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Fallout 4 Responses: What do you think of it?
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News Archives - Page 29 of 234; Showing news items 421 through 435 of 3,501 total news items
 
Fallout: New Vegas article scans from Game Master [ Game -> Preview ]
Posted by King of Creation | Related News Items Sun 28 Mar 2010, 2:23 AM
More info on Game: Fallout: New Vegas

Tipster Nathan sent in a couple of links to scans from the British mag Game Master's article on Fallout: New Vegas. Nothing new at all, but have a look anyway while you can:

There are 25 comments on this article. Click here to comment.


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Interview With Nicolai [ Community -> Interview ]
Posted by POOPERSCOOPER | Related News Items Fri 26 Mar 2010, 3:14 PM
News related to Top Story: DAC Exclusive

I interviewed Nicolai who used to post here awhile ago and is a well respected member of the community;

1. What was it about the Fallout games that you enjoyed most? How did you get started in the Fallout community?


Wrecking people's shit, naturally.

Visited Vault13.net, DAC and NMA a few times early on to look up stuff about Fallout 1 and 2, but I didn't join the community until summer 2002 or so when I found the DAC IRC channel. Signed up at DAC a year later (after having lurked a bit)

2. Who was or is your favorite poster on DAC?


I don't have one, but I usually read all of 4too's posts. That has to count for something, right?

3. Explain how you became a member of Mammas Gang.


/whois'd atoga randomly on IRC and saw that he was in a channel called #mammasgang, so I joined it and found a secret group of faggots dedicated to immanentizing the eschaton. The rest is history.

4. When did you first join #fallout and why did you continue to stay?


I was messing around with mIRC back in April/May 2002 and found a network called Gamesnet (now GameSurge), figured I'd have a look around and when I checked out the channel list I found a Fallout channel. Having played the two original games few years earlier and, more recently, Fallout Tactics: Brotherhood of Steel, I joined the channel and was banned within a few minutes by Metalwyrm after disagreeing with him on the merits of Fallout Tactics. I've been hanging out there regularly ever since that ban expired. Stuck around since there was a pretty interesting group of regulars (Spazmo, Megatron, Lasse, you, etc).

5. What are some of your favorite memories on DAC and IRC?


DAC:
The summer of JimmyJay86 running DAC was great. Saint Proverbius or Killzig forgot to pay the domain bill and it was lost to squatters. The forum was almost deserted, the domain was dead and the site was barely functioning due to all the links being dead - pretty post-apoc all right. The temporary domain was TheWastes.net or something equally terrible. The whole thing ended with Saint Proverbius coming back and giving the site to Mr. Teatime, who is more famous for his piano recordings than his time as a DAC admin. JJ86 got pretty pissed off and ranted about it in IRC for hours, I imagine that I still have the log around here somewhere.'
Stlaker: Oblivion Lost (never forget)
That time Calis gave me admin on DAC and I banned Ausir and deleted the accounts of Dreadnought and Psychosniper was pretty funny.
Having that invasion of the RPG Codex backfire and end up with King of Creation and Smiley as head fucknuggets.

IRC:
Fucking with Exitium's shit for years until he flipped and ran off... And then taking the fight to his home turf :semper #fallout: (RIP #exitiumhasnomouthandmustscream / #bizarro)
Taking over the RPG Codex with Naked Lunch and The Pooper

6. Do you thing that Spazmo's true fate should be revealed or kept secret (like I promised his family)?


Mamma's Gang has to keep its promises. That secret has to die with us.

7. What is your area of study at school? When do you plan to graduate and what will you do after that?


Economics. Pretty dull stuff, really. Once I graduate I'll either study some more or get a job and then study some more later.

8. What is it about the Eastern Front of World War 2 that you find interesting enough to read huge books on it?


It's sort of like you and your feeder fetish, only I'm into reading about brutal wars instead of paying women to tape themselves eating stuff and get all fat and bloated.

9. What books, games, comics, or movies are you currently into or looking forward to?


Well, Enki Bilal's new comic Animal'z ought to be good, the Danish translation came out recently so I'm waiting for that to arrive in the mail. Other than that I've been mostly been playing Battlefield: Bad Company 2 on the PC lately, pretty tight game.

10. What do you contribute to the longevity of DAC and IRC despite many people claiming the death of both through out their history?


