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News Archives - Page 58 of 234; Showing news items 856 through 870 of 3,501 total news items
 
Briosfreak Interviews Desslock the Master of RPGs [ Game -> Interview ]
Posted by POOPERSCOOPER | Related News Items Thu 23 Oct 2008, 9:55 PM

Babyarm alerted this news bit to me too so he gets credit:

PF:“Don’t use Oblivion’s difficulty scaling”. Did they hear you out? Are you pleased with the solutions they found?

Desslock: It’s much better. MUCH better. But not perfect. The important thing is that it feels much more natural now, and very much like what you’d encounter in other RPGs. You still encounter stronger creatures/opponents later in the game, but by that point you’re exploring further out in the wilderness or encountering enemies like the Enclave, so that makes more sense. I also like that, regardless of when you travel to certain areas, you’ll run into the types of creatures you expect, which may be higher/lower level than you (e.g. Super Mutants in D.C., ghouls in the underground).

Briosfreak also works at PlanetFallout by the way so check out the interview here.

There are 1 comments on this article. Click here to comment.


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Kharn Has Interviewed Some Guy From the FO3 Team [ Game -> Interview ]
Posted by POOPERSCOOPER | Related News Items Thu 23 Oct 2008, 9:49 PM

Thanks to Babyarm for alerting me to this:

GB: You've talked about giving players "second chances" for a lot of choices. Other than game-changers like blowing up Megaton, does this mean the player can diligently move between good/neutral/evil during the course of the game without reprecussions? Additionally, can a player leave a faction to join another without consequence, or will the player wind up being alienated by either faction?

Gavin: The player is not locked into any course of action, so a good player can commit an evil act whenever they choose, or vice versa. It is up to the player to decide how their characters would react to certain situations. Each individual good, evil, or neutral decision can carry its own rewards or consequences. These all add into your karma level, which is an overall value that can also affect people’s reactions.

There’s no Oblivion-like factions in Fallout 3 that the player can join. The player is free to take quests and tasks from anyone they choose, though many choices (blowing up Megaton for instance) can cause repercussions down the line, locking you out of certain quests or rewards, while opening ones you may not have been able to obtain otherwise.

Read the rest of it at this place yo.

There are 12 comments on this article. Click here to comment.
Students Learn Fallout [ Game -> Article ]
Posted by POOPERSCOOPER | Related News Items Thu 23 Oct 2008, 1:54 AM

Piper Viper alerted me to an article about some guy who gave some students Fallout 1 and 2 and here is some stuff he talks about:

My students have been playing Fallout 1 and 2 for a couple of weeks, preparing for the release of Fallout 3. They are an unexpected mix of gamers: a small handful of RPG veterans, a large majority of relatively casual gamers (mostly sports games and shooters), and a few with almost no experience playing video games at all. Quite a challenge for a teacher who expected to be met by a small legion of hardcore D&Ders with a possible cosplayer or LARPer thrown in. Fortunately, they're all terrific guys willing to try anything I throw at them.

So when I handed them Fallout (half played the original, half the sequel) with no instructions or special preparation, they struggled. A lot. They had the original manuals, but almost nobody read them. After exiting the vault, they had no idea where to go or what to do. Their movements were limited for no apparent reason; "action points" made no sense; and they died within minutes nearly everywhere they went.

If you want to read the whole article I suggest you dance your way here.

There are 25 comments on this article. Click here to comment.
NMA Has Some Quotes From the PSM3 Magazine Review [ Game -> Review ]
Posted by POOPERSCOOPER | Related News Items Thu 23 Oct 2008, 1:44 AM

Here is a tidbit of how Fallout 3 compared to Oblivion.

