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Tim Cain, master of Fallout and King of the land.
Fallout 4 Responses: What do you think of it?
I'm enjoying it! 23%
I like it, but I have a lot of the same frustrations from Fallout 3 23%
I'm not enjoying the new features/additions 7%
I'm dissatisfied and/or hoping Obsidian gets another shot 46%
Total Votes: 13
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News Archives - Page 85 of 234; Showing news items 1,261 through 1,275 of 3,501 total news items
Bethesda's New Community Manager Revealed [ Community -> Update ]
Posted by King of Creation | Related News Items Thu 19 Apr 2007, 6:09 PM

Bethesda has a new community manager. His name is Matt "GStaff" Grandstaff. Let's all give a nice welcome to Matt, and try not to scare him off.

Thanks to Briosafreak and his blog for pointing it out!

There are 45 comments on this article. Click here to comment.

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Why Bethesda needs Fallout like Vault 13 needs a waterchip [ Community -> Editorial ]
Posted by Mr. Teatime | Related News Items Thu 19 Apr 2007, 9:52 AM

I've written up a new article called Why Bethesda needs Fallout like Vault 13 needs a waterchip. Here's a quote:

There’s a fundamental key that any developer or publisher bravely striding into the Fallout universe should know, and if they don’t, they’ll learn it by the time their game is released: Fallout is all about the fans. The decent games stopped coming almost ten years ago; what’s left is a fanbase that’s notorious amongst geek and gaming culture for being rabid, mutated, angry, discordant, for infighting and for being argumentative and perverse. In other words, a fanbase that’s assumed many of the characteristics which placed Fallout outside the cosy campfire circle of Tolkien-themed fantasy worlds, an ugly, rejected duckling that turned into a beautiful two-headed swan. And the point, for an aspiring developer, is this: the route to any Fallout game’s success is through those fans.

Go check it out and see what you think!

There are 18 comments on this article. Click here to comment.
Bethesda's Fallout Forum and Webpage LIVE [ Community -> Update ]
Posted by King of Creation | Related News Items Wed 18 Apr 2007, 11:36 PM

Bethesda has finally opened up an official Fallout 3 forum on their boards and put up a temporary splash page on what I assume will be their official Fallout 3 website. Check them out:

Thanks to VDweller for pointing it out on DAC's forums.

There are 168 comments on this article. Click here to comment.
Fallout Developer Profiles [ Community -> Interview ]
Posted by King of Creation | Related News Items Wed 18 Apr 2007, 5:07 PM

I've be extraordinarily busy this past week, so sorry for the lack of newsposting. Anyways, to those who have not yet seen it, NMA has posted two new Fallout Developer Profiles. This time around, we hear from Dan Spitzley and Scott Rodenhizer.

This week's developer is Dan Spitzley (mentioned last week in Colin McComb's profile as the guy responsible for "Short Round"), who worked as a scripter/programmer on Fallout 1, 2 and Van Buren and is currently working at Obsidian:

What were you favourite places in fallout and why?

I was always partial to the Vaults in their various incarnations. They really embodied the sort of 1950's view of future technology that helped make Fallout's setting so unique. I'm also pretty partial to Vault City since it was probably the most complicated area I scripted.

What is your hope for future Fallout games? Would you like to be a part of a future Fo team?

My hope is they won't suck and they will be respectful of the previous games. I'm a big fan of Bethesda's work, so I expect Fallout 3 is in good hands. I'd love to work on a Fallout game again, but I'm not sure that's going to be in the cards.

Who would you bring with you in a future Fallout team and why?

Any Fallout project needs to have at least one person at the helm that really understands the game world. Tim Cain and Chris Avellone would be on the team without a doubt. Those guys are Fallout as far as I'm concerned. I also think Josh Sawyer really gets it too, so I'd want him there as well. And no Fallout game is complete without Scott Everts!
Also note that we made the Fallout Developers Profile easier to find; simply click on "community" and "dev profile" will be in the dropdown list.