Probably nothing, Susan is the one keeping DAC alive with his spam barrages

11. The fallout community has had many crazy people, who do you think is the most insane and craziest of them all?


Well, I'd say Spazmo, but I suppose that it would be wrong to sully the memory of a dead man by detailing his various excesses. Susan

12. How did you get asshatted? How do you feel about the direction KoC is taking the site?


I suppose that I was too critical of King of Creation's regime of terror.. Oh, and banning him from the #fallout IRC channel might have something to do with it. I haven't been to the forum since I got banned for the.. uh, second? (third? fourth? probably third) time a few weeks back, but unless it has changed for the better while I've been gone (unlikely as that might sound), I still hold fast on that it won't do anything but decline further. Disposing of King of Creation, Smiley and that new guy they turned into the head of the political correctness department, whatever his name is, would probably be for the best, but you might as well dust off and nuke the site from orbit.

13. What did you think of FO3? Do you think New Vegas will be any good?


Fallout 3 was OK, I suppose. Not great, not terrible, just somewhere in-between.

Haven't been following Fallout: New Vegas, I'll give it a shot when it comes out but I can't be bothered to keep tabs on it. It takes a lot for me to get excited about a game that's more than a few weeks off these days.

14. Which of the community interviews has been your favorite?


The unpublished Spazmo interview (may he rest in peace), the photo of you sitting at the edge of his hospital bed was downright touching. I guess the gastric bypass operation wouldn't have succeeded anyway, but we sure had our hopes up.

15. What do you see for the future of PC gaming?


Well, hopefully a return to power. If developers realize that shoddy console ports aren't so hot we might get somewhere.

16. How do you feel about the death of David Wallace?


Well, you know, perhaps it was for the best. If you find that you've blown your wad at an early age you might as well capitalize on your existing body of work by putting a lid on it.

Thanks, Nicolai.

There are 14 comments on this article. Click here to comment.
Fallout: New Vegas Hi-Res Wallpapers [ Game -> Images ]
Posted by King of Creation | Related News Items Sun 21 Mar 2010, 12:55 PM
More info on Game: Fallout: New Vegas

Duck and Cover now offers you 2 high resolution wallpapers from Fallout: New Vegas. They are apparently from Bethesda, and the one on the left offers a nice high resolution shot of an NCR soldier (check out the reflection in his goggles). Click on the thumbs below to get the full versions:

Edit: Images removed per "copyright holder's" request.

There are 22 comments on this article. Click here to comment.
Interplay gets investment, sells shares higher than market [ Company -> Update ]
Posted by King of Creation | Related News Items Fri 19 Mar 2010, 1:31 AM
More info on Company: Interplay | More info on Person: Herve Caen

Interplay has announced an investment from DotCorp Asset Management, selling a massive amount of shares to the investor. Here's the release from Interplay:



Interplay (IPLY.OB) Receives Investment from DotCorp Asset Management


Investment Includes Stake in Common Stock & Warrants

LOS ANGELES, Calif. — March 17, 2010 — Interplay today announced that DotCorp Asset Management has acquired 11,625,000 shares of common stock, (including 4.6 million shares of existing treasury stock previously held by Interplay), and a warrant to acquire up to 7.5 million additional shares. DotCorp Asset Management will not be represented on the Interplay board.

“This investment furthers Interplay’s efforts to create new games based on its impressive portfolio of intellectual properties,” said Interplay CEO Hervé Caen. “We are happy to see that our strategy attracts the interest of new investors and it is a real pleasure to welcome DotCorp Asset Management to the ranks of our shareholders.”

“We are excited to find an investment with solid assets and experienced management,” said Steve Rosenblum, co-founder of DotCorp Asset Management. “Interplay’s ongoing emphasis on rejuvenating its amazing games portfolio, together with a lean execution, the PV13 MMO project, and the executives’ motivation make an attractive combination.”

About Interplay
Founded in 1983, Interplay Entertainment is a developer, publisher and licensor of video game software headquartered in Southern California. The company has produced and licensed titles for many of the most popular interactive entertainment software platforms in the action/arcade, adventure/RPG and strategy/puzzle categories. Its portfolio of well-recognized Intellectual Properties includes Battlechess, Clayfighter, Dark Alliance, Descent, Earthworm Jim, Freespace, Giants, Messiah, MDK, Run Like Hell, Sacrifice and Stonekeep. Interplay also holds exclusive distribution rights to certain existing Fallout and Redneck titles. For more information, please visit www.interplay.com.

