and and how he thinks it should look and play.

Interesting. Anyways, you can go and read the whole article here.

Thanks to VDweller and Kharn for the tip.

There are 12 comments on this article. Click here to comment.


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Defining (The) Fallout(s): Part 1 [ Community -> Editorial ]
Posted by King of Creation | Related News Items Wed 07 Feb 2007, 9:04 PM

Mismatch has written a new article for DAC readers. It's called "Defining (The) Fallout(s)." Here, you can find Part One of the two (or possibly three) part series. In it, Mismatch examins the core elements of the Fallout series, and how they might translate to other games. Here's a taste:

Let's face it. In recent years we have seen some of the worst cRPGs ever released with titles such as: Dungeon Siege 1 & 2, NWN2, Fable, KOTOR, KOTOR2 and Oblivion.

The cRPG genre game designers need to sit down and think things through. They will not be able to reach good sales figures by bribing gaming magazines for ever. One of these days they'll need to sit down and design a good game. So let's give 'em a hand.

This article will not discuss things so obvious that even a child should grasp them, like: that characters skills determine sucess, not the players mouse skills etc., etc. I will write this in (at least) two parts. Part one will pluck out the components of Fallout, while part two will analyze them. I may also build further upon these article, but then again, I may not be arsed.


Much of what is in here has already been established, and is old news to you. However this is an attempt to sum it up rather coherently.

On a side note, Mismatch now has his own weekly (or whever he feels like it) feature on DAC called "Mismatch's Corner."

Thanks for the great work, Mismatch.

Link: Defining (The) Fallout(s): Part 1

There are 9 comments on this article. Click here to comment.
The Escapist talks about Bethesda and Fallout [ Game -> Update ]
Posted by Urizen | Related News Items Tue 06 Feb 2007, 10:09 AM
News related to Top Story: Fallout 3 news | More info on Game: Fallout 3 | More info on Company: Bethesda Softworks | More info on Person: Todd Howard
In a lengthy article about Bethesda, the Escapist also interviews Todd Howard, who has this to say about Fallout 3:

"... you have to define the experience the first one had and stay true to it," he said. "I think the first Fallout's tone is brilliant, but then they start to drift in the sequel and subsequent games. When it comes to humor, I'm very anti 'jokes' in games. Most designers try too hard to tell a joke, and it just doesn't work. I think good humor for Fallout is dry, almost satirical. Like getting your leg blown off, blood starts spraying all over the place and you get the little [PIPBoy] interface image giving you the thumbs up - I find that funny. Horrible situations juxtaposed against cartoon mascots. But that's just me.

"We're headed in the right direction. I want us to be seen as the developers that keep that old school game experience at heart, but keeps pushing it forward, that tries new things. If you see 'Bethesda Game Studios' on the box, you know there are some crazy ideas in there. We won't always get it right, but we'll always keep trying."


Spotted @ The Escapist
There are 47 comments on this article. Click here to comment.
Glittering Gems of Hatred part deux [ Community -> Article ]
Posted by King of Creation | Related News Items Sun 04 Feb 2007, 10:57 PM

Kharn has put up the second of three parts of his series "Glittering Gems of Hatred" on NMA.

Last week we refreshed everyone on the history of Fallout fans.

This week we'll look at the questions we posed then, the "What is wrong with you people?" and "Why are you always angry?" questions.

This part has two chapters; the first is about the bitterness of Fallout fans, it looks at how this bitterness is actually a part of what kept the franchise alive, but also look at how this anger has developed in respose to the way the Fallout franchise was treated.

The second chapter looks at the way gaming franchises work, how franchises like X-Com have died while the TES series has been thrown about in odd, but successful ways, and what we can expect from the Fallout franchise if maltreated like that.

Thanks to Kharn and Jiujitsu for the tip.

There are 11 comments on this article. Click here to comment.
Open Forum: A Challenge [ Community -> Editorial ]
Posted by King of Creation | Related News Items Fri 02 Feb 2007, 2:36 PM
News related to Top Story: Prove Us Wrong

There has been a lot of talk in the last few days (again) about why we, the Fallout community, are so set in our ways. One thing that has been really bothering me while reading comments on various forums has to do with gameplay. Take this for example, a comment made by aries100 on the RPGWatch forums:

To me, clear it is, that NMA basically wants the same gameplay as in FO1 and FO2.
Maybe they will agree to updated graphics, and the use of a PhysX engine in the game, but they still want their turnbased combat and the other things in FO1 and FO2. However, this isn't a realistic approach in today's competetive market.

I don't think this has ever been really addressed. Why, please tell me, is turnbased combat an unrealistic approach in the market? The Fallout series was a commercial success, and Tactics held records for pre-order. Some of the most successful RPG and RPG-esque games in history have had turnbased combat, most notably the Final Fantasy series. You cannot tell me that Final Fantasy was not a commercial success.