Is it better? Well, frankly, no, it improves a lot of gameplay niggles, but the overall experience is less consistently entertaining. And also, because so much is unchanged, it doesn't feel as fresh as Oblivion did when we first played it. The dialogue is a lot better, as are the character models. They're still ugly and slightly emotionless, but a far cry from the sloth-mouthed meat puppets of Cyrodiil. But the quests they give aren't as interesting or memorable. Remember stepping into the painting in Cheydinhal? Or pirates hijacking the Bloated Float? And the Dark Brotherhood quests? There's nothing nearly as imaginative or memorably in Fallout, save for a few key missions in the main quests.
And the environment's just not as much fun to explore. It's gorgeous, sure, but the sweeping fields of Oblivion were a joy to ramble in, unlike Fallout's desolate wasteland. Cyrodiil was split into distinct, varied regions - the mountains, the swamps, the forest - whereas DC is all grey gloom and lots of scattered debris and rubbled.

Read the rest of the stuff here.

Spotted @ No Mutants Allowed
There are 13 comments on this article. Click here to comment.
RPG Vault Interviews Inon Zur [ Game -> Interview ]
Posted by POOPERSCOOPER | Related News Items Tue 21 Oct 2008, 10:52 PM

He is the guy who does the music and stole the job from Mark Morgan.

"Jonric: What were the major considerations that factored into your being selected to create the score for Fallout 3?

Inon Zur:
I think it was the combination of music styles that I have created, especially the ambient music, which is almost like sound design, but is also mixed with orchestral elements. They thought it would really capture the attention of the fans because they were looking to give the score a different angle from the music that was in the previous Fallout games. And this is why they went for my style - because I could give them the ambience and the weird decadence plus an almost low-fi sound, but also bring up some more dramatic, orchestral elements with it when needed."

Read the rest of the interview here.

Spotted @ No Mutants Allowed
There are 10 comments on this article. Click here to comment.
First 10 out of 10 for Fallout 3 [ Game -> Review ]
Posted by Wolfman Walt | Related News Items Tue 21 Oct 2008, 11:57 AM
More info on Company: Bethesda Softworks | More info on Game: Fallout 3

It was only a matter of time, I suppose. The Official Xbox Magazine (AKA OXM) gave game a 10/10. The remarkable thing about this score though? They come out and say the game isn't perfect in their closing paragraph, stating:

"By now you've probably noticed that we're giving Fallout 3 a big 'ol score, so in interest in of quelling any outcry - no, this game is not perfect, in particular, we really wish that Bethesda had worked more on the dialogue system. In this post-Mass Effect era, it's dissapointing not being able to hear yourself talk and have to pick your dialogue options from big blobs of text. Other quibbles: NPC chatter often overlaps in a comfused tangle, the third person view is more than a bit crap, and we were always bummed that in such an otherwise detailed world, no one noticed the corpses of their friends who we'd just stealth killed. The biggest annoyance, though, is not being able to quick travel unless you're outside..."

It takes balls to give a game what can be defined as a perfect score, since they've admitted that there will never be a 10 out of 11 then spend a paragraph listing complaints that seem pretty remarkable in my book.

You can read most of the article here or pester NMA about it since I first spotted it there.

Spotted @ No Mutants Allowed
There are 20 comments on this article. Click here to comment.
NMA Translates German Review of FO3 [ Game -> Article ]
Posted by POOPERSCOOPER | Related News Items Mon 20 Oct 2008, 9:54 PM

At NMA they translated some review from Germany and the final score was a 90%.

Here are some tidbits I hand picked:

"[It seems the whole review had not been conducted “in-house”, but was a bethesda-sponsored event-like meeting in a luxury hotel in Nuremberg. They got to play the game for two days, which equals around 15 hours.]
[introduction and history of the fallout universe]
The tutorial is, literally, child's play. You will witness your birth, during which your mother dies, and then play through important parts of your childhood. But first you get to choose Name, Sex and Appearance, ethnic origin, hairdo, -color and one of ten faces.

[further description of the tutorial, how you learn to use WASD, the mouse-wheel, switch between first and third person. your 10th birthday, where you get the Red Ryder and learn about V.A.T.S.]