About DotCorp Asset Management
DotCorp Asset Management is a Paris-based venture capital fund started by Steve and Jean-Emile Rosenblum, who also founded the leading pan-European ecommerce website Pixmania.com. Dotcorp’s mission is to invest in what it perceives to be high growth and high potential companies that have experienced management teams. Dotcorp’s board consists of successful entrepreneurs who actively manage their own companies and can lend their experience to the companies in their investment portfolio.

The following is Interplay's SEC filing pertaining to this transaction, which shows that Interplay managed to sell the shares at a price higher than the $0.06/share they are listed at right now:

On March 17, 2010 the Company sold to Dotcorp Asset Management eleven million six hundred twenty five thousand (11,625,000) shares of Common Stock of the Company (including four million six hundred thousand (4,600,000) existing shares previously held by Interplay as treasury stock) and issued a warrant to purchase 7,500,000 shares of Common Stock of the Company for a total consideration of $982,650. The warrant has a term of four years, an exercise price of $0.10, is immediately exercisable, and was issued in accordance with the terms of the Form of Warrant Agreement filed as Exhibit 10.07 to the Company's Form 10-Q for the period ended March 31, 2008.

Such shares and warrant were issued, and any underlying shares of Common Stock would be issued, in a private placement exempt from registration pursuant to section 4(2) of the Securities Act of 1933. The offering and sale of the shares of common stock were made in a private sale without any general solicitation or advertising and exclusively to an "accredited investor" as defined in SEC Rule 501.

Proceeds of the sale will be used to fund operations, including game development.

Thanks for the heads up orionquest!

On March 17, 2010 the Company sold to Dotcorp Asset Management eleven million six hundred twenty five thousand (11,625,000) shares of Common Stock of the Company (including four million six hundred thousand (4,600,000) existing shares previously held by Interplay as treasury stock) and issued a warrant to purchase 7,500,000 shares of Common Stock of the Company for a total consideration of $982,650. The warrant has a term of four years, an exercise price of $0.10, is immediately exercisable, and was issued in accordance with the terms of the Form of Warrant Agreement filed as Exhibit 10.07 to the Company's Form 10-Q for the period ended March 31, 2008.
Such shares and warrant were issued, and any underlying shares of Common Stock would be issued, in a private placement exempt from registration pursuant to section 4(2) of the Securities Act of 1933. The offering and sale of the shares of common stock were made in a private sale without any general solicitation or advertising and exclusively to an "accredited investor" as defined in SEC Rule 501.
Proceeds of the sale will be used to fund operations, including game development.
There are 19 comments on this article. Click here to comment.
Uncle Feargus Interviewed [ Person -> Interview ]
Posted by Cimmerian Nights | Related News Items Wed 17 Mar 2010, 10:27 PM
More info on Company: Obsidian Entertainment | More info on Person: Feargus Urquart

Bethesda's Inside the Vault Blog has an interview up with Former BIS lead and current Obsidian Chief Feargus Urquhart.

Uncle Feargus

Bethesda comes out swinging with lots of hardball, project relevant questions like you'd expect.

Has anyone ever pronounced your name correctly?

What makes you get out of bed in the morning?

Worst job you’ve ever had?

Riveting.


Spotted @ Bethesda Blog
There are 8 comments on this article. Click here to comment.
Eurogamer interviews Chris Avellone [ Person -> Interview ]
Posted by King of Creation | Related News Items Wed 17 Mar 2010, 1:51 PM

Eurogamer has a great interview with Chris Avellone up. Here are some highlights:

Eurogamer: So what did you think of Bethesda's take on Fallout 3, given you worked on the original attempt?

Chris Avellone: I enjoyed it quite a bit. Some of the things I really liked about it were... Well, in Fallout 1 and Fallout 2, a lot of the special skill structure they had for the game system actually either ended up being only useful in special cases, like Repair. That, or they had a time limit involved with them, like Doctor. Doctor worked in Fallout 1 because the game had a time pressure, and it was faster to use the skill than buy Stimpaks. But when they took the time limit away in Fallout 2 - and they did the patch that removed it from Fallout 1 - that skill wasn't really balanced anymore. I like very much how Fallout 3 took a lot of skills that had issues before and made them relevant - like, Repair is pretty damn important in Fallout 3!

The only drawback I can think of so far is that I made the mistake of starting out with a four-strength character during my first playthrough, and the amount of stuff you need to carry around ... I was constantly using mailboxes to store stuff, and hopping back and forth between Megaton and my little safehouse to sell it all! I wish I'd made my strength higher.

Eurogamer: You need strength to survive in the Wasteland, Chris.