Link: Fallout Developers Profile: Dan Spitzley

Thanks to our good friend Davaris, we managed to get in touch with Scott Rodenhizer, who sculpted most of the models for the talking heads and, together with Eddie Rainwater, was responsible for the 3D animations:

The heads came about because I was hired to provide sculptures of the cast of Star Trek for the Vulcan’s Fury title (god awful game) and Leonard Boyarski came by to the sculpture studio to try his hand at doing a little sculpture. He actually sculpted the first Fallout head--the overseer. He got me on Fallout to do the rest of the heads and really encouraged me to do get into 3D which later positioned me to become art lead of fallout 3. (I quit weeks later to move up to San Francisco)


Again I really didn’t have much say in the game design, but in doing the heads I suppose we were inspired by frank frezetta and frank miller not pop culture mind you but we all lived in a comic book vacuum at the time.
In addition to doing the interview, Scott sent us 10 images from his developing days on Fallout 1 and 2, the gross of which are shots of the half or fully-developed heads with our without backgrounds, but he also sent us over the very rimply texture of Tandi's skin, a promo pic of Fallout 2 featuring Sulik, and a PA MkII concept sketch. The images can be found in the profile.

Link: Fallout Developers Profile - Scott Rodenhizer

Thanks to Kharn for the heads up.

There are 3 comments on this article. Click here to comment.
Todd Howard: "No feature is off limits" [ Game -> Interview ]
Posted by Mr. Teatime | Related News Items Tue 17 Apr 2007, 8:46 PM

Don't get your hopes up. But I pulled that quote from a lengthy interview over on Next Generation with Todd Howard discussing Bethesda's business plan for Fallout 3. Lots to read but not much information; here's the part I find most interesting:

Howard says he wants the team to keep an open mind about what it’s trying to achieve. “We’re fortunate in that people are allowing us to make these big virtual crazy games. No feature is off limits, right? It’s a role-playing game and you do what you want, so almost anything we think of we have an avenue to put into our kind of game.

Wonder if they'll take the risk of making the game turn based - it'd certainly be a departure from what they've normally done. Aw, go on Todd, do it!

Spotted @ No Mutants Allowed
There are 22 comments on this article. Click here to comment.
Interplay Sells Fallout IP to Bethesda [ Company -> Update ]
Posted by King of Creation | Related News Items Thu 12 Apr 2007, 9:18 PM
News related to Top Story: INTERPLAY SELLS FALLOUT IP | More info on Company: Bethesda Softworks | More info on Company: Interplay


As of April 4, 2007, the Company entered into, an Asset Purchase Agreement (the "APA") and a Trademark License Agreement (the "License Back") with Bethesda Softworks LLC, a video game developer and publisher ("Bethesda"), regarding "FALLOUT", an intellectual property which was owned by the Company (the "IP"). Although such agreements were signed on April 4, 2007 they were agreed not to be binding until closing which occurred on April 9, 2007.

Under the APA, the Company sold all of its rights to the IP to Bethesda for a total amount of $5,750,000.00 payable to the Company, subject to various conditions, in three cash installments. The first installment of $2,000,000.00 was paid following closing when $200,000.00 was paid to the Company and $1,800,000.00 was deposited into an escrow account to satisfy various liabilities. The Company expects to have fulfilled its obligations under the APA and to receive full payment during the third quarter of 2007. The Company had previously, on June 29, 2004, entered into, an exclusive licensing agreement with Bethesda, regarding the IP which was superseded by the APA.

Under the License Back the Company obtained an exclusive license, under certain conditions, to use the IP for the purpose of developing an Interplay branded Fallout Massively Multiplayer Online Game ("MMOG").

That's quite a large chunk of money. Hopefully Fallout 3 will turn out to be amazing, and the series will have a prosperous life at its new home. If FO3 turns out to be bad, at least we can still look forward to FOOL :-p.

Thanks to Briosafreak and his blog for the heads up!

There are 62 comments on this article. Click here to comment.
Fallout Developer Profile: Colin McComb [ Community -> Article ]
Posted by King of Creation | Related News Items Fri 06 Apr 2007, 4:00 PM
More info on Community: No Mutants Allowed | More info on Person: Colin McComb

NMA has started up their Fallout Developer Profile series again, this time with Fallout 2's Colin McComb.

Anyway, when I showed up, there were three Planescape games in the pipeline. Mine, Zeb Cook's, and Avellone's. Zeb's turned into Stonekeep 2, Avellone's became Torment, and mine got canceled because our managers couldn't justify having three Planescape games. I got shuffled over to be the second designer on Torment, and I was working away happily on that when I got the call to go do dialogues and areas for Fallout 2 (specifically, Broken Hills and San Francisco, so if you hate those areas, you know who to blame now).

I got a fifteen minute introduction to the dialogue editor, and then was shoved forth to spew greatness from my brow. I probably should have asked a few more questions along the way.

Thanks for the heads up Kharn.