At the end of the tutorial you can either keep your stats or completely realign them. No big surprise for everyone who has played Oblivion. The tutorial is a strong indicator of the likeness of both titles, gameplay-wise.

[they go on explaining the first minutes after you left the vault, what perks are, etc. no criticism here]

The first settlement you see is Megaton, a city build around a dud nuke. But don't get us wrong, you don't have to go there. Whatever you do is completely your choice. The main quest creates its own story arc throughout the game, what you do apart form it is up to you. You can complete the game without doing any secondary quests, but we strongly advise you to do as many of them as you can. It's very rewarding.

[they explain choice and consequence by going through the megaton quest, and how you, as a female, can talk Bourke out of his fantasies with a high speech-skill and the “black-widow”-perk]

With this particular quest, both solutions lead to the same reward: some money, equipment, good or bad karma and, as the main prize, your own apartment. Here you can store items, rest to regenerate and even practice your Ikea-skills. You even get your own robot butler, who, on request, will tell you a lot of bad jokes. It is at this point, that you realize who the real stars in this game are: lots and lots of details, built into game with love. They put life into the twisted world. Part of this is the excellent dialogue [keep in mind, they have the German localization here, which, quite uncommon, seems to be excellent], the detailed, believable characters and the funny illustrations with the vault-boy, just to name a few. In only 15 hours of testing we experienced so much of the post-apocalyptic world, and everything fit together and made sense. This goes for secondary quests, too, and although they won't have so far reaching consequences like Megaton, they will almost always put you, the player, in front of decisions with moral implications. Re-playability is high.

Just one question remains: How good is Fallout 3 in direct comparison with Oblivion? Localization is excellent, and there are no unnerving abbreviations. Usability of the inventory is good, although the pip-boy-screen could have been bigger. You cannot quick-bind certain functions of the pip-boy, so you always have to go through the pip-screen, which gets boring after a while. Visually speaking, Fallout 3 is not quite up to Oblivion. Washed-out textures, and low-detail characters are a bit disappointing. What looks really good though are weapons and weapon effects, especially the Fat Man. Throughout the review, the game ran smoothly under Vista in a resolution of 1600x1200 with maximum details. The machine was 2.66Ghz quadcore with 4GB of ram and a GeForce 9800GT.

Reviewer's Commentary 1:

I bow down to the programmers! Fallout 3 came out exactly like I wanted it to be. Bethesda managed to force the look, feel and humor of the 2D-predecessors in a 3D-corset. I am especially turned on by the high replay-value. Good or Evil, Man or Woman, Action or Adventure – Fallout 3 offers you all of it, if you let yourself in. Not even Oblivion offered this much detail and complexity.

Reviewer's Commentary 2:

“[he begins the paragraph with insulting the first reviewer, who “drools more than a hungry Giant Schnauzer”] But I have to confess: I like Fallout 3 just as much. Not even for its looks, there are definitely better looking games, but the excellent story and virtually limitless freedom tickle my post-apocalyptic nature. The possibility to engage the hassle-free bodypart-targeting-mode in a firefight is brilliant. [he ends the paragraph by insulting the first reviewer, who is “worse than censored localizations”]"

Spotted @ No Mutants Allowed
There are 20 comments on this article. Click here to comment.
Fallout 3 Metro Ad Campaign [ Game -> Images ]
Posted by King of Creation | Related News Items Wed 15 Oct 2008, 3:39 AM
More info on Game: Fallout 3

Bethesda has taken over Metro Center station in DC and plastered ads for Fallout 3 everywhere. There are a bunch of photos over at the Bethblog. Also, apparently not everyone knows what Fallout 3 is....

When I talked to this guy shown below, he marveled at the image and wondered if it was from another movie like 300.

Go and check out the rest of the pictures here.