Chris Avellone: Well, I wanted to bump up my intelligence and charisma as high as possible, because I wanted all the speech options. Generally, whenever I go into an RPG, I want to see every single possible way of interacting with someone, so I chose, for example, the Black Widow perk - I think that's the name - and the Child at Heart perk, too, because I wanted to see all the dialogue options with the kids and the opposite sex, and things like that.

Eurogamer: Do you think Bethesda carried on in the spirit of the series?

Chris Avellone: Yeah, absolutely. I guess my critique would be that Bethesda's always gotten the openworld game mechanic down pretty well. They have a tradition of it; they understand the design mechanics involved with that, and I believe very much that the Fallout world, by design, all the way from the first one, was always intended to be a go-anywhere-you-want-and-do-anything open world. And I think that Bethesda's design methodology and the Fallout world have always been pretty complementary.

...

Eurogamer: So you read it [RPG Codex], then?

Chris Avellone: Oh, yeah, sure. The two sites I usually follow are RPGWatch and RPGCodex. And there's one other site I follow, but it escapes me right now ...

...

Eurogamer: Right. Well, anyway, so here's a big one: what defines an RPG these days? It seems to change a lot.

hris Avellone: Well, I have a personal definition. Of the RPGs I've played recently, I'll be honest: I've been pretty much immersed in Fallout 3. But it seems to me that the most important parts of an RPG are that, in terms of all the character-building you can do in the opening screens, all those skill choices and background choices need to matter in the gameworld.

That may sound kind of self-evident, but there's a lot of game balance that needs to go into making sure that each skill, trait, and attribute score is valuable, and an RPG has to deliver on that. If you're going to give the player a chance to specialise in or improve a certain aspect of their character, there needs to be value for that in the gameworld.

The other thing that's important is that there has to be a lot of reactivity to the player's actions within the environment, either in terms of quests, faction allegiance, even physical changes in the environment. The player making an impact is incredibly important.

Eurogamer: "Choice and Consequence" now tends to be discussed as a separate, defined gameplay mechanic. Is that something you take into account with everything - every quest - you design?

Chris Avellone: It comes down to this: depending on the rules for the gameworld, the player has to be given a series of options on how to solve each problem. For Fallout, for example, it was easy: you always want to know that, as the bare minimum, you have a Combat Boy, Stealth Boy, and Speech Boy option for solving each quest. And then you go into consequences: for each option, what's the reactivity in the world and possible long-range consequences, and how does it factor into the endgame? Or does it not factor into the endgame at all, or just the area, or just the one person who gave you the quest? That's our process..

Thanks to the stinginess of Bethesda PR, he couldn't say anything about Fallout: New Vegas though. Despite that, it's a really great interview and you should go check out the whole thing here.

Thanks for the tip Ausir!

There are 5 comments on this article. Click here to comment.
UPDATE: Brian Fargo IS working for Bethesda [ Company -> Update ]
Posted by King of Creation | Related News Items Mon 15 Mar 2010, 11:47 AM
More info on Person: Jason D. Anderson | More info on Person: Brian Fargo | More info on Company: inXile Entertainment

Edit: The absence of Jason Anderson from the press release, as numerous people have mentioned, makes us very suspicious that he is not working on this game, but actually working on Wasteland 2.

Just not on what we had hoped for. DAC originally reported that Brian Fargo had let slip that he and inXile were working on an "underwraps" game for Bethesda. Speculation ran rampant that it might be Wasteland 2, but it turns out that it is something else entirely. The game in question is called Hunted: The Demon's Forge. Here's the story from Gamasutra:

Bethesda Softworks said Monday that it will publish Inxile-developed Hunted: The Demon's Forge, a "third-person co-op fantasy action game" for Xbox 360, PlayStation 3 and PC.

The publishing deals comes shortly after news emerged that Inxile's crime game
Heist was canceled by Codemasters.

Bethesda said the game is powered by Epic's Unreal Engine 3, and is a "third-person dungeon crawl with the intensity and action of a modern-day shooter." The player and a partner go up against waves of enemies using ranged and melee weapons. The game will also sport co-op based puzzles.


Inxile was founded in 2002 by Interplay founder Brian Fargo, who worked on games inlcuding
The Bard's Tale, Baldur's Gate and Fallout. Michael "Maxx" Kaufman is directing Hunted. Previously, Kaufman was art director on Kingpin: Life of Crime, Redneck Rampage and Gray Matter's Return to Castle Wolfenstein.