So to anyone reading this, I pose this challenge: Prove to me that turn-based combat, or even any other aspect of Fallout gameplay, is not marketable.

I don't want to see baseless claims like this one by aries100. If I (and the rest of the FO community) am to be convinced that turnbased combat is unreasonable, then I need a very convincing argument.

I also encourage any developers that read this, whether from Bethesda or from another company, to add some input to this as well.

Discuss!

There are 129 comments on this article. Click here to comment.
Fallout Online Screenshots and Video!! [ Game -> Images ]
Posted by King of Creation | Related News Items Fri 02 Feb 2007, 11:42 AM
More info on Game: Russian Fallout Online

But not from Interplay!

The fans have banded together in Russia to try and topple Herve Caen's FOOL dominance. NMA has posted a videoclip and some screenshots from the Russian game. Check those out here.

Click here to go to the game's main website.

Spotted @ No Mutants Allowed
There are 13 comments on this article. Click here to comment.
Mismatch's Corner of Angst [ Community -> Editorial ]
Posted by King of Creation | Related News Items Fri 02 Feb 2007, 11:37 AM

Mismatch decided that he wanted to write some content for the site, so he has taken the pessimism prevalent throughtout not only the Fallout community, but also the entire PC RPG community, and summed it up in a short piece I've entitled "Mismatch's Corner of Angst."

And when I say "pessimism," I mean downright unbridled cynicism.

If you don't feel the same way as Mismatch, then respond with more content! PM me anything that you write and would like to see on the front page.

Go and read it here.

There are 13 comments on this article. Click here to comment.
Glittering Gems of Hatred [ Community -> Article ]
Posted by King of Creation | Related News Items Wed 31 Jan 2007, 11:02 AM

No Mutants Allowed has started up a 3-part feature called "Glittering Gems of Hatred." It's a short history and examination of why we are like we are.

We've heard the same tired arguments over and over again. "You guys will never be happy with any Fallout sequel." "You guys are just an angry elite with no sense of reality." "You guys just want it to be 1998 all over again."

There are some things about such statements that can be debated. But too much of the popular opinion on Fallout fans is based on hearsay, falsehoods and downright bullshit. We'll always enjoy our position as some of the most hardass fans out there, but it's time to dispell some of the worst falsehoods.

We at NMA decided to write an article about this, entitled Glittering Gems of Hatred: Eleven angry guys on a website. It will be released in three parts over the coming week. This week's first installment is a bit dry, and serves as the set-up for the rest. It is a history of the Fallout fanbase with a focus on the interaction between fans and devs.

Coming weekend the meat of the article will be released, which will talk about Fallout fans' reputation as a bitter bunch and will take a look at the dangers of being disloyal to a franchise.

Check it out! Thanks to Kharn for letting me know.

There are 26 comments on this article. Click here to comment.
Fallout: The game that wiped out the earth [ Community -> Review ]
Posted by King of Creation | Related News Items Sun 28 Jan 2007, 12:19 PM

JC pointed out this video to us on the DAC forums. It's called Fallout: The game that wiped out the earth, and it's a video review of the original Fallout. It's fairly well done, using gameplay clips with a nice narrative.

Hopefully more people from the Fallout community will take advantage of Youtube and make some interesting videos!

There are 25 comments on this article. Click here to comment.
Gamasutra talks with Bethesda about Fallout [ Game -> Interview ]
Posted by King of Creation | Related News Items Fri 26 Jan 2007, 10:47 AM
More info on Game: Fallout 3

Gamasutra was able to have a short sit-down Q&A with the guys at Bethesda about a variety of things, including Fallout 3. Nothing really new, but here are the highlights.

[When] asked about Bethesda's highly anticipated resurrection of the classic Fallout post-apocalyptic role-playing franchise, Hines was obviously coy: “We are a fairly good ways into the process. The team has ramped up, and it will be a little while longer. As is the case with all of our games, especially those of this scope, we don't really want to talk about them until they are in a state where we can show you, rather than having you simply picturing it in your minds eye.”

He added, simply: “
Fallout is not a quick two year process, and we are already several years into the project.”

Two and a half years later, we still don't officially "know" the facts, but we've got a pretty good idea.

Check out the whole article here on Gamasutra.

Thanks for the tip Tykjenffs!

Spotted @ #fallout
There are 28 comments on this article. Click here to comment.
Rumor Time: Fear the story? [ Game -> Editorial ]
Posted by King of Creation | Related News Items Sun 21 Jan 2007, 8:50 PM
More info on Game: Fallout 3

Just to poke the Fallout 3 rumor fire....

Rosh, a respected and oldtime member of the Fallout community, has posted the following in a thread on DAC:

[Oblivion with guns...] Mmm, add RT combat, a near Oblivion/Gothic style viewpoint, and some art that suggests they should have used the Fallout d20 art, and you're about right on.