Spotted @ Bethesda Blog
There are 9 comments on this article. Click here to comment.
Fallout 3 Goes Gold and System Reqs [ Game -> Update ]
Posted by King of Creation | Related News Items Fri 10 Oct 2008, 3:39 AM
More info on Game: Fallout 3

Fallout 3 has officially gone gold with the still-scheduled release date of October 28th. From Bethesda:

October 9, 2008 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, announced today that its highly anticipated title, Fallout® 3, has gone gold and will be available on store shelves and online in North America on October 28, in Europe and Australia on October 30, and in the UK on October 31. Developed at Bethesda Game Studios – creators of the 2006 Game of the Year, The Elder Scrolls IV: Oblivion®Fallout 3 is slated for release on the Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows.

Fallout 3 has been the biggest project we’ve ever undertaken,” said Todd Howard, game director for Fallout 3. “It’s been a long journey and we’re really happy with how it turned out. We can’t wait for everyone to get a chance to play it.”

Fallout 3 features one of the most realized game worlds ever created. Set more than 200 years following a nuclear war, you can create any kind of character you want and explore the open wastes of Washington, D.C however you choose. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.

Fallout 3’s first review is featured as this month’s cover story in Official Xbox Magazine, hitting subscribers now and on newsstands October 21. Hailed as one of the most anticipated games for 2008, Fallout 3 has already won numerous awards including Best of Show from the official Game Critics Awards at E3 2008, a selection voted on by an independent group of journalists from 36 leading North American media outlets that cover the videogame industry.

Fallout® 3 has been rated Mature by the ESRB.

As for the minimum system requirements:

What are the PC system requirements?

Minimum System Requirements:

  • Windows XP/Vista
  • 1GB System RAM (XP)/ 2GB System RAM (Vista)
  • 2.4 Ghz Intel Pentium 4 or equivalent processor
  • Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better)

Recommended System Requirements:

  • Intel Core 2 Duo processor
  • 2 GB System RAM
  • Direct X 9.0c compliant video card with 512MB RAM (NVIDIA 8800 series, ATI 3800 series)
  • Supported Video Card Chipsets:

    • NVIDIA GeForce 200 series
    • NVIDIA Geforce 9800 series
    • NVIDIA Geforce 9600 series
    • NVIDIA Geforce 8800 series
    • NVIDIA Geforce 8600 series
    • NVIDIA Geforce 8500 series
    • NVIDIA Geforce 8400 series
    • NVIDIA Geforce 7900 series
    • NVIDIA Geforce 7800 series
    • NVIDIA Geforce 7600 series
    • NVIDIA Geforce 7300 series
    • NVIDIA GeForce 6800 series
    • ATI HD 4800 series
    • ATI HD 4600 series
    • ATI HD 3800 series
    • ATI HD 3600 series
    • ATI HD 3400 series
    • ATI HD 2900 series
    • ATI HD 2600 series
    • ATI HD 2400 series
    • ATI X1900 series
    • ATI X1800 series
    • ATI X1600 series
    • ATI X1300 series
    • ATI X850 series

Spotted @ Bethesda Blog
There are 23 comments on this article. Click here to comment.
First Two Fallout 3 Reviews Come In [ Game -> Review ]
Posted by King of Creation | Related News Items Wed 08 Oct 2008, 3:33 AM
More info on Game: Fallout 3

Apparently, Fallout 3 is already out there for "reviewing," and the first two "reviews" aren't even from the English speaking world. French mag PC Jeux and Swedish PC Gamer dish it to us. First, from Swedish PC Gamer:

I'm going to take the sting out of this review right now. Fallout 3 IS "Oblivion with guns". Whatever I stated in any earlier issue. So, with that said, there is no going back.

Regardless of your orientation, frames of reference and your expectations, you are sitting and screaming inside right now. I know it. But do you scream of happiness or horror? Are you the little naive, new kid on the block that loved Bethesda's last blockbuster to the core, or are you an old dusty turn-based- and topdown purist from No Mutants Allowed and always stated that Fallout 3 will be the spawn of Satan?