There are 9 comments on this article. Click here to comment.
Feargus wants to make another Fallout [ Company -> Interview ]
Posted by King of Creation | Related News Items Fri 06 Apr 2007, 3:56 PM
More info on Person: Feargus Urquart | More info on Company: Obsidian Entertainment

In a post on the Obsidian forums, Feargus Urquhart commented that he would love to make another Fallout game, and that Obsidian might be toying around with the idea of their own post apocalyptic IP.

As for future titles, I would like us to continue making both Fantasy games and games placed in other genres - like Post Apocalyptic and SciFi. A number of us have been toying around with the idea of a Post Apocalyptic Fantasy world. There are a number of campaign worlds out there that explore this idea and I think a really cool video/computer game could be made within a world like that. While we couldn't go with the campy 50's feel of Fallout (campy as in the Pip Boy look, not campy as in culture references), I think the tension created by having all the different fantasy societies trying to scrape by and rebuild would make for an interesting world to explore. As for a straight SciFi game, I don't have an real specific ideas about what we might do just yet. I know a lot of people around here love 40K, so I was thinking of talking to THQ at some point about whether they would like to a 40K game that is more RPG than RTS.

Finally, I should probably talk about the twin gorillas in the closet. I'm sure there's a correct analogy in there somewhere, but that's what came to mind. Anyway, I'm speaking of the the KotOR3 and Fallout gorillas. Both of those are games that I and everyone else here at Obsidian would love to make. I don't know if we will ever get the chance, but I do continue to talk with LucasArts about what might be going on with KotOR3. As for Fallout, like I said, I'm not sure if we'll ever get the chance, but I know that I'd love to make another Fallout - plus, I think Avellone's already designed the next 12 of them.

Spotted @ No Mutants Allowed
There are 16 comments on this article. Click here to comment.
Fallout 3 Concept Art Studio Identified [ Company -> Interview ]
Posted by King of Creation | Related News Items Wed 04 Apr 2007, 4:47 PM
More info on Company: Massive Black | More info on Game: Fallout 3

Looks like the studio Massive Black has been working on concept art for Bethesda's Fallout 3. The good news? Massive Black's president and co-founder is Jason Manley, formerly of Black Isle. Here's the snip from an interview with CGSociety:

The company’s experience developing and holding training workshops helped bring Massive Black’s China-based team up to speed quickly. Now, under the direction of Dan Staton and producer Jenny Kim, the Shanghai staff plays a particularly important role in the studio’s 3D work as does a second team in Bangkok. “They did a great job on ‘Battlefield 2142’, ‘Hellgate’ and ‘Auto Assault’ and are now working on ‘Killzone 2’, ‘Fallout 3’ and others,” says Manley.

I still think St. Toxic should get a job doing art for FO3 and stop squatting in people's basements.

Spotted @ No Mutants Allowed
There are 36 comments on this article. Click here to comment.
PCGamer Fallout 3 Predictions [ Game -> Article ]
Posted by King of Creation | Related News Items Tue 03 Apr 2007, 4:35 AM
More info on Game: Fallout 3

PCGamer predicts that Fallout 3 will be loved by everyone but us. Huh. Haven't heard that before.

The only thing that confuses me about Bethesda getting the Fallout licence is why they'd even bother. Fallout, while important and brilliant, was never a runaway sales success. At the moment, Bethesda are arguably the most commercially successful western-style Role-playing Game developer on earth. It'd actually be far smarter for them to develop their own post-apocalypse setting from scratch rather than trying to raise Interplay's child from the nuclear ashes.

The idea of Bethesda doing a post-apocalypse game is as big a story as Bethesda doing Fallout 3. Perhaps even a bigger story. Since it'll be presumably be appearing on the consoles, where it'll have no history whatsoever, the "3" is going to make people back away slowly. (Don't
expect it to come out under the name "Fallout 3" but "Fallout: Some Extra Subtitle")

So what have they bought with the licence? Just the enmity of the hardcore Fallout fans who'll hate any game Bethesda make with it just on principle.

So why did they do it? Only reason I can work out is Bethesda are just dirty big Fallout fans and would love to play in the Sandbox. Which is a good a reason for the rest of us to be very excited indeed.

Check out the rest of the article here, where the author makes a few more predictions.

Spotted @ Voodoo Extreme
There are 62 comments on this article. Click here to comment.
It was always too good to be true... [ Game -> Update ]
Posted by King of Creation | Related News Items Sun 01 Apr 2007, 2:04 PM
More info on Company: Bethesda Softworks | More info on Game: Fallout 3

I write to you with the saddest of hearts. The Fallout community has been consistently let down when it comes to the third installment of our beloved franchise. That's why today's news isn't really that much of a surprise, but it still stings none the less.