Bethesda Softworks president Vlatko Andonov said in a statement, "We believe gamers will be really excited about what these guys have in store for them."


Bethesda, which creates games such as
Fallout 3 and Oblivion internally, is also publishing upcoming games such as Obsidian-developed Fallout: New Vegas, Splash Damage's Brink and Id Software's Rage.

Remember, you heard about the partnership here on DAC first

Thanks for the tip Ausir!

There are 23 comments on this article. Click here to comment.
PARPG Tech Demo Released [ Game -> Update ]
Posted by King of Creation | Related News Items Sun 14 Mar 2010, 12:46 AM

The old FIFE crew is back at it, this time releasing a tech demo of their PARPG game. The game will be a Fallout-inspired post apocalyptic RPG with the following elements:

  • Singleplayer RPG. No plans for multiplayer support. Coop gameplay not a priority.
  • Post-apocalyptic setting. Story, setting and game mechanics details are yet to be discussed.
  • Written in Python (2.6x branch). Utilizing the FIFE game engine.
  • Isometric 2d graphics instead of going for full 3d engine complexity.
  • Open source code and asset licensing.
  • Non-profit. The game and all tools will be free of charge for everyone.
  • Open development philosophy. Public development wiki and forums. Anonymous SVN checkout.
  • Meaningful choices and consequences. Multiple paths to complete quests, including non-violent ways.
  • Tactical, turnbased combat.
  • Emphasis on well-written detailed dialogue.

Head over to their website and grab the demo.

Thanks mvBarracuda!

Update: Looks like it's not the old FIFE crew after all. From mvBarracuda: "One note though: the project is not FIFE-related besides that it utilizes FIFE as engine. No former FIFE devs are currently involved in PARPG besides me."

There are 7 comments on this article. Click here to comment.
Fallout: New Vegas already on the pre-order charts [ Game -> Update ]
Posted by King of Creation | Related News Items Sun 14 Mar 2010, 12:28 AM
More info on Game: Fallout: New Vegas

Fallout: New Vegas doesn't come out for around 6 more months, but that hasn't stopped people from pre-ordering it already. According to VGChartz, New Vegas has cracked the top 30 list for pre-orders at number 29 - right above Metro 2033. FONV currently has almost 19,000 units pre-ordered, and I'm sure will see that number steadily increase until release.

Check out the whole Top 30 chart here.

Thanks for the tip Dr.Xen!

There are 0 comments on this article. Click here to comment.
Sightseeing in Fallout: New Vegas [ Game -> Preview ]
Posted by King of Creation | Related News Items Sat 13 Mar 2010, 4:13 AM
More info on Game: Fallout: New Vegas

Games Radar take us through a quick tour of some of the landmark locations that have been revealed from Fallout: New Vegas. Check it out:

Dinky the Dinosaur


If Dinky reminds you of The Wizard – a.k.a. the thinly veiled 90-minute Supre Mario Bros. 3 ad starring Fred Savage – then you probably grew up in the ‘80s, too. But yes, to answer your question: you can climb up into its mouth!


Above: Best. Sniper. Position. Ever.

Black Mountain Radio Tower

At the center of the New Vegas desert sprawl is Black Mountain, aptly named for its scorched ground. It was hit more directly by a nuclear blast than other areas (such as The Strip), so it’s populated almost exclusively by the Geiger Counter-lovin’ Super Mutants.

The Strip

You might not see a beam of light shooting skyward from the tip of a pyramid, but the main hub of New Vegas will still be hard to miss from wherever you are.

Helios One

Head up to the top of this innocent-looking solar-power plant to reactivate Archimedes II, a secret laser weapon you can use to vaporize the mutated inhabitants standing in your way below.


Spotted @ No Mutants Allowed
There are 46 comments on this article. Click here to comment.
Solar Towers - Helios One IRL [ Game -> Article ]
Posted by King of Creation | Related News Items Wed 10 Mar 2010, 8:56 AM

Look familiar?

That's the PS10 Solar Tower in Spain. Just a quick example of one of the real life versions of the Helios One that's going to be found in Fallout: New Vegas.

Read all about it with a bunch of great pictures over at this CNN article.

There are 8 comments on this article. Click here to comment.
J.E. Sawyer on Writing [ Person -> Article ]
Posted by Cimmerian Nights | Related News Items Mon 08 Mar 2010, 10:52 PM
More info on Person: J. E. Sawyer | More info on Company: Obsidian Entertainment

J.E. Sawyer, currently the Project Director and Lead Designer on Fallout: New Vegas has a new blog post up the Obsidian boards on High Level Writing Principles.