No matter orientation- read on, I'm going to take you to the radioactive wasteland. And when we're finished you're going to cry instead. Of happiness or sorrow.
(...)
EXPECTATIONS ON SHAME

The search for my father which has left the "security" of the Vault for his ambition to change the world is leading me deeper and deeper in to what once was Washington DC, the centre of USA's political force. Every dawn in the radioactive wasteland offers new adventures, every night something is lurking in the shadows, ready to devour me whole. And it would all be wonderful if it wasn't for something unidentifiable that just isn't there. Call it "spirit", call it whatever you want. But when the gates to Vault 101 are far away from me, my eyes have become used to the sunlight and almost 15 hours have passed come the thoughts. As if the expectations had gone a bit awry.

Because in Fallout 3 I get almost everything served directly. Bethesda have tried to squeeze in as much as possible on area as small as possible. Substance enough for a lifetime in short-movie format, if you want to. And the result is an anticlimax, too much of the good in too short time. One minute I'm running into a nest of rad-scorpions, while there is a peaceful camp of settlers 30 meters away. Some slavers are walking around with their slaves just around the corner and some raiders just settled down a bit farther away. A quick jog and I'm a nest of deathclaws. It's compressed, maximized and anonymized at the same time. It feels like a enormous orgy where nobody wants to fire away. There's tight and crowded, but no friction nor excitement. Many parts, but no entirety. And this feeling of getting the world pushed in my the face is the single largest weakness with Fallout 3, and every one that loved the original two games will scratch their head, wondering.
(...)
[reviewer's conclusion - NMA] Even if I can't leave my roots as an old Fallout-player when I'm sitting with the third part I do try to let go of the comparison, and the game is suddenly a lot more amusing.

Don't let your frames of reference limit you, but rather try to experience the game on it's own merits. No matter your story, Fallout 3 is for some moments a fantastic game, only limited by the prequels.

81% - Has to be experienced in spite of many small and a few big flaws.

Check out pictures from the article here at NMA.

Second review is from PC Jeux:

Quests are quite varied and go beyond the mere extermination of everything that shows up on screen. You'll have for instance to go through several tests for someone who is writing a survival guide, which includes getting exposed to considerable amounts of radiation, steal the Constitution of the USA in order to avoid anti-slavers getting their hands on it, or getting involved in huge military operations with dozens of belligerent parties. Everybody will get his share, with different ways to succeed : with brute force or eloquence. Sometimes you'll even be able to complete some quests by lying on the fact that you have indeed done what was expected of you.

[...]

Bethesda does not have the reputation of releasing finely polished games. Fallout 3 is likely to change that. The game, is not bug-free. There are still collision, pathfinding and lighting problems but they are not too numerous.

[...]

Thus, the fear that Fallout 3 could be a post-apocalyptic Oblivion is totally gone. A few hours with the game will be enough for Fallout veterans to get their habits back and be able to walk with confidence through the game. New players will not feel totally lost either because references to the previous games are rather scarce and discrete. If most changes brought to the series are technical, the spirit is still there, sort of. Indeed, it's a shame that this episode is so serious. It has lost, it seems, a good deal of the humour and even irony that was part of the series. Cinematographic references or completely twisted conversations with NPCs are gone. Aside from this, Fallout 3 is an excellent RPG and a good Fallout. The score is rather different but the music stays the same.

Spotted @ No Mutants Allowed
There are 25 comments on this article. Click here to comment.
UGO Wanders the Wasteland for Four Hours [ Game -> Preview ]
Posted by King of Creation | Related News Items Fri 03 Oct 2008, 4:05 AM
More info on Game: Fallout 3

This time around, it was UGO's turn to take 4 hours in the sandbox. Their preview is laced with spoilers (obviously). Here are some interesting, and fiery, highlights:

Fallout 3 is shockingly--almost affrontingly--huge. And the whole game is all the more boggling when facts come to light like the recent one Rusty posted, informing us that yes, Fallout 3’s primary campaign can be conquered in a mere 75 minutes.