I regret to inform you that Bethesda has cancelled production of Fallout 3. Citing many reasons, including hostile fan feedback, the leadership at Bethesda has decided that it is no longer commercially viable to make the game.

Here's what they had to say:

April 1, 2007 (Rockville, MD) -- Bethesda Softworks® announced today that it cancelled development of Fallout® 3 -- a sequel to the highly popular Fallout® role-playing game franchise. Bethesda licensed the rights to the Fallout® franchise from Interplay Entertainment Corp. (OTC Bulletin Board: IPLY) in 2004.

“We’re extremely disappointed about the way this turned out, and what it means both for Bethesda and for Fallout fans around the world,” said Vlatko Andonov, president of Bethesda Softworks. “Fallout is one the great RPG franchises. Millions of Fallout games have been sold worldwide, and fans have been eagerly awaiting the release of a Fallout 3 title. However, after our experience with the Elder Scrolls® series, we have decided that the next chapter of Fallout will not be made.”

Originally released in 1997, Fallout places a player in the role of a Vault-dweller, who ventures from his secluded, underground survival Vault into a post-apocalyptic world of mutants, radiation, gangs and violence. The game has been widely hailed as one of the outstanding role-playing games and video games of all time with its unique gameplay, style, and setting.

Commenting on this development, Interplay Chairman and Chief Executive Officer Herve Caen said, “This is a good development for both companies and for gamers. Although Bethesda had a high level of interest in licensing and developing Fallout, we at Interplay have decided to give it another try and make Fallout 3 ourselves.”

“We are really depressed,” said Howard. “Fallout is one of my favorite games, and we had planned to develop a visually stunning and original game for Fallout 3 with all the hallmarks of a great RPG: player choice, engaging story, and non-linearity. But things didn't work out. The fans got really intense and would jump on the slightest thing, claiming impending doom. It got almost impossible to work after a while, constantly second guessing yourself, wondering if some angry fan would try to flame me on the forums.”

Bethesda would like to remind fans, however, that the Windows version of Shivering Isles is available at retail and is co-published by Bethesda Softworks and 2K, while the Xbox 360 version is available through Xbox Live® online entertainment network by Bethesda Softworks. For more information on Oblivion, Shivering Isles, or The Elder Scrolls, visit the official web site:

Future announcements about the release of Fallout 3 will be made by Interplay Entertainment.

It'll be tough to try and recover from this as a community, but I think we can pull through.

There are 40 comments on this article. Click here to comment.
28 Weeks Later Trailer [ Film & TV -> Review ]
Posted by King of Creation | Related News Items Tue 27 Mar 2007, 9:25 PM
More info on Film & TV: 28 Weeks Later

The trailer for 28 Weeks Later has hit the web. It definitely looks good. Check it out here in various sizes, including High Def. And for those who don't know:

Directed by Juan Carlos Fresnadillo, the follow-up to 28 Days Later stars Robert Carlyle, Rose Byrne, Jeremy Renner, Harold Perrineau, Catherine McCormack, Imogen Poots, Idris Elba and Mackintosh Muggleton.

28 Weeks Later opens on May 11.

Spotted @
There are 40 comments on this article. Click here to comment.
Fallout 3 in May issue of PC Zone UK [ Game -> Article ]
Posted by King of Creation | Related News Items Mon 26 Mar 2007, 4:52 PM
More info on Company: Bethesda Softworks | More info on Game: Fallout 3

Keep in mind that this has not yet been verified with a scan or anything, but NMA has a transcript of an article about Fallout 3 in the May issue of PC Zone UK. Here's what they had to say:

Title: Before the Fall
Bethesda's Pete Hines speaks out on the mixed emotions surrounding Fallout 3.

"We've said this before and we'll say this again: not everybody is going to agree with the game we are making: it's a solid-gold lock," exclaims a tired and emotional Pete Hines when we ask him about the forthcoming Fallout 3. He's just spent a long day plugging the hugely anticipated Oblivion expansion Shivering Isles and the inevitable query about Bethesda's 'other' RPG has reared it's head. "Some people will like it, some people will hate it, and they don't even know what we're doing yet!"