Oh, and when you hear bits of the story, you're going to be wishing for Van Buren, and I tended to loathe the concept of that game for a reason.

Rumors like this have been floating around for a while now, but I wanted to bring it back to the front page because we might be seeing some stuff from Bethesda within a few weeks (if OXM actually reveals things).

Discuss!

There are 122 comments on this article. Click here to comment.
Bioshock. Wow. [ Game -> Update ]
Posted by Mr. Teatime | Related News Items Sun 21 Jan 2007, 12:35 PM

Occasionally I come across a piece of news so gobsmackingly retarded, I just have to post it, despite it not strictly being to do with Fallout.

Remember Bioshock? The game developed by the guys from System Shock 2, designed to be SS2's 'spiritual successor'? Remember how it was announced it would be on the Xbox360 and we all went, 'Well maybe it could still be good'? Check out this recent QA, and worry no more!

Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?


Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.

Thank fuck for that. I'm so pleased they've learnt from Deus Ex 2. So, so, pleased. No, those are tears of joy you see coming from the children over there.

Spotted @ RPG Codex
There are 15 comments on this article. Click here to comment.
Fallout still being played [ Game -> Article ]
Posted by Urizen | Related News Items Sat 20 Jan 2007, 1:50 PM
More info on Game: Fallout series
Vasikka has drawn our attention to a post made by l84wrk about freelimeware.info's list of top ten torrents of 2006, where Fallout and Fallout 2 came in top of the list.

Fallout 2 is a critically-acclaimed computer role-playing game published by Interplay in 1998. It was downloaded a whopping 1,165,564,987 time(s)! That is correct a game was the most popular torrent for 2006. It was downloaded more than 1 billion times! The bandwidth it consumed was a staggering 1,468,611,883 GB!

Thanks for the tip, l84wrk.
There are 21 comments on this article. Click here to comment.
Power Armor for realz yo [ Community -> Article ]
Posted by King of Creation | Related News Items Fri 19 Jan 2007, 1:22 PM

It looks like it won't be long before anyone can afford a suit of their very own Power Armor - for just $2000 (USD)!

...

Already, he says, the suit has stood up to bullets from high-powered weapons, including an elephant gun. The suit was empty during the ballistics tests, but he's more than ready to put it on and face live fire.

"I would do it in an instant," he said. "Bring it on."

Yesterday, he returned to Hamilton to show off the suit, hoping to generate some publicity that will get him the meetings he wants with military and police outfitters.

On Saturday, he plans to wear it to Nathan Phillips Square in downtown Toronto and wait for the reporters. It shouldn't take long to create a stir.

Hurtubise, 43, wore his suit -- helmet and all -- on the four-hour drive down south, partly as a way of making sure it would be comfortable enough in the field. Even sitting on his armoured butt cheeks, he said he was fine.

All the protection, and none of the discomfort!

Check out the full story and more pics here:

There are 42 comments on this article. Click here to comment.
More on Fallout 3 and the 360 [ Game -> Interview ]
Posted by King of Creation | Related News Items Fri 19 Jan 2007, 10:41 AM
More info on Game: Fallout 3

From GamerNews.org:

In an exclusive interview with the UK Official Xbox Magazine, Bethesda have revealed more details about Fallout 3, the legendary post-apocalyptic RPG franchise they took over in 2004.

And whilst the title has only been confirmed for the PC thus far, judging by the comments below, an official word on its Xbox 360 release could be imminent…

Speaking to Todd Howard (Executive producer of Oblivion, Morrowind and Fallout) with regard to Bethesda’s plans for 2007 and beyond, he told us; "We started work (on Fallout 3) in late 2004 with a few people. We only had about 10 people on it until Oblivion wrapped, but most of our staff is on it now." Is it wishful thinking that Fallout 3 will eventually be released on Microsoft’s next-gen machine? With the game itself utilising the same Gamebryo engine as Oblivion, perhaps not. And promised to be as huge and open-ended as their multi-award winning 2006 effort, demand for Fallout 3 on the Xbox 360 would be huge.

"We have pretty long preproduction phases on our stuff," continues Howard "doing concepts, design, building prototypes, and such. We should be ready soon to show it off, but we’ll see."

For more details and the full interview with Bethesda, check out issue 18 of the Official Xbox 360 Magazine, on sale from the 15th of February.

While I don't have the prevailing degree of pessimism that is running rampant through the community about the potential for DAC, NMA, and the PC gaming community to be passed over for the 360 community, stuff like this doesn't help.

And to reiterate a previous statement: If the first concrete details about Fallout 3 appear in an Xbox magazine, and not on DAC or NMA, I predict armageddon.

Thanks Kharn!

There are 43 comments on this article. Click here to comment.
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