...

Giant ants were all around. But these were no normal giant ants, these puppies were breathing fire at me and doing quite the number on my health.

...

From what I’ve gathered, the Subway stations that are scattered across Fallout 3 are the spiritual successor to Oblivion’s dungeon areas. Making my way down into Marigold Station instantly reminded me of the former, but as apposed to Oblivion’s rather linear dungeons, the Subway stations in Fallout are a twisting and turning mess of subway tunnels, station platforms, and maintenance areas full of upturned subway cars and debris. Traversing the area required a great deal of roundabout exploration, and some cautious maneuvering to fend off those damned fire-breathing ants!

Yup, that's right - Dragons. You can read the whole preview here.

Thanks to Kareem for the heads up!

There are 16 comments on this article. Click here to comment.
Today's Preview Roundup [ Game -> Preview ]
Posted by King of Creation | Related News Items Fri 03 Oct 2008, 3:51 AM
More info on Game: Fallout 3

Quite a few previews popped up in the last few days, and the Bethblog nicely put them all together for your reading pleasure:

Following Pete’s west coast trip, a few more previews have surfaced.

Gus Mastrapa at Crispy Gamer put up part 1 one of his feature “I Survived Four Hours of Fallout 3.” Below is a snippet of his experience in the Capital Wastleland:

“I’m under the shadow of a wrecked freeway overpass propped up by tilting concrete pylons. The road, maybe two stories up, comes to an abrupt halt. The husk of a ruined bus teeters on the edge. There’s got to be something good up there, I think. Picking my way across the landscape, I eventually come to the spot where the ramp meets the earth. My suspicions were correct: The elevated stretch of freeway has been claimed by survivors. Barricades have been propped up along its length, transforming the interrupted roadway into a defensible position. There are a ton of obstacles between me and my goal, where imaginary treasure awaits.”

Stayed tuned to Crispy Gamer for parts 2 and 3.

In other hands-on news, Gamepro.com’s Sid Shuman has a two-page preview of the game. Elsewhere, Locke Webster blogs about his play experience for UGO, noting that there might be some spoilers for folks that don’t want to know too much.

Meanwhile, it sounds like Game Revolution will have a new preview soon. Keep an eye here for new coverage.

Spotted @ Bethesda Blog
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Gamespy: Four Hours in the Wasteland [ Game -> Preview ]
Posted by King of Creation | Related News Items Thu 02 Oct 2008, 4:21 AM
More info on Game: Fallout 3

Gamespy had the opportunity to play Fallout 3 for four hours. Here are some of their impressions:

We sent two editors, Miguel Lopez, a long-time Fallout fan, and Sterling McGarvey, who normally doesn't play RPGs, to test-drive four hours of post-apocalyptic madness for the first time on PC and PlayStation 3 [Edit by KoC: Great.]

Miguel: Pete Hines of Bethesda encourages us to go nuts in the four hours we've been allotted with Fallout 3, so long as we don't write about The Main Quest. And like a minotaur who police-tapes one single passage in his sprawling hedge maze, he tells us precisely how to avoid it: "Just don't talk to Colin Moriarty." This would be easy enough to do if basically every character in Megaton weren't out to convince me that Moriarty was the most interesting thing in town. All roads led to him, and most of the interesting quests in the early portions of the game we were allowed to play brought us within spitting distance of the post-nuke feudal lord. I'll admit to having talked to him, but I didn't ask him the magic question (essentially, "Where's my daddy?"). Four hours is a long time for a demo, but not enough for me to start something I couldn't finish (let alone write about).

...

I don't need to play it in first-person, because it would lull me into playing it like a shooter, when it's anything but that. The burbs of this atomic Potomac have plenty to explore and enjoy, from mutant Chinese soldiers near Arlington National Cemetery to gruesome deaths at the claws of Mirelurks, crab-like mutant creatures that live below the tunnels of the DC Metro.

...