Few developers have been so honest in regard to a game's potential reception, but then again few developers have had to face a fanbase quite so rabid, rigid and (sad to say) repeatedly screwed over as those of the post- nuclear role-player. Hines, however, is insistant about how dedicated to the wastelands cause Bethesda truly are. "I have it on my laptop here, I play it on the road. We're all big fallout fans, we play Fallout, Fallout 2, we play the non-RPG ones, I mean, I play Fallout: Tactics, I played Brotherhood of Steel (the abysmal Xbox 'action' game)because I felt I had to give it a look. And I was sorry I did so.

"We feel that we're doing Fallout 3 having done one and two, even though we didn't. Much like the Elder Scrolls, we look at what worked, we look at what didn't; we look at where we want to take it, how to move it forward and keep it relevant. But we also want to stay true to the stuff people remember and took to heart in Fallout, which was the kinds of quests you did, the choices that were laid before you, the way the game would play differently depending on how you were role-playing and the setting...That sort of stuff."

You also shouldn't expect the lewdness of Fallout 2, as Hines reckons it got "a little too caught up in trying to be funny or controversial or whatever." Which is a shame as certain PCZONE staffers thought, choosing to be a low-paid fluffer at a post-apocaluptic porn studio, only to find the fluid exchange left them with a traditional RPG poisoning, the height of hilarity back in 1998. Whatever the case, the smart bets are for Fallout 3 to be a free-roaming, first-person action/RPG with more dialogue, violence and grit than the Elder Scrolls has ever seen.

Unconfirmed rumour has it that the game will take place on the America's east coast, rather than the original's iconic west, while promotional posters suggest that the franchise's cheery combination of optimistic 1950's propaganda and arid, desolate solitude will remain firmly in place. And what with the only other hope for Fallout being an extremely unlikely MMO being crafted (possibly) by the remnants of what was once gaming giant Interplay, it's safe to say that a lot is riding on its success. Internet buzz, meanwhile, is suggesting an official unveiling at some point this summer, perhaps at the revamped E3.

Hines, however seems to think it inevitable that no matter how happy bethesda are with their offering, there are bound to be murmurs of discontent from the more radiation-soaked parts of the Internet. "People will have to take it for what it is. If they like it, great, if they don't like it... Well some folks just aren't going to give it a chance out of the box. And you know what? That's your choice. If you don't want to give it a shot, there's nothing we can do about that..."

Spotted @ No Mutants Allowed
There are 48 comments on this article. Click here to comment.
Feargus SLAM DUNKS! an interview [ Person -> Interview ]
Posted by Mr. Teatime | Related News Items Mon 26 Mar 2007, 9:54 AM
More info on Person: Feargus Urquart

RPGCodex have put up an interview with Feargus Urguhart of Obsidian Entertainment (previously of Black Isle and Fallout 2 fame). It's pretty general, but it's always nice to catch up with Black Isle alumni.

16) Our final question: having been previously connected to the development of the Fallout series, what do you feel about Bethesda acquiring the license – and the fanbase? Were you disappointed or relieved that you didn't get the license? After all, you can be quoted as once having said that that "Fallout fans are the worst".

They are the worst! :) However, I am disappointed that we won't be able to make anymore Fallouts. While there has always been arguments about who was really responsible for Fallout and I've always said that Tim, Leonard and Jason are principally responsible for a lot of what the original Fallout was about, I also know the amount of creativity, time, energy and love that I put into both Fallouts. I hold Fallout really close to my heart and if there was a chance at some point to make another one, I would jump at it.

One criticism, guys: I did a thorough search and didn't find the phrase SLAM DUNK! anywhere. Other than that, it's an interesting read.

There are 11 comments on this article. Click here to comment.
Stalker shipped [ Game -> Update ]
Posted by Urizen | Related News Items Wed 21 Mar 2007, 3:54 PM
More info on Game: S.T.A.L.K.E.R: Shadows of Chernobyl
THQ has announced that STALKER, the much-anticipated FPS-hybrid, has been shipped. From the press-release:

S.T.A.L.K.E.R.: Shadow of Chernobyl gives gamers unprecedented freedom to explore the devastated exclusion zone that surrounds the Chernobyl power plant following a second apocalyptic explosion. It is now available at retail outlets nationwide for the suggested price of $39.99.

We thank Atrokkus for the tip, and also for doing an excellent translation of an interview with Anton Bolshakov, the S.T.A.L.K.E.R. project leader, on CRPG.RU From the interview:

Each character follows his own life cycle: stalkers roam the Zone, carry out certain tasks, rest, sleep and eat. Monsters hunt, eat, sleep, rest, migrate and fight for their lives.
There are 37 comments on this article. Click here to comment.
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