* Dialogue should inform and entertain players -- inform them about the world and quests, entertain them with interesting characters and prose. If you aren't informing or entertaining, think hard about what you're trying to accomplish.
* Write an outline. Really. Just do it. You should have an idea of where you are going before you set out. If you don't know where you're going when you write your conversation, chances are the player is going to get lost at some point.
* Always give at least two options. At a bare minimum, you should always have an option that says, "Let's talk about something else," that leads back to a node where you can say, "Goodbye." You may think that your dialogue is riveting and no one could possibly want to stop reading/hearing it, but believe me -- someone out there does.
* Never give false options. Do not create multiple options that lead to the same result. It insults players' intelligence and does not reward them for the choices they make.
* Don't put words in the player's mouth. With the exception of conditional replies (gender, skills, stats, etc.), phrase things in a straightforward manner that does not mix a request for information with an emotionally loaded bias ("I'd like to know what's going on here, jackass.").
* Keep skills, stats, gender, and previous story resolutions in mind and reward the player's choices. If it doesn't feel like a reward, it isn't; it's just a false option with a tag in front of it. Note: entertainment value can be a valid reward.
* The writing style and structure are the project's; the character belongs to you and the world. As long as the dialogue follows project standards and feels like it is grounded in the world, it is your challenge and responsibility to make the character enjoyable and distinct.

Some great points, and refreshing to see this approach be brought back to Fallout. Remains to be seen how his approach actually manifests itself.

Spotted @ RPG Codex
There are 8 comments on this article. Click here to comment.
Fallout: New Vegas article from OXM US [ Game -> Preview ]
Posted by King of Creation | Related News Items Mon 08 Mar 2010, 1:47 AM
More info on Game: Fallout: New Vegas

NMA has posted up scans from the Fallout: New Vegas article in OXM US. Check them out:

Page 1

Page 2

Page 3

Page 4

Page 5

Page 6

Page 7

Page 8

There are 0 comments on this article. Click here to comment.
Full size Fallout: New Vegas screenshots [ Game -> Images ]
Posted by King of Creation | Related News Items Sun 07 Mar 2010, 5:26 AM
News related to Top Story: Fallout: New Vegas screenshots | More info on Game: Fallout: New Vegas

Thanks to a Duck and Cover reader named JT who emailed these to us, we present to you the first full size Fallout: New Vegas screenshots (at least that I've seen). Click on the thumbs for the full version:

There are 33 comments on this article. Click here to comment.
Fallout: New Vegas info from OXM US [ Game -> Preview ]
Posted by King of Creation | Related News Items Fri 05 Mar 2010, 9:47 AM
More info on Game: Fallout: New Vegas

The OXM US issue featuring Fallout: New Vegas has hit the stands. Here's the low-down:

* Character creation is virtually identical to Fallout 3, with cosmetic changes like the Gene Projector being replaced by ReflectionTM, "You're SPECIAL!" by Vit-o-Matic machine and GOAT by a psychological test
* The local super mutants are pretty tough and will keep you from wandering aimlessly in the early portions of the game - they tend to be tougher even than deathclaws
* Sunny Smiles' dog is named Cheyenne. She'll assist you with the Powder Gangers in the Ghost Town Firefight quest if you help her kill some geckos.
* The Varmint Rifle is a low-power .22 that does significant damage to limbs and has a high critical bonus
* If your Barter skill is high enough, Chet the shopkeeper give you the 9-Iron golf club and some weapon mods
* Every skill will have use in conversations at various points
* Each firearm has a maximum of three modification slots. Once you affix a mod to a gun, it's permanent. Hunting Rifle modification examples given are scope, custom action and extended clip.
* Temporary followers, like the Goodsprings folks that can help you defeat the Powder Gangers, will also be controlled through the companion wheel
* Concept art of Hoover Dam and screenshots of the Black Mountain radio tower and the character standing inside the mouth of Dinky the Dinosaur shown
* With high local reputation at Goodsprings, you'll get a free bed to sleep in and a discount at the store
* Neil, a super mutant who hates Tabitha, can help you storm the mountain
* Tabitha is actually a male super mutant gone completely insane
* "Skill magazines" you find in New Vegas will only temporarily boost your skills
* There's a rollercoaster in Primm
* The gameplay was tweaked to be more first-person-shootery

Thanks Ausir!

There are 6 comments on this article. Click here to comment.
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