Miguel: I'm hesitant to reduce [quests] to the sorts of courier runs, fetch quests, and hunting forays that have come to pervade MMOs, but I'm afraid that they're going to sound similarly prosaic if I give you a blow-by-blow.

...

One started out as a "fed ex" quest from Megaton to a remote settlement built on a ruined overpass overlooking the Potomac. When I got there, I found that the settlers were under siege by a group of vampire people.

Again, there's a whole lot more of the article for you to read. Definitely worth the time. I wish we could embed videos here...

Shout out to MR Snake for the heads up.

There are 11 comments on this article. Click here to comment.
Bethesda on DRM, Censorship, and Consolification [ Game -> Interview ]
Posted by King of Creation | Related News Items Thu 02 Oct 2008, 4:13 AM
More info on Game: Fallout 3

Pete Hines was recently interviewed by Shacknews about a load of different things. Things that really should interest us involve Digital Rights Management and Censorship (I assume we don't care about consolification). Here are some snips from the interview

Shack: Is the game done?

Pete Hines: Every day we're one day closer. We're right to the end of it.

...

Shack: After the Australia ratings board banned the game, you guys made some changes to the names of real-world drugs, which will now show up in all versions of the game. What did you think of the fan reaction to that?

Pete Hines: It is seriously the biggest non-issue in the history of video games. It got way more attention than it merits.

Shack: Do you think that anybody's going to even notice?

Pete Hines: Have you noticed? Does it make a big difference that it's called something other than Morphine? I mean, who gives a--

Shack: Still, does it frustrate you to have to make changes based on the ratings board?

Pete Hines: No. As I said, Australia weren't the only folks that had brought this up. It had actually been brought up in a number places. Like, "Hey, referencing real prescribed drugs is kind of a little concerning."

And we went back and looked at it and went, "It's not like it's in the original game, we just made it up. So why not just change it to another made-up name?" It's the same thing called something else. We couldn't possibly care less.

...

Shack: Similar question in the sense that it's an issue that can be overblown. What kind of copy protection will be included on the PC version of Fallout 3?

Pete Hines: Pretty similar to what we did for Oblivion, which was--we basically don't do any--we do the mildest form possible. I actually don't know if I even want to get into what it is that we exactly do, but we try to be really noninvasive when it comes to that stuff. [ed- Oblivion employed a simple DVD check.]

And it is a pain in the ass--it is a pain in the ass that we have to do it at all in the first place. But when you spend tens of millions of dollars, we don't think it's right to just put something out there and let everybody do whatever they want and pass it around.

And to have to support all of that--which is often the unspoken thing that nobody really wants to point to. You can argue all day whether or not somebody would have bought a copy of a game they pirated, but you can't argue, and you will never win the argument that I'm not having to provide tech support for those folks. Because I know for a fact that we are. We catch those folks all the time, where we're providing support for somebody who turns out didn't actually pay for the game and just downloaded a copy.

There's a lot more. Pete goes on to talk about Console vs. PC, Steam, and Piracy. I'll leave you with this:

Shack: As far as the DLC goes, do you expect that to be simultaneously released on both Xbox 360 and the PC?

Pete Hines: Yeah, yeah, that's the plan. Absolutely.

Spotted @ Blues News
There are 19 comments on this article. Click here to comment.
UGO Educates [ Game -> Article ]
Posted by King of Creation | Related News Items Tue 30 Sep 2008, 3:57 AM

UGO has put up a few Fallout related history bits for your reading entertainment. From the Bethblog:

If you haven’t checked them out already, UGO has two Fallout features worth reading. First, there’s a Fallout timeline that covers the fictional history of the Fallout universe between the years of 2052 and 2277 — the year in which Fallout 3 takes place.

Additionally, Adam Rosenberg has a piece memorable characters from Fallout past — discussing memorable charcters like the Vault Dweller, Harold, and of course, Dogmeat.

Spotted @ Bethesda Blog
There are 3 comments on this article. Click here to comment